Adds skill icons for the two mage skills

This commit is contained in:
Linus Probert 2019-05-09 21:06:06 +02:00
parent 18effa2416
commit 81e7df1920
3 changed files with 3 additions and 5 deletions

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@ -176,10 +176,8 @@ if (MINGW)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DMINGW") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DMINGW")
endif (MINGW) endif (MINGW)
if (NOT MSVC AND NOT NINJA) if (NOT MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
elseif (NINJA)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$$(subst ${CMAKE_SOURCE_DIR}/,,$$(abspath $$<))\"'")
else () else ()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
endif () endif ()

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@ -850,7 +850,7 @@ create_blink(void)
Sprite *s = sprite_create(); Sprite *s = sprite_create();
sprite_set_texture(s, t, 0); sprite_set_texture(s, t, 0);
s->dim = GAME_DIMENSION; s->dim = GAME_DIMENSION;
s->clip = CLIP32(32, 0); s->clip = CLIP32(64, 64);
s->fixed = true; s->fixed = true;
Skill *skill = create_default("Blink", s); Skill *skill = create_default("Blink", s);
skill->levelcap = 3; skill->levelcap = 3;
@ -900,7 +900,7 @@ create_erupt(void)
Sprite *s = sprite_create(); Sprite *s = sprite_create();
sprite_set_texture(s, t, 0); sprite_set_texture(s, t, 0);
s->dim = GAME_DIMENSION; s->dim = GAME_DIMENSION;
s->clip = CLIP32(32, 0); s->clip = CLIP32(32, 64);
s->fixed = true; s->fixed = true;
Skill *skill = create_default("Erupt", s); Skill *skill = create_default("Erupt", s);
skill->levelcap = 3; skill->levelcap = 3;