Linus Probert
7e1dffb45e
Shops implemented
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Only need to add the shopkeeper now
2019-03-07 11:09:14 +01:00
Linus Probert
6009aa17f1
Merge branch 'dev' into shops
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Conflicts:
src/artifact.c
2019-03-06 22:30:17 +01:00
Linus Probert
9b4a7b6cfc
Removes crazy old bug that never presented itself before
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This isn't an issue with the current release because destruction of
objects and artifact objects is identical. Only became an issue now that
the artifact struct and destruction is chaning.
2019-03-06 22:28:13 +01:00
Linus Probert
c6a022e2db
Moved text sprite logic to sprite_util
2019-03-04 20:32:09 +01:00
Linus Probert
97ad1ddd23
Introduced the phase artifact
2018-10-02 13:08:32 +02:00
Linus Probert
9ef97c0897
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
Linus Probert
3fabd039a4
Prevents artifacts before level 3
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- Also fixes a potential segfault
2018-08-15 18:16:44 +02:00
Linus Probert
4ba301769a
Fixes : #30
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- Also fixes a bug with artifact generation
- Extends menu room with new features
- Adds more descriptive text to container openings
- Fixes bug with container loot generation
2018-08-10 22:31:06 +02:00
Linus Probert
71c1279ef7
Completes #2 artifacts
2018-08-10 13:00:23 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00