2017-12-05 08:42:27 +01:00
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[![Build Status](https://travis-ci.org/LiquidityC/breakhack.svg?branch=master)](https://travis-ci.org/LiquidityC/breakhack)
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2018-03-19 10:35:08 +01:00
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[![Build Status](https://ci.appveyor.com/api/projects/status/2nvna97cmm4cf535?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
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2017-12-01 00:01:51 +01:00
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=LiquidityC/breakhack&utm_campaign=Badge_Grade)
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2018-03-20 07:33:02 +01:00
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<!--[![Coverity Scan](https://scan.coverity.com/projects/15218/badge.svg)](https://scan.coverity.com/projects/liquidityc-breakhack)-->
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2017-12-01 00:01:51 +01:00
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2017-11-30 21:00:47 +01:00
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Something in the ways of NETHACK
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================================
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A simple nethack similar game written in C using SDL2.
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Idea
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----
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Randomly generated maps/rooms. Leveling system, permadeath,
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2018-03-25 23:57:28 +02:00
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multiple classes. Casual and fun for 10-20 minutes during a break
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2017-11-30 21:00:47 +01:00
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from regular work/play.
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I wanted to practice C and I'm comfortable using SDL2. The assets
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are graciously taken from the web. More info in the README in the
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assets folder.
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2018-03-25 23:57:28 +02:00
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Future
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------
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I'm planning on releaseing this game on Steam once I'm happy with it.
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Not to get rich, mostly because I think it will look nice on my resumé.
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the code will remain open source under GPLv3 even after a possible Steam
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release. So you'll still be able to download and compile it yourself if you
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can and want to.
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Contribute
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----------
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Have an idea and able to implement it? Fork and send me a pull request and
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I'll check it out. If I like it I will add it. If it's a big thing I'll add
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your name to the credits list (once I add it in game).
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Links
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-----
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- [https://liquidityc.itch.io/breakhack](https://liquidityc.itch.io/breakhack)
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