Commit Graph

18 Commits

Author SHA1 Message Date
Linus Probert 71c7345c78 Weight monster loot according to player health.
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert c02d674618 Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
Linus_Probert 46e03af0b8 More defined turns 2018-02-19 15:09:04 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert 6e6a9641ae Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
Linus_Probert 969af2f8c2 Better labels, more treasure 2018-01-25 10:45:05 +01:00
Linus Probert 38a584f418 Added labels to monsters 2018-01-17 09:32:49 +01:00
Linus Probert 1c48f1dd9a Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
Linus Probert c88c64f4b8 Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert c4d142860c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert 95c9ed0a67 Made linked list stupid and naive. Prepared for monster lua 2017-12-13 20:31:04 +01:00
Linus Probert 17c3b817a0 Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00