2018-02-16 18:11:26 +01:00
|
|
|
/*
|
|
|
|
* BreakHack - A dungeone crawler RPG
|
|
|
|
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
2017-12-12 11:20:08 +01:00
|
|
|
#ifndef MONSTER_H_
|
|
|
|
#define MONSTER_H_
|
|
|
|
|
2018-02-21 00:29:21 +01:00
|
|
|
#include <SDL.h>
|
2017-12-12 11:20:08 +01:00
|
|
|
#include "sprite.h"
|
|
|
|
#include "stats.h"
|
2017-12-15 15:03:29 +01:00
|
|
|
#include "actiontext.h"
|
2018-02-24 21:15:13 +01:00
|
|
|
#include "player.h"
|
2018-05-15 11:16:56 +02:00
|
|
|
#include "linkedlist.h"
|
|
|
|
|
2018-05-20 00:02:39 +02:00
|
|
|
struct UpdateData;
|
2017-12-12 11:20:08 +01:00
|
|
|
|
2018-05-19 17:55:10 +02:00
|
|
|
typedef enum {
|
|
|
|
PACIFIST,
|
|
|
|
NORMAL,
|
|
|
|
HOSTILE,
|
|
|
|
GUERILLA,
|
2018-05-21 21:03:59 +02:00
|
|
|
COWARD,
|
2018-08-14 13:25:18 +02:00
|
|
|
SENTINEL,
|
|
|
|
FIRE_DEMON
|
2018-05-19 17:55:10 +02:00
|
|
|
} MonsterBehaviour;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
PASSIVE,
|
|
|
|
AGRESSIVE,
|
|
|
|
SCARED,
|
2018-05-21 21:03:59 +02:00
|
|
|
STATIONARY,
|
|
|
|
SLEEPING,
|
2018-08-04 23:52:52 +02:00
|
|
|
SCANNING,
|
|
|
|
STUNNED
|
2018-05-19 17:55:10 +02:00
|
|
|
} StateType;
|
2017-12-18 12:12:24 +01:00
|
|
|
|
2018-08-04 23:52:52 +02:00
|
|
|
typedef struct State {
|
2017-12-18 12:12:24 +01:00
|
|
|
StateType current;
|
2018-08-04 23:52:52 +02:00
|
|
|
StateType last;
|
2018-05-19 17:55:10 +02:00
|
|
|
unsigned int stepsSinceChange;
|
2018-08-09 15:57:05 +02:00
|
|
|
Uint8 forceCount;
|
2017-12-18 12:12:24 +01:00
|
|
|
} State;
|
2017-12-18 09:59:01 +01:00
|
|
|
|
2018-05-17 21:41:23 +02:00
|
|
|
typedef struct MonsterStateIndicator {
|
|
|
|
Sprite *sprite;
|
|
|
|
bool shownOnPlayerRoomEnter;
|
|
|
|
int displayCount;
|
|
|
|
} MonsterStateIndicator;
|
|
|
|
|
2018-08-09 15:57:05 +02:00
|
|
|
typedef struct Monster {
|
2018-01-17 09:32:49 +01:00
|
|
|
char *label;
|
2018-01-25 10:45:05 +01:00
|
|
|
char *lclabel;
|
2017-12-12 11:20:08 +01:00
|
|
|
Sprite *sprite;
|
|
|
|
Stats stats;
|
2017-12-18 09:59:01 +01:00
|
|
|
State state;
|
2018-05-17 21:41:23 +02:00
|
|
|
MonsterStateIndicator stateIndicator;
|
2018-05-19 17:55:10 +02:00
|
|
|
MonsterBehaviour behaviour;
|
2018-02-19 15:09:04 +01:00
|
|
|
unsigned int steps;
|
2018-08-15 07:19:44 +02:00
|
|
|
bool boss;
|
2017-12-12 11:20:08 +01:00
|
|
|
} Monster;
|
|
|
|
|
2018-05-15 11:16:56 +02:00
|
|
|
Monster* monster_create(void);
|
2017-12-15 15:03:29 +01:00
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
void
|
|
|
|
monster_update_pos(Monster*, Position);
|
2017-12-13 14:26:30 +01:00
|
|
|
|
2018-02-19 15:09:04 +01:00
|
|
|
bool
|
2018-08-13 13:11:32 +02:00
|
|
|
monster_move(Monster*, RoomMatrix*, Map*);
|
2017-12-17 13:43:41 +01:00
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
void
|
|
|
|
monster_render(Monster*, Camera*);
|
2017-12-13 20:31:04 +01:00
|
|
|
|
2018-08-11 15:15:53 +02:00
|
|
|
void
|
|
|
|
monster_render_top_layer(Monster*, Camera*);
|
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
void
|
|
|
|
monster_hit(Monster*, unsigned int dmg);
|
2017-12-18 12:12:24 +01:00
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
void
|
|
|
|
monster_update_stats_for_level(Monster*, unsigned int level);
|
2018-01-25 10:45:05 +01:00
|
|
|
|
2018-05-15 11:16:56 +02:00
|
|
|
void
|
2018-05-20 00:02:39 +02:00
|
|
|
monster_update(Monster*, struct UpdateData*);
|
2018-05-15 11:16:56 +02:00
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
void
|
2018-02-24 21:15:13 +01:00
|
|
|
monster_drop_loot(Monster*, Map*, Player*);
|
2018-01-30 15:16:14 +01:00
|
|
|
|
2018-05-17 21:41:23 +02:00
|
|
|
void
|
2018-05-20 00:02:39 +02:00
|
|
|
monster_set_behaviour(Monster *, MonsterBehaviour behaviour);
|
2018-05-17 21:41:23 +02:00
|
|
|
|
2018-08-04 23:52:52 +02:00
|
|
|
void
|
2018-08-09 15:57:05 +02:00
|
|
|
monster_set_state(Monster *m, StateType state, Uint8 forceCount);
|
2018-08-09 15:31:27 +02:00
|
|
|
|
|
|
|
void
|
|
|
|
monster_push(Monster *, RoomMatrix*, Vector2d dir);
|
2018-08-04 23:52:52 +02:00
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
void
|
|
|
|
monster_destroy(Monster*);
|
2017-12-13 14:26:30 +01:00
|
|
|
|
2017-12-12 11:20:08 +01:00
|
|
|
#endif // MONSTER_H_
|