2019-03-01 08:57:15 +01:00
|
|
|
local random = map_random
|
|
|
|
local pits = {}
|
2019-03-04 07:35:26 +01:00
|
|
|
local walls = {}
|
|
|
|
local fences = {}
|
2019-03-07 20:06:04 +01:00
|
|
|
local lights = {}
|
2019-03-14 19:11:25 +01:00
|
|
|
local doors = {}
|
2019-03-08 16:58:25 +01:00
|
|
|
local walldecor = {}
|
2019-03-14 19:11:25 +01:00
|
|
|
local chest
|
2019-03-01 08:57:15 +01:00
|
|
|
|
|
|
|
local function readLayoutFile(file)
|
|
|
|
local layoutfile = read_file(file)
|
|
|
|
|
|
|
|
local cleanData = ""
|
|
|
|
for i=1, #layoutfile do
|
|
|
|
local c = layoutfile:sub(i+1, i+1)
|
2019-03-01 12:44:12 +01:00
|
|
|
if c ~= " " and c ~= "\n" and c ~= "\r" then
|
2019-03-01 08:57:15 +01:00
|
|
|
cleanData = cleanData .. c
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local matrix = {}
|
|
|
|
for i=0, #cleanData-1 do
|
|
|
|
local c = cleanData:sub(i, i)
|
|
|
|
local col = i % 16
|
|
|
|
local row = (i - col)/16
|
|
|
|
local layout = 1 + (row - (row % 12))/12
|
|
|
|
local row = row % 12
|
|
|
|
if not matrix[layout] then matrix[layout] = {} end
|
|
|
|
if not matrix[layout][col] then matrix[layout][col] = {} end
|
2019-03-01 12:44:12 +01:00
|
|
|
matrix[layout][col][row] = c
|
2019-03-01 08:57:15 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
return matrix;
|
|
|
|
end
|
|
|
|
|
2019-03-07 20:06:04 +01:00
|
|
|
local function has_value(list, char)
|
|
|
|
for _, value in ipairs(list) do
|
|
|
|
if value == char then return true end
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
2019-03-01 12:44:12 +01:00
|
|
|
local function getTileStateFor(matrix, i, j, c)
|
2019-03-07 20:06:04 +01:00
|
|
|
local charList
|
|
|
|
if type(c) == "string" then
|
|
|
|
charList = { c }
|
|
|
|
else
|
|
|
|
charList = c
|
|
|
|
end
|
|
|
|
local above = has_value(charList, matrix[i][j-1])
|
|
|
|
local below = has_value(charList, matrix[i][j+1])
|
|
|
|
local left = has_value(charList, matrix[i-1][j])
|
|
|
|
local right = has_value(charList, matrix[i+1][j])
|
2019-03-01 12:44:12 +01:00
|
|
|
|
2019-03-07 20:06:04 +01:00
|
|
|
local above_left = has_value(charList, matrix[i-1][j-1])
|
|
|
|
local above_right = has_value(charList, matrix[i+1][j-1])
|
|
|
|
local below_left = has_value(charList, matrix[i-1][j+1])
|
|
|
|
local below_right = has_value(charList, matrix[i+1][j+1])
|
2019-03-01 12:44:12 +01:00
|
|
|
|
|
|
|
return above, below, left, right, above_left, above_right, below_left, below_right
|
|
|
|
end
|
|
|
|
|
2019-03-08 16:58:25 +01:00
|
|
|
local function getRandomWallDecorFrom(wallDecorations)
|
|
|
|
return wallDecorations[random(#wallDecorations)]
|
|
|
|
end
|
|
|
|
|
|
|
|
local function setBlockTile(room, matrix, i, j, tiles, char, decor)
|
2019-03-04 10:09:55 +01:00
|
|
|
local above, below, left, right, above_left, above_right, below_left, below_right = getTileStateFor(matrix, i, j, char);
|
|
|
|
|
|
|
|
room.decor[i][j] = nil
|
|
|
|
local tile = nil
|
2019-03-08 16:58:25 +01:00
|
|
|
local decorTile = nil
|
2019-03-04 10:09:55 +01:00
|
|
|
if above and below and left and right then
|
|
|
|
tile = tiles.cross
|
|
|
|
elseif not above and below and left and right then
