2018-01-23 22:54:02 +01:00
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#include <stdio.h>
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2017-12-22 15:15:40 +01:00
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#include <assert.h>
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2017-12-22 15:19:26 +01:00
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#include <stdlib.h>
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2018-01-23 21:03:43 +01:00
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#include <string.h>
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2018-01-23 22:54:02 +01:00
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#include <stdarg.h>
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2017-12-22 15:15:40 +01:00
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#include "gui.h"
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#include "util.h"
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2018-01-31 20:59:55 +01:00
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#include "map.h"
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2017-12-22 15:15:40 +01:00
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2018-01-23 14:11:03 +01:00
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#define DEFAULT_LOG { NULL, 50, 0, 200 }
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2018-01-31 13:52:11 +01:00
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#define POS_Y_XPBAR 96
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2018-01-23 14:11:03 +01:00
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static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
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static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
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2018-01-23 12:14:44 +01:00
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static SDL_Rect frame_bottom_left = { 16, 192, 16, 16 };
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static SDL_Rect frame_bottom_right = { 48, 192, 16, 16 };
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static SDL_Rect frame_top = { 32, 160, 16, 16 };
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static SDL_Rect frame_bottom = { 32, 192, 16, 16 };
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static SDL_Rect frame_center = { 32, 176, 16, 16 };
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static SDL_Rect frame_left = { 16, 176, 16, 16 };
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static SDL_Rect frame_right = { 48, 176, 16, 16 };
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2018-01-23 14:11:03 +01:00
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static struct LogData_t {
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char **log;
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unsigned int len;
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unsigned int count;
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unsigned int strlen;
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} log_data = DEFAULT_LOG;
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2018-01-23 12:14:44 +01:00
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2018-01-31 13:52:11 +01:00
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static Texture*
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add_texture(Gui *gui, const char *path, SDL_Renderer *renderer)
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{
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Texture *t = ht_get(gui->textures, path);
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if (t == NULL) {
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t = texture_create();
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texture_load_from_file(t, path, renderer);
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t->dim = (Dimension) { 16, 16 };
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ht_set(gui->textures, path, t);
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}
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return t;
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}
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2018-01-23 12:14:44 +01:00
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static void
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gui_malloc_log(void)
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{
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2018-01-23 14:11:03 +01:00
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if (log_data.log != NULL)
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2018-01-23 12:14:44 +01:00
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return;
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unsigned int i;
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2018-01-23 14:11:03 +01:00
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log_data.log = ec_malloc(log_data.len * sizeof(char*));
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for (i = 0; i < log_data.len; ++i)
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log_data.log[i] = NULL;
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2018-01-23 12:14:44 +01:00
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}
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2018-01-31 20:59:55 +01:00
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static Sprite*
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create_xp_sprite(Texture *t, SDL_Rect clip, Position pos)
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{
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Sprite *s = sprite_create();
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sprite_set_texture(s, t, 0);
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s->fixed = true;
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s->clip = clip;
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s->pos = pos;
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return s;
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}
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static Sprite*
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create_label_sprite(Position pos)
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{
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Sprite *s = sprite_create();
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s->fixed = true;
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s->pos = pos;
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sprite_load_text_texture(s, "assets/GUI/SDS_8x8.ttf", 0, LABEL_FONT_SIZE);
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return s;
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}
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2018-01-31 13:52:11 +01:00
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static void
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init_sprites(Gui *gui, SDL_Renderer *renderer)
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{
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Texture *t;
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unsigned int i;
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t = add_texture(gui, "assets/GUI/GUI0.png", renderer);
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/*
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* Add XP bar decoration
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*/
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// Left end
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2018-01-31 20:59:55 +01:00
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linkedlist_append(&gui->sprites, create_xp_sprite(
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t,
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(SDL_Rect) { 6 * 16, 0, 16, 16 },
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(Position) { 16, POS_Y_XPBAR }
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));
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2018-01-31 13:52:11 +01:00
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// Right end
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2018-01-31 20:59:55 +01:00
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linkedlist_append(&gui->sprites, create_xp_sprite(
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t,
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(SDL_Rect) { 8 * 16, 0, 16, 16 },
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(Position) { 16 + (16 * 7), POS_Y_XPBAR }
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));
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2018-01-31 13:52:11 +01:00
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for (i = 1; i < 7; ++i) {
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2018-01-31 20:59:55 +01:00
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linkedlist_append(&gui->sprites, create_xp_sprite(
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t,
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(SDL_Rect) { 7 * 16, 0, 16, 16 },
