2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-02-02 16:16:55 +01:00
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#include <stdlib.h>
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#include "util.h"
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#include "gui_button.h"
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2018-02-09 06:53:06 +01:00
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#include "collisions.h"
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2018-02-02 16:16:55 +01:00
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GuiButton *
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2018-02-02 17:05:41 +01:00
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gui_button_create(SDL_Rect area, void (*event)(void*), void *usrdata)
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2018-02-02 16:16:55 +01:00
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{
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GuiButton *button = ec_malloc(sizeof(GuiButton));
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button->area = area;
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button->hover = false;
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2018-02-02 17:05:41 +01:00
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button->usrdata = usrdata;
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button->event = event;
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2018-02-02 16:16:55 +01:00
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return button;
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}
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void
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gui_button_check_pointer(GuiButton *button, Pointer *pointer)
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{
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2018-02-09 06:53:06 +01:00
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button->hover = position_in_rect(&pointer->sprite->pos, &button->area);
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2018-02-02 17:05:41 +01:00
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pointer_toggle_clickable_pointer(pointer, button->hover);
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}
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void
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gui_button_handle_event(GuiButton *button, SDL_Event *event)
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{
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2018-02-09 06:53:06 +01:00
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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2018-02-02 17:05:41 +01:00
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2018-02-09 06:53:06 +01:00
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if (event->button.button != SDL_BUTTON_LEFT)
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return;
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2018-02-02 17:05:41 +01:00
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2018-02-14 23:14:30 +01:00
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Position p = { event->button.x, event->button.y };
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if (position_in_rect(&p, &button->area) && button->event)
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2018-02-09 06:53:06 +01:00
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button->event(button->usrdata);
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2018-02-09 07:26:44 +01:00
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} else if (event->type == SDL_MOUSEMOTION) {
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Position p = { event->motion.x, event->motion.y };
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button->hover = position_in_rect(&p, &button->area);
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2018-02-09 06:53:06 +01:00
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}
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2018-02-02 16:16:55 +01:00
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}
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void
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gui_button_destroy(GuiButton *button)
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{
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free(button);
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}
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