|
|
|
|
tile = tiles.top_t
|
|
|
|
elseif not below and above and left and right then
|
|
|
|
tile = tiles.bottom_t
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.bottom_t)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not left and above and below and right then
|
|
|
|
tile = tiles.left_t
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.left_t)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not right and above and below and left then
|
|
|
|
tile = tiles.right_t
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.right_t)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not above and not left and right and below then
|
|
|
|
tile = tiles.topleft
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.topleft)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not above and not right and left and below then
|
|
|
|
tile = tiles.topright
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.topright)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not below and not left and above and right then
|
|
|
|
tile = tiles.bottomleft
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.bottomleft)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not below and not right and above and left then
|
|
|
|
tile = tiles.bottomright
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.bottomright)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not left and not right and below then
|
|
|
|
tile = tiles.left
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.left)
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif not above and not below and (left or right) then
|
|
|
|
tile = tiles.top
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.top)
|
2019-03-04 10:09:55 +01:00
|
|
|
else
|
|
|
|
tile = tiles.single
|
2019-03-08 16:58:25 +01:00
|
|
|
decorTile = getRandomWallDecorFrom(walldecor.single)
|
2019-03-01 12:44:12 +01:00
|
|
|
end
|
2019-03-11 16:21:15 +01:00
|
|
|
|
|
|
|
room.walls[i][j] = tile
|
|
|
|
if random(8) == 1 and decor then
|
|
|
|
room.decor[i][j] = decorTile
|
2019-03-04 10:09:55 +01:00
|
|
|
end
|
|
|
|
end
|
2019-03-01 12:44:12 +01:00
|
|
|
|
2019-03-04 10:09:55 +01:00
|
|
|
local function setPitTile(room, matrix, i, j)
|
2019-03-01 12:44:12 +01:00
|
|
|
local above, below, left, right, above_left, above_right, below_left, below_right = getTileStateFor(matrix, i, j, "p");
|
|
|
|
|
|
|
|
room.decor[i][j] = nil
|
|
|
|
if not above_left and not above_right and left and right and above then
|
|
|
|
room.tiles[i][j] = pits.innermid
|
|
|
|
elseif not above_left and left and above then
|
|
|
|
room.tiles[i][j] = pits.innerleft
|
|
|
|
elseif not above_right and right and above then
|
|
|
|
room.tiles[i][j] = pits.innerright
|
|
|
|
elseif not left and not above and not right then
|
|
|
|
room.tiles[i][j] = pits.topcrevice
|
|
|
|
elseif not left and not right then
|
|
|
|
room.tiles[i][j] = pits.bottomcrevice
|
|
|
|
elseif not left and not above then
|
|
|
|
room.tiles[i][j] = pits.topleft
|
|
|
|
elseif not right and not above then
|
|
|
|
room.tiles[i][j] = pits.topright
|
|
|
|
elseif not left then
|
|
|
|
room.tiles[i][j] = pits.left
