Commit Graph

13 Commits

Author SHA1 Message Date
Linus Probert 59a1e81c6e Implementation of keys. Completely untested 2019-03-18 11:39:26 +01:00
Linus Probert 8f20f36db7 Lighting on wall layouts and aggro shopkeepers 2019-03-08 10:17:06 +01:00
Linus Probert 1c7631cf52 Starts #31 Items: Chests
Lua gen code remains to do
2018-08-10 14:29:45 +02:00
Linus_Probert ac180d1efb Limit the number of daggers carried.
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus Probert 71c7345c78 Weight monster loot according to player health.
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus Probert f3269436e0 Added a mousepointer for later use. 2018-01-31 09:15:33 +01:00
Linus_Probert b3d48bd397 Items can now contain items. 2018-01-30 13:44:21 +01:00
Linus_Probert 6e6a9641ae Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
Linus_Probert 969af2f8c2 Better labels, more treasure 2018-01-25 10:45:05 +01:00
Linus Probert 22504419c7 Compile warning fixes 2018-01-24 21:20:24 +01:00
Linus Probert 417cb78f31 Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00