Commit Graph

16 Commits

Author SHA1 Message Date
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
Linus_Probert f9443b1468 Hopefully fixes the "exit under decor" problem for the last time. 2018-02-16 09:10:05 +01:00
Linus_Probert a045ffc07c Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus_Probert 8def916504 Nicer menu background 2018-02-09 13:27:25 +01:00
Linus_Probert 73e300e343 Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert 80ab804e07 More monsters 2017-12-14 09:48:49 +01:00
Linus Probert 88bcc9c5ad Lua modules 2017-12-11 20:07:05 +01:00
Linus Probert 9eab032a71 Added some nice lighting to maps 2017-12-11 11:53:18 +01:00
Linus Probert a1c57b62d0 Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
Linus Probert f4e24bc8d7 Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
Linus Probert 4a2b709900 Better map visuals 2017-12-08 12:27:36 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert 171f8c8b5e Nicer exits in rooms 2017-12-06 17:00:51 +01:00
Linus Probert b950673952 Attemptive lua structuring and more mapgeneration code 2017-12-06 16:02:50 +01:00