|
|
|
|
elseif not right then
|
|
|
|
room.tiles[i][j] = pits.right
|
|
|
|
elseif not above then
|
|
|
|
room.tiles[i][j] = pits.top
|
|
|
|
else
|
|
|
|
room.tiles[i][j] = pits.center
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2019-03-14 19:11:25 +01:00
|
|
|
local function getDoor(matrix, i, j, topDoor, leftDoor)
|
|
|
|
local above, below, left, right, above_left, above_right, below_left, below_right = getTileStateFor(matrix, i, j, { "#", "\"", "/"});
|
|
|
|
if above and below then
|
|
|
|
return leftDoor
|
|
|
|
else
|
|
|
|
return topDoor
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2019-03-01 08:57:15 +01:00
|
|
|
local module = {}
|
2019-03-06 18:21:27 +01:00
|
|
|
function module.load_textures(map, wall_xoffset, wall_yoffset)
|
2019-03-01 08:57:15 +01:00
|
|
|
local t_pit0 = add_texture(map, "Objects/Pit0.png")
|
|
|
|
local t_pit1 = add_texture(map, "Objects/Pit1.png")
|
2019-03-04 07:35:26 +01:00
|
|
|
local t_wall = add_texture(map, "Objects/Wall.png")
|
|
|
|
local t_fence = add_texture(map, "Objects/Fence.png")
|
2019-03-07 20:06:04 +01:00
|
|
|
local t_decor0 = add_texture(map, "Objects/Decor0.png")
|
|
|
|
local t_decor1 = add_texture(map, "Objects/Decor1.png")
|
2019-03-14 19:11:25 +01:00
|
|
|
local t_door0 = add_texture(map, "Objects/Door0.png")
|
|
|
|
local t_door1 = add_texture(map, "Objects/Door1.png")
|
2019-03-01 08:57:15 +01:00
|
|
|
|
2019-03-06 18:21:27 +01:00
|
|
|
local yo = (random(5) + random(3)) * (16 * 2)
|
2019-03-01 08:57:15 +01:00
|
|
|
pits = {
|
2019-03-06 18:21:27 +01:00
|
|
|
center = { t_pit0, t_pit1, 16, yo + 16, false, false, false, true },
|
|
|
|
top = { t_pit0, t_pit1, 16, yo, false, false, false, true },
|
|
|
|
left = { t_pit0, t_pit1, 0, yo + 16, false, false, false, true },
|
|
|
|
right = { t_pit0, t_pit1, 32, yo + 16, false, false, false, true },
|
|
|
|
topleft = { t_pit0, t_pit1, 0, yo, false, false, false, true },
|
|
|
|
topright = { t_pit0, t_pit1, 32, yo, false, false, false, true },
|
|
|
|
innerleft = { t_pit0, t_pit1, 80, yo, false, false, false, true },
|
|
|
|
innermid = { t_pit0, t_pit1, 96, yo, false, false, false, true },
|
|
|
|
innerright = { t_pit0, t_pit1, 112, yo, false, false, false, true },
|
|
|
|
topcrevice = { t_pit0, t_pit1, 64, yo, false, false, false, true },
|
|
|
|
bottomcrevice = { t_pit0, t_pit1, 64, yo + 16, false, false, false, true },
|
2019-03-04 07:35:26 +01:00
|
|
|
}
|
|
|
|
|
2019-03-06 18:21:27 +01:00
|
|
|
local xo = wall_xoffset
|
|
|
|
yo = wall_yoffset
|
2019-03-04 07:35:26 +01:00
|
|
|
walls = {
|
2019-03-06 18:21:27 +01:00
|
|
|
topleft = { t_wall, nil, xo + 0, yo, true },
|
|
|
|
top = { t_wall, nil, xo + 16, yo, true },
|
|
|
|
single = { t_wall, nil, xo + 16, yo + 16, true },
|
|
|
|
topright = { t_wall, nil, xo + 32, yo, true },
|
|
|
|
left = { t_wall, nil, xo + 0, yo + 16, true },
|
|
|
|
bottomleft = { t_wall, nil, xo + 0, yo + 32, true },
|
|
|
|
bottomright = { t_wall, nil, xo + 32, yo + 32, true },
|
|
|
|
center = { t_wall, nil, xo + 48, yo, true },
|
|
|
|
top_t = { t_wall, nil, xo + 64, yo, true },
|
|
|
|
left_t = { t_wall, nil, xo + 48, yo + 16, true },