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(Position) { 16 + (i * 16), POS_Y_XPBAR }
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));
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2018-01-31 13:52:11 +01:00
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}
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for (i = 0; i < 8; ++i) {
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2018-01-31 20:59:55 +01:00
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linkedlist_append(&gui->xp_bar, create_xp_sprite(
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t,
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(SDL_Rect) { 6 * 16, 4 * 16, 16, 16 },
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(Position) { 16 + (i * 16), POS_Y_XPBAR }
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));
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2018-01-31 13:52:11 +01:00
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}
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}
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2017-12-22 15:15:40 +01:00
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Gui*
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2018-01-31 13:52:11 +01:00
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gui_create(SDL_Renderer *renderer)
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2017-12-22 15:15:40 +01:00
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{
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2018-01-23 14:11:03 +01:00
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Texture *t;
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unsigned int i;
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2017-12-22 15:15:40 +01:00
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Gui *gui = ec_malloc(sizeof(Gui));
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gui->sprites = linkedlist_create();
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gui->health = linkedlist_create();
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2018-01-31 13:52:11 +01:00
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gui->xp_bar = linkedlist_create();
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2017-12-22 15:15:40 +01:00
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gui->textures = ht_create(5);
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2018-01-23 12:14:44 +01:00
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2018-01-23 14:11:03 +01:00
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for (i = 0; i < LOG_LINES_COUNT; ++i) {
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t = texture_create();
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texture_load_font(t, "assets/GUI/SDS_8x8.ttf", LOG_FONT_SIZE);
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gui->log_lines[i] = t;
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}
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2018-01-31 20:59:55 +01:00
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gui->labels[CURRENT_XP_LABEL] = create_label_sprite((Position) { 16, 116 });
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gui->labels[LEVEL_LABEL] = create_label_sprite((Position) { 16, 128 });
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gui->labels[DUNGEON_LEVEL_LABEL] = create_label_sprite((Position) { 16, 156 });
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gui->labels[GOLD_LABEL] = create_label_sprite((Position) { 16, 142 });
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2018-01-23 12:14:44 +01:00
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gui_malloc_log();
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2018-01-31 13:52:11 +01:00
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init_sprites(gui, renderer);
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2017-12-22 15:15:40 +01:00
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return gui;
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}
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2018-02-01 09:04:19 +01:00
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static void
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set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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2017-12-22 15:15:40 +01:00
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{
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Texture *texture;
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int i;
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assert(max % 3 == 0);
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if (((unsigned int) max / 3) == (unsigned int) linkedlist_size(gui->health))
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return;
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2018-01-30 15:16:14 +01:00
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// Clear sprite list
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while (gui->health != NULL)
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sprite_destroy(linkedlist_pop(&gui->health));
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2017-12-22 15:15:40 +01:00
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2018-01-31 13:52:11 +01:00
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texture = add_texture(gui, "assets/GUI/GUI0.png", renderer);
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2017-12-22 15:15:40 +01:00
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for (i = 0; i < max/3; ++i) {
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2017-12-22 21:33:00 +01:00
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Sprite *sprite = sprite_create();
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2017-12-22 15:15:40 +01:00
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sprite->fixed = true;
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sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
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2018-01-30 15:16:14 +01:00
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sprite->pos = (Position) { 16 + (i%8)*16, 16 + ((i-(i%8))/8)*16 };
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2017-12-22 15:15:40 +01:00
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sprite_set_texture(sprite, texture, 0);
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linkedlist_append(&gui->health, sprite);
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}
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}
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2018-02-01 09:04:19 +01:00
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static void
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set_current_health(Gui *gui, int current)
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2017-12-22 15:15:40 +01:00
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{
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int partial = current % 3;
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int full = (current - partial)/3;
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int count = 0;
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if (current < 0)
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current = 0;
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LinkedList *item = gui->health;
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while (item != NULL) {
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2018-01-23 14:45:05 +01:00
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Sprite *sprite = (Sprite*) item->data;
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2017-12-22 15:15:40 +01:00
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if (count < full) {
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sprite->clip.x = 0;
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} else if (count == full) {
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sprite->clip.x = 64 - (partial * 16);
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} else {
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sprite->clip.x = 64;
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}
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++count;
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item = item->next;
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}
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}
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2018-01-31 13:52:11 +01:00
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void
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2018-01-31 20:59:55 +01:00
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gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *renderer)
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2017-12-22 15:15:40 +01:00
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{
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2018-01-31 20:59:55 +01:00
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// TODO(Linus): Perhaps split this up a bit?
