breakhack/CMakeLists.txt

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CMake
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cmake_minimum_required (VERSION 3.2.0)
SET(CMAKE_COLOR_MAKEFILE ON)
project(breakhack C)
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include(FindLua)
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include(cmake/FindSDL2.cmake)
include(cmake/FindSDL2_image.cmake)
include(cmake/FindSDL2_ttf.cmake)
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if (NOT WIN32)
include(FindX11)
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include(cmake/FindCheck.cmake)
endif (NOT WIN32)
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configure_file(
"${PROJECT_SOURCE_DIR}/src/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
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include_directories(
${PROJECT_BINARY_DIR}
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${LUA_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
${SDL2_IMAGE_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
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)
if (NOT WIN32)
include_directories(
${X11_INCLUDE_DIR}
${CHECK_INCLUDE_DIR}
)
endif (NOT WIN32)
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if (NOT WIN32)
add_definitions(-std=gnu11
-pedantic -Wall -Wextra -Wshadow
-Wpointer-arith -Wcast-qual
-Wstrict-prototypes
-Wmissing-prototypes
)
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endif (NOT WIN32)
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set(CMAKE_C_FLAGS_DEBUG "-DDEBUG")
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# PROGRAMS:
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add_executable(breakhack
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src/main
src/texture
src/screenresolution
src/sprite
src/util
src/player
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src/map
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src/map_lua
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src/camera
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src/timer
src/roommatrix
src/position
src/monster
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src/stats
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src/actiontext
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src/random
src/linkedlist
src/hashtable
src/gui
src/item
src/item_builder
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src/pointer
src/gui_button
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)
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target_link_libraries(breakhack
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${LUA_LIBRARY}
${SDL2_LIBRARY}
${SDL2_IMAGE_LIBRARY}
${SDL2_TTF_LIBRARY}
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)
if (NOT WIN32)
target_link_libraries(breakhack
${X11_LIBRARIES}
)
endif (NOT WIN32)
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# TESTS:
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IF (CHECK_FOUND AND NOT WIN32)
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find_package(Threads REQUIRED)
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enable_testing()
add_executable(test_util test/check_util src/util)
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target_link_libraries(test_util ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_util test_util)
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add_executable(test_linkedlist test/check_linkedlist src/linkedlist src/util)
target_link_libraries(test_linkedlist ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_linkedlist test_linkedlist)
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add_executable(test_hashtable test/check_hashtable src/hashtable src/util)
target_link_libraries(test_hashtable ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_hashtable test_hashtable)
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ENDIF (CHECK_FOUND AND NOT WIN32)