|
|
|
|
cross = { t_wall, nil, xo + 64, yo + 16, true },
|
|
|
|
right_t = { t_wall, nil, xo + 80, yo + 16, true },
|
|
|
|
bottom_t = { t_wall, nil, xo + 64, yo + 32, true },
|
2019-03-04 07:35:26 +01:00
|
|
|
}
|
|
|
|
|
2019-03-07 20:06:04 +01:00
|
|
|
yo = 48 * random(3)
|
2019-03-04 07:35:26 +01:00
|
|
|
fences = {
|
2019-03-06 18:21:27 +01:00
|
|
|
topleft = { t_fence, nil, 0, yo, true },
|
|
|
|
top = { t_fence, nil, 16, yo, true },
|
2019-03-07 11:09:14 +01:00
|
|
|
single = { t_fence, nil, 0, yo + 16, true },
|
2019-03-06 18:21:27 +01:00
|
|
|
topright = { t_fence, nil, 32, yo, true },
|
|
|
|
left = { t_fence, nil, 0, yo + 16, true },
|
|
|
|
bottomleft = { t_fence, nil, 0, yo + 32, true },
|
|
|
|
bottomright = { t_fence, nil, 32, yo + 32, true },
|
|
|
|
center = { t_fence, nil, 48, yo, true },
|
|
|
|
top_t = { t_fence, nil, 64, yo, true },
|
|
|
|
left_t = { t_fence, nil, 48, yo + 16, true },
|
|
|
|
cross = { t_fence, nil, 64, yo + 16, true },
|
|
|
|
right_t = { t_fence, nil, 80, yo + 16, true },
|
|
|
|
bottom_t = { t_fence, nil, 64, yo + 32, true },
|
2019-03-01 08:57:15 +01:00
|
|
|
}
|
2019-03-07 20:06:04 +01:00
|
|
|
|
2019-03-14 19:11:25 +01:00
|
|
|
doors = {
|
|
|
|
door_top_nolock = { t_door0, t_door1, 0, 0, true },
|
|
|
|
door_left_nolock = { t_door0, t_door1, 16, 0, true },
|
|
|
|
door_top_silverlock = { t_door0, t_door1, 32, 0, true },
|
|
|
|
door_left_silverlock = { t_door0, t_door1, 48, 0, true },
|
|
|
|
door_top_goldlock = { t_door0, t_door1, 64, 0, true },
|
|
|
|
door_left_goldlock = { t_door0, t_door1, 80, 0, true },
|
|
|
|
gate_top_nolock = { t_door0, t_door1, 0, 32, true },
|
|
|
|
gate_left_nolock = { t_door0, t_door1, 16, 32, true },
|
|
|
|
gate_top_silverlock = { t_door0, t_door1, 32, 32, true },
|
|
|
|
gate_left_silverlock = { t_door0, t_door1, 48, 32, true },
|
|
|
|
gate_top_goldlock = { t_door0, t_door1, 64, 32, true },
|
|
|
|
gate_left_goldlock = { t_door0, t_door1, 80, 32, true },
|
|
|
|
}
|
|
|
|
|
2019-03-07 20:06:04 +01:00
|
|
|
lights = {
|
|
|
|
candle0 = { t_decor0, t_decor1, 3 * 16, 8 * 16, true, true },
|
2019-03-08 10:16:15 +01:00
|
|
|
candle1 = { t_decor0, t_decor1, 1 * 16, 8 * 16, true, true },
|
|
|
|
candle2 = { t_decor0, t_decor1, 5 * 16, 8 * 16, true, false },
|
2019-03-07 20:06:04 +01:00
|
|
|
}
|
2019-03-14 19:11:25 +01:00
|
|
|
|
2019-03-08 16:58:25 +01:00
|
|
|
walldecor = {
|
|
|
|
topleft = {
|
|
|
|
{ t_decor0, nil, 2 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 6 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 7 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
top = {
|
|
|
|
{ t_decor0, nil, 0 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 1 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 4 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 5 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
single = {
|
|
|
|
{ t_decor0, nil, 0 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 1 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 4 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 5 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
topright = {
|
|
