breakhack/src/actiontext.c

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdlib.h>
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#include "actiontext.h"
#include "util.h"
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#include "update_data.h"
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ActionText*
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actiontext_create(Sprite *sprite)
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{
ActionText *t = ec_malloc(sizeof(ActionText));
t->pos = (Position) { 0, 0 };
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t->sprite = sprite;
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t->timer = timer_create();
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t->dead = false;
t->velocity = (Vector2d) { 100, -100 };
t->color = (SDL_Color) { 255, 255, 255, 255 };
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return t;
}
void
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actiontext_update(ActionText *t, UpdateData *data)
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{
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t->sprite->pos.x += (int) (t->velocity.x * data->deltatime);
t->sprite->pos.y += (int) (t->velocity.y * data->deltatime);
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}
void
actiontext_render(ActionText *t, Camera *cam)
{
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if (t->dead)
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return;
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if (!t->dead && !timer_started(t->timer))
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timer_start(t->timer);
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if (timer_get_ticks(t->timer) < 500) {
sprite_render(t->sprite, cam);
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} else {
timer_stop(t->timer);
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t->dead = true;
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}
}
void
actiontext_destroy(ActionText *t)
{
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sprite_destroy(t->sprite);
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timer_destroy(t->timer);
free(t);
}