Adds skill icons for the two mage skills
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parent
18effa2416
commit
81e7df1920
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@ -176,10 +176,8 @@ if (MINGW)
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DMINGW")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DMINGW")
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endif (MINGW)
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endif (MINGW)
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if (NOT MSVC AND NOT NINJA)
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if (NOT MSVC)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
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elseif (NINJA)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$$(subst ${CMAKE_SOURCE_DIR}/,,$$(abspath $$<))\"'")
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else ()
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else ()
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
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endif ()
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endif ()
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 4.1 KiB |
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@ -850,7 +850,7 @@ create_blink(void)
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Sprite *s = sprite_create();
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Sprite *s = sprite_create();
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sprite_set_texture(s, t, 0);
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sprite_set_texture(s, t, 0);
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s->dim = GAME_DIMENSION;
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s->dim = GAME_DIMENSION;
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s->clip = CLIP32(32, 0);
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s->clip = CLIP32(64, 64);
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s->fixed = true;
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s->fixed = true;
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Skill *skill = create_default("Blink", s);
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Skill *skill = create_default("Blink", s);
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skill->levelcap = 3;
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skill->levelcap = 3;
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@ -900,7 +900,7 @@ create_erupt(void)
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Sprite *s = sprite_create();
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Sprite *s = sprite_create();
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sprite_set_texture(s, t, 0);
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sprite_set_texture(s, t, 0);
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s->dim = GAME_DIMENSION;
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s->dim = GAME_DIMENSION;
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s->clip = CLIP32(32, 0);
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s->clip = CLIP32(32, 64);
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s->fixed = true;
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s->fixed = true;
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Skill *skill = create_default("Erupt", s);
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Skill *skill = create_default("Erupt", s);
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skill->levelcap = 3;
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skill->levelcap = 3;
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