|
|
{ t_decor0, nil, 3 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
left = {
|
|
|
|
{ t_decor0, nil, 2 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 3 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 6 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 7 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
bottomleft = {
|
|
|
|
{ t_decor0, nil, 0 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 1 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 2 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 4 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 5 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 6 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 7 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
bottomright = {
|
|
|
|
{ t_decor0, nil, 0 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 1 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 3 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 4 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 5 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
left_t = {
|
|
|
|
{ t_decor0, nil, 2 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 6 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 7 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
right_t = {
|
|
|
|
{ t_decor0, nil, 3 * 16, 2 * 16, false },
|
|
|
|
},
|
|
|
|
bottom_t = {
|
|
|
|
{ t_decor0, nil, 0 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 1 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 4 * 16, 2 * 16, false },
|
|
|
|
{ t_decor0, nil, 5 * 16, 2 * 16, false },
|
|
|
|
},
|
2019-03-08 14:39:23 +01:00
|
|
|
}
|
2019-03-14 19:11:25 +01:00
|
|
|
|
|
|
|
chest = { "Items/Chest0.png", "Items/Chest1.png", 16, 0}
|
2019-03-01 08:57:15 +01:00
|
|
|
end
|
|
|
|
|
2019-03-08 12:00:08 +01:00
|
|
|
function createJumbleLayout(matrix)
|
|
|
|
local room1 = matrix[random(#matrix)]
|
|
|
|
local room2 = matrix[random(#matrix)]
|
|
|
|
local room3 = matrix[random(#matrix)]
|
|
|
|
local room4 = matrix[random(#matrix)]
|
|
|
|
|
|
|
|
local room = {}
|
|
|
|
for i=0,15 do
|
|
|
|
for j=0,12 do
|
|
|
|
if not room[i] then room[i] = {} end
|
|
|
|
if not room[i][j] then room[i][j] = {} end
|
|
|
|
if i < 7 then
|
|
|
|
if j < 6 then
|
|
|
|
room[i][j] = room1[i][j]
|
|
|
|
else
|
|
|
|
room[i][j] = room2[i][j]
|
|
|
|
end
|
|
|
|
else
|
|
|
|
if j < 6 then
|
|
|
|
room[i][j] = room3[i][j]
|
|
|
|
else
|
|
|
|
room[i][j] = room4[i][j]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return room
|
|
|
|
end
|
|
|
|
|
2019-03-07 11:09:14 +01:00
|
|
|
function draw_layout_to_room(room, matrix, roomx, roomy)
|
2019-03-01 08:57:15 +01:00
|
|
|
for i=2,13 do
|
|
|
|
for j=2,10 do
|
2019-03-04 10:09:55 +01:00
|
|
|
if matrix[i][j] == "p" then
|
|
|
|
setPitTile(room, matrix, i, j);
|
|
|
|
elseif matrix[i][j] == "#" then
|
2019-03-14 19:11:25 +01:00
|
|
|
setBlockTile(room, matrix, i, j, walls, {"#", "\"", "/", "d", "g"}, false)
|
2019-03-07 20:06:04 +01:00
|
|
|
elseif matrix[i][j] == "\"" then
|
2019-03-14 19:11:25 +01:00
|
|
|
setBlockTile(room, matrix, i, j, walls, {"#", "\"", "/", "d", "g"}, false)
