Commit Graph

684 Commits

Author SHA1 Message Date
Linus Probert 58e9c7ed13 Fixes: #21 Complex method issue in monster.c
At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert b12e5d4f7a Fixes: #26 Dagger kills should now give XP 2018-07-31 14:30:41 +02:00
Linus Probert b3b8208b11 Adds complete rewrite of lua scripts
Lua scripts now build an in memory structure of all the rooms and their
contents before loading this data into the game. This enables better
possibilities to prevent monsters from spawning in bad places. Monsters
can now also spawn in coridoor rooms.
2018-07-31 14:25:29 +02:00
Linus Probert 18e70221fa Restructured main game loop a bit. Reduced function size 2018-07-28 14:28:55 +02:00
Linus Probert 252955bc8d Removes "resume" option from menu when game over. 2018-07-09 22:53:52 +02:00
Linus Probert 988d6c5cac Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert 79b0869974 Adds sword swing effect that isn't horrible 2018-07-06 22:54:15 +02:00
Linus Probert c96d0b6718 Removes bug that made it possible to move with daggers in air. 2018-07-06 22:30:28 +02:00
Linus Probert c6b643835b Added codefactor badge and fixed blank line issue. 2018-07-06 12:12:27 +02:00
Linus Probert a30d501e86 Patch version raised to 7 2018-06-28 12:54:15 +02:00
Linus Probert f36a9dd2ac Sleeping state indicator is always visible. 2018-06-28 12:50:32 +02:00
Linus Probert 53dc7e2fe6 Possibly more accurate scaling. 2018-06-23 14:30:29 +02:00
Linus Probert dff55a1978 Fixes some buggs
- Fixes mapbuilder pit loading nullpointer
- Fixes black main menu bg after return to main menu
- Fixes skill sparkling on new game start
2018-06-14 00:12:49 +02:00
Linus Probert be42981ff3 Fixed errors and adapted to new vim 8.1 2018-05-27 15:13:03 +02:00
Linus Probert 60052af7f5 Merge branch 'master' into dev 2018-05-25 13:46:55 +02:00
Linus Probert 4684e0409c Minor cleaning of lua scripts 2018-05-25 13:46:28 +02:00
Linus Probert 6a9a3bdbcf Removed some old debug output from pitlayouts. 2018-05-25 13:32:15 +02:00
Linus Probert ec6722106a Adds an idea for slash animations that didn't look very good. 2018-05-22 23:01:15 +02:00
Linus Probert cc229c8b00 Prepares pengine for more particle types.
Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert bbe4526947 Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
Linus Probert 2462e4cf33 Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
Linus Probert a66f16de79 Reintroduces the pointer and mouse menu operation. 2018-05-20 17:25:53 +02:00
Linus Probert 123ae90f59 Better mod key logic in input and mouse motion check. 2018-05-20 16:53:16 +02:00
Linus Probert 821cac2fbd Completely separates input handling and game logic.
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert 186cc7b514 Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
Linus Probert b905232d5e ....and once again... 2018-05-18 23:28:24 +02:00
Linus Probert 8573bad864 ...and include the SDL dll 2018-05-18 23:25:10 +02:00
Linus Probert 8c58c6ee2f And once again for windows! 2018-05-18 23:20:28 +02:00
Linus Probert 6788e3cd29 Another trywq 2018-05-18 23:13:56 +02:00
Linus Probert 60114ed159 Hopefully fixes the build issues 2018-05-18 23:11:33 +02:00
Linus Probert e222e51a0e Don't test on clang and fix include problem in appveyor
Clang doesn't have the same --wrap linker flag that GCC has. Just ignore
it for now.
2018-05-18 14:17:29 +02:00
Linus Probert 138cba1400 Mock test for keyboardinput and fixed the found issues 2018-05-18 13:49:31 +02:00
Linus Probert 2feeb5cbcf Attempts to fix appveyor build 2018-05-17 23:34:44 +02:00
Linus Probert f1206811d0 Fixed the releasenotes and the script for it 2018-05-17 23:18:35 +02:00
Linus Probert 998501ae42 Patch version raised to 6 2018-05-17 23:15:53 +02:00
Linus Probert 2813a571e4 Separate player movement from input event loop.
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert c4dc8382a9 Monsters now indicate their state with speech bubbles 2018-05-17 21:41:23 +02:00
Linus Probert f049d66219 Fixed releasenotes and script again 2018-05-17 10:06:58 +02:00
Linus Probert 769a659bfe Patch version raised to 5 2018-05-17 10:00:25 +02:00
Linus Probert 0fcc1d2dc4 Last time now 2018-05-17 10:00:09 +02:00
Linus Probert 60750d73b9 Patch version raised to 5 2018-05-17 09:58:30 +02:00
Linus Probert a551c52394 More trickery 2018-05-17 09:58:18 +02:00
Linus Probert fa0dbe2933 Fixes miss in release script 2018-05-17 09:54:00 +02:00
Linus Probert beb2e79351 Patch version raised to 5 2018-05-17 09:50:13 +02:00
Linus Probert 7f09fbda8d Fiddled some more with release script 2018-05-17 09:49:03 +02:00
Linus Probert d4f2514e7e Patch version raised to 5 2018-05-17 09:00:27 +02:00
Linus Probert 644a0c1f45 Quick and dirty release script 2018-05-17 08:59:55 +02:00
Linus Probert a7822331f8 Hopefully handle the "event overflow exploit"
There was an exploit where a keyboard would fire events quicker then
they could be consumed. This would lock the main game loop in the
SDL_PollEvent loop and block rendering until the key in this case was
released. Combning this with an attack meant that you could "farm" one
NPC for multiple kills and massive XP gains. Leaving the player at level
8+ on dungeon level 1. This fix should mitigate such shenanigans.
2018-05-16 19:09:01 +02:00
Linus Probert bc0d194dce Additional fall sounds
Wilhelm scream
2018-05-16 15:52:39 +02:00
Linus Probert a9b71ce79f Coverity scan fix 2018-05-16 13:53:01 +02:00