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// some static functions maybe?
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2018-01-31 13:52:11 +01:00
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static unsigned int last_level = 0;
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2018-01-31 20:59:55 +01:00
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static int last_xp = -1;
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static double last_gold = -1;
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static unsigned int dungeon_level = 0;
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2018-02-01 09:04:19 +01:00
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static int max_health = -1;
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static int current_health = -1;
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2018-01-31 20:59:55 +01:00
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static SDL_Color color = { 255, 255, 255, 255 };
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2018-01-31 13:52:11 +01:00
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unsigned int xp_from_levelup, xp_required_from_last_level;
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float xp_step, xp_current_step;
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unsigned int full_xp_blocks, partial_xp_block;
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LinkedList *xp_bars;
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unsigned int i;
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2018-01-31 20:59:55 +01:00
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char buffer[200];
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2018-01-31 13:52:11 +01:00
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2018-01-31 20:59:55 +01:00
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ExperienceData data = player_get_xp_data(player);
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2018-02-01 09:04:19 +01:00
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if (max_health != player->stats.maxhp) {
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max_health = player->stats.maxhp;
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set_max_health(gui, max_health, renderer);
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}
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if (current_health != player->stats.hp) {
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current_health = player->stats.hp;
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set_current_health(gui, current_health);
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}
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if (last_xp != (int) data.current) {
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2018-01-31 20:59:55 +01:00
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xp_from_levelup = data.current - data.previousLevel;
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xp_required_from_last_level = data.nextLevel - data.previousLevel;
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xp_step = ((float)xp_required_from_last_level) / 32; // 4 * 8
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xp_current_step = xp_from_levelup / xp_step;
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partial_xp_block = ((unsigned int)xp_current_step) % 4;
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full_xp_blocks = (unsigned int)((xp_current_step - partial_xp_block) / 4);
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xp_bars = gui->xp_bar;
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i = 0;
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while (xp_bars != NULL) {
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Sprite *s = xp_bars->data;
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s->hidden = false;
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xp_bars = xp_bars->next;
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if (i < full_xp_blocks) {
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s->clip.x = 6 * 16;
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}
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else if (i == full_xp_blocks && partial_xp_block != 0) {
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s->clip.x = (6 * 16) + (16 * (4 - partial_xp_block));
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}
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else {
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s->hidden = true;
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}
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++i;
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2018-01-31 13:52:11 +01:00
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}
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2018-01-31 20:59:55 +01:00
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}
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2018-01-31 13:52:11 +01:00
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2018-02-01 09:04:19 +01:00
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if (dungeon_level != (unsigned int) map->level) {
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2018-01-31 20:59:55 +01:00
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m_sprintf(buffer, 200, "Dungeon level: %d", map->level);
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texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, color, renderer);