|
2019-03-07 20:06:04 +01:00
|
|
|
room.decor[i][j] = lights.candle1
|
2019-03-08 10:16:15 +01:00
|
|
|
elseif matrix[i][j] == "/" then
|
2019-03-14 19:11:25 +01:00
|
|
|
setBlockTile(room, matrix, i, j, walls, {"#", "\"", "/", "d", "g"}, false)
|
2019-03-08 10:16:15 +01:00
|
|
|
if random(2) == 1 then
|
|
|
|
room.decor[i][j] = lights.candle1
|
|
|
|
else
|
|
|
|
room.decor[i][j] = lights.candle2
|
|
|
|
end
|
2019-03-04 10:09:55 +01:00
|
|
|
elseif matrix[i][j] == "f" then
|
|
|
|
setBlockTile(room, matrix, i, j, fences, "f", true)
|
2019-03-07 11:09:14 +01:00
|
|
|
elseif matrix[i][j] == "a" then
|
|
|
|
create_shop_artifact(map, (roomx*512) + i*32, (roomy * 384) + j*32)
|
2019-03-07 20:06:04 +01:00
|
|
|
elseif matrix[i][j] == "l" then
|
|
|
|
room.decor[i][j] = lights.candle0
|
2019-03-14 19:11:25 +01:00
|
|
|
elseif matrix[i][j] == "c" then
|
|
|
|
room.chests[i][j] = chest
|
|
|
|
elseif matrix[i][j] == "d" then
|
|
|
|
room.doors[i][j] = getDoor(matrix, i, j, doors.door_top_nolock, doors.door_left_nolock)
|
|
|
|
elseif matrix[i][j] == "g" then
|
|
|
|
room.doors[i][j] = getDoor(matrix, i, j, doors.gate_top_nolock, doors.gate_left_nolock)
|
2019-03-04 10:09:55 +01:00
|
|
|
end
|
2019-03-01 08:57:15 +01:00
|
|
|
end
|
2019-03-04 13:13:58 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2019-03-08 16:58:25 +01:00
|
|
|
function pickALayout(matrix)
|
2019-03-08 12:00:08 +01:00
|
|
|
-- Chose a random layout
|
2019-03-09 08:55:59 +01:00
|
|
|
if random(3) == 1 then
|
2019-03-08 12:39:21 +01:00
|
|
|
return matrix[random(#matrix)]
|
2019-03-08 12:00:08 +01:00
|
|
|
else
|
2019-03-08 12:39:21 +01:00
|
|
|
return createJumbleLayout(matrix)
|
2019-03-08 12:00:08 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2019-03-04 13:13:58 +01:00
|
|
|
function module.add_walls_to_room(room)
|
2019-03-14 19:11:25 +01:00
|
|
|
if random(2) == 1 then
|
2019-03-04 13:13:58 +01:00
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
2019-03-08 16:58:25 +01:00
|
|
|
draw_layout_to_room(room, pickALayout(readLayoutFile("walllayouts.dat")))
|
2019-03-04 13:13:58 +01:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function module.add_pits_to_room(room)
|
|
|
|
if CURRENT_LEVEL < 2 or random(5) ~= 1 then
|
|
|
|
return false
|
2019-03-01 08:57:15 +01:00
|
|
|
end
|
|
|
|
|
2019-03-08 16:58:25 +01:00
|
|
|
draw_layout_to_room(room, pickALayout(readLayoutFile("pitlayouts.dat")))
|
2019-03-01 08:57:15 +01:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2019-03-07 11:09:14 +01:00
|
|
|
function module.add_shop_layout(room, roomx, roomy)
|
2019-03-08 12:00:08 +01:00
|
|
|
local matrix = readLayoutFile("shoplayouts.dat")
|
|
|
|
draw_layout_to_room(room, matrix[random(#matrix)], roomx, roomy)
|
2019-03-07 11:09:14 +01:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2019-03-14 19:11:25 +01:00
|
|
|
function module.add_locked_room_layout(room, roomx, roomy)
|
|
|
|
local matrix = readLayoutFile("lockedroomlayouts.dat")
|
|
|
|
draw_layout_to_room(room, matrix[random(#matrix)], roomx, roomy)
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
2019-03-01 08:57:15 +01:00
|
|
|
return module
|