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dungeon_level = (unsigned int) map->level;
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2017-12-22 15:15:40 +01:00
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}
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2018-01-31 13:52:11 +01:00
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2018-01-31 20:59:55 +01:00
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if (last_gold != player->gold) {
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m_sprintf(buffer, 200, "Gold: %.2f", player->gold);
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texture_load_from_text(gui->labels[GOLD_LABEL]->textures[0], buffer, color, renderer);
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last_gold = player->gold;
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2018-01-31 13:52:11 +01:00
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}
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2018-02-01 09:04:19 +01:00
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if (last_xp != (int) data.current) {
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2018-01-31 20:59:55 +01:00
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m_sprintf(buffer, 200, "XP: %u / %u", data.current, data.nextLevel);
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texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, color, renderer);
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last_xp = data.current;
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}
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2018-01-31 13:52:11 +01:00
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2018-01-31 20:59:55 +01:00
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if (last_level != data.level) {
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m_sprintf(buffer, 200, "Level: %u", data.level);
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texture_load_from_text(gui->labels[LEVEL_LABEL]->textures[0], buffer, color, renderer);
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last_level = data.level;
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}
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2017-12-22 15:15:40 +01:00
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}
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2018-01-23 12:14:44 +01:00
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static void
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gui_render_frame(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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{
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Texture *texture = ht_get(gui->textures, "assets/GUI/GUI0.png");
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Position pos = { 0, 0 };
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unsigned int i, j;
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for (i = 0; i < width; ++i) {
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for (j = 0; j < height; ++j) {
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pos.x = i * 16;
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pos.y = j * 16;
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if (i == 0 && j == 0) {
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texture_render_clip(texture, &pos, &frame_top_left, cam);
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} else if (i == (width - 1) && j == 0) {
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texture_render_clip(texture, &pos, &frame_top_right, cam);
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} else if (i == 0 && j == (height - 1)) {
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texture_render_clip(texture, &pos, &frame_bottom_left, cam);
|
|
|
|
} else if (i == (width - 1) && j == (height - 1)) {
|
|
|
|
texture_render_clip(texture, &pos, &frame_bottom_right, cam);
|
|
|
|
} else if (i == 0) {
|
|
|
|
texture_render_clip(texture, &pos, &frame_left, cam);
|
|
|
|
} else if (i == (width - 1)) {
|
|
|
|
texture_render_clip(texture, &pos, &frame_right, cam);
|
|
|
|
} else if (j == 0) {
|
|
|
|
texture_render_clip(texture, &pos, &frame_top, cam);
|
|
|
|
} else if (j == (height - 1)) {
|
|
|
|
texture_render_clip(texture, &pos, &frame_bottom, cam);
|
|
|
|
} else {
|
|
|
|
texture_render_clip(texture, &pos, &frame_center, cam);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
void
|
2018-01-23 12:14:44 +01:00
|
|
|
gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
|
2017-12-22 15:15:40 +01:00
|
|
|
{
|
2018-01-23 12:14:44 +01:00
|
|
|
gui_render_frame(gui, width/16, height/16, cam);
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
LinkedList *item = gui->health;
|
|
|
|
while (item != NULL) {
|
|
|
|
Sprite *s = item->data;
|
|
|
|
sprite_render(s, cam);
|
|
|
|
item = item->next;
|
|
|
|
}
|
2018-01-31 13:52:11 +01:00
|
|
|
item = gui->xp_bar;
|
|
|
|
while (item != NULL) {
|
|
|
|
Sprite *s = item->data;
|
|
|
|
sprite_render(s, cam);
|
|
|
|
item = item->next;
|
|
|
|
}
|
2017-12-22 15:15:40 +01:00
|
|
|
item = gui->sprites;
|
|
|
|
while (item != NULL) {
|
|
|
|
Sprite *s = item->data;
|
|
|
|
sprite_render(s, cam);
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
2018-01-31 20:59:55 +01:00
|
|
|
for (int i = 0; i < LABEL_COUNT; ++i)
|
|
|
|
sprite_render(gui->labels[i], cam);
|
2017-12-22 15:15:40 +01:00
|
|
|
}
|
|
|
|
|
2018-01-23 14:11:03 +01:00
|
|
|
void
|
2018-01-23 22:54:02 +01:00
|
|
|
gui_log(const char *fmt, ...)
|
2018-01-23 14:11:03 +01:00
|
|
|
{
|
2018-01-27 23:14:39 +01:00
|
|
|
char buffer[200];
|
2018-01-23 14:11:03 +01:00
|
|
|
char *new_message;
|
|
|
|
unsigned int i;
|
2018-01-24 09:35:21 +01:00
|
|
|
char tstamp[10];
|
2018-01-23 22:54:02 +01:00
|
|
|
|
|
|
|
va_list args;
|
|
|
|
va_start(args, fmt);
|
|
|
|
#ifndef _MSC_VER
|
2018-01-24 09:35:21 +01:00
|
|
|
vsprintf(buffer, fmt, args);
|
2018-01-23 22:54:02 +01:00
|
|
|
#else // _MSC_VER
|
2018-01-25 08:45:57 +01:00
|
|
|
vsprintf_s(buffer, log_data.strlen, fmt, args);
|
2018-01-23 22:54:02 +01:00
|
|
|
#endif // _MSC_VER
|
|
|
|
va_end(args);
|
2018-01-23 14:11:03 +01:00
|
|
|
|
2018-01-24 09:35:21 +01:00
|
|
|
new_message = ec_malloc(log_data.strlen * sizeof(char));
|
|
|
|
|
|
|
|
timestamp(tstamp, 10);
|
|
|
|
m_sprintf(new_message, log_data.strlen, "%s > %s", tstamp, buffer);
|
|
|
|
|
2018-01-23 14:11:03 +01:00
|
|
|
log_data.count++;
|
|
|
|
if (log_data.count > log_data.len) {
|
|
|
|
log_data.count = log_data.len;
|
|
|
|
free(log_data.log[log_data.count-1]);
|
|
|
|
log_data.log[log_data.count-1] = NULL;
|
|
|
|
}
|
|
|
|
for (i = log_data.count - 1; i > 0; --i) {
|
|
|
|
log_data.log[i] = log_data.log[i-1];
|
|
|
|
}
|
|
|
|
log_data.log[0] = new_message;
|
|
|
|
}
|
|
|
|
|
2018-01-23 12:14:44 +01:00
|
|
|
void
|
|
|
|
gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
|
|
|
|
{
|
2018-01-23 14:11:03 +01:00
|
|
|
static SDL_Color color = { 255, 255, 255, 255 };
|
|
|
|
|
|
|
|
unsigned int i;
|
|
|
|
unsigned int render_count;
|
|
|
|
Position p;
|
|
|
|
|
|
|
|
render_count = LOG_LINES_COUNT > log_data.count ? log_data.count : LOG_LINES_COUNT;
|
|
|
|
p = (Position) { 16, 0 };
|
|
|
|
|
2018-01-23 12:14:44 +01:00
|
|
|
gui_render_frame(gui, width/16, height/16, cam);
|
2018-01-23 14:11:03 +01:00
|
|
|
|
|
|
|
for (i = 0; i < render_count; ++i) {
|
2018-01-23 14:37:58 +01:00
|
|
|
Texture *t;
|
2018-01-23 14:11:03 +01:00
|
|
|
p.y = 16 + ((LOG_FONT_SIZE+1) * i);
|
|
|
|
t = gui->log_lines[i];
|
|
|
|
texture_load_from_text(t, log_data.log[i], color, cam->renderer);
|
|
|
|
texture_render(t, &p, cam);
|
|
|
|
}
|
2018-01-23 12:14:44 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
destroy_log(void)
|
|
|
|
{
|
2018-01-23 14:11:03 +01:00
|
|
|
if (log_data.log == NULL)
|
2018-01-23 12:14:44 +01:00
|
|
|
return;
|
|
|
|
|
|
|
|
unsigned int i;
|
2018-01-23 14:11:03 +01:00
|
|
|
for (i = 0; i < log_data.count; ++i)
|
|
|
|
free(log_data.log[i]);
|
2018-01-23 12:14:44 +01:00
|
|
|
|
2018-01-23 14:11:03 +01:00
|
|
|
free(log_data.log);
|
|
|
|
log_data.log = NULL;
|
2018-01-23 12:14:44 +01:00
|
|
|
}
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
void
|
|
|
|
gui_destroy(Gui *gui)
|
|
|
|
{
|
2018-01-23 12:14:44 +01:00
|
|
|
destroy_log();
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
while (gui->sprites != NULL)
|
|
|
|
sprite_destroy(linkedlist_pop(&gui->sprites));
|
|
|
|
while (gui->health != NULL)
|
|
|
|
sprite_destroy(linkedlist_pop(&gui->health));
|
2018-01-31 13:52:11 +01:00
|
|
|
while (gui->xp_bar != NULL)
|
|
|
|
sprite_destroy(linkedlist_pop(&gui->xp_bar));
|
2018-01-23 12:14:44 +01:00
|
|
|
|
2018-01-31 16:55:48 +01:00
|
|
|
for (int i = 0; i < LOG_LINES_COUNT; ++i)
|
|
|
|
texture_destroy(gui->log_lines[i]);
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
ht_destroy_custom(gui->textures, (void (*)(void*)) &texture_destroy);
|
|
|
|
free(gui);
|
|
|
|
}
|