Linus_Probert
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d6d578c3aa
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TODO update
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2018-02-14 13:48:18 +01:00 |
Linus_Probert
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a045ffc07c
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Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
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2018-02-13 09:50:52 +01:00 |
Linus Probert
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dcafbbc6ac
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Implemented in game menu
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2018-02-13 06:44:09 +01:00 |
Linus_Probert
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73e300e343
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Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
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2018-02-05 16:15:45 +01:00 |
Linus Probert
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84addef7c9
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Updated TODO.txt
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2018-02-03 13:11:10 +01:00 |
Linus Probert
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22139f37bd
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TODO notes
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2017-12-22 21:42:50 +01:00 |
Linus Probert
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c4b8766a01
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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ca7249e954
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Log hits, kills and misses
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2017-12-21 08:31:25 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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c4d142860c
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Moved 'clip' from texture to sprite.
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2017-12-14 12:01:05 +01:00 |
Linus Probert
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80ab804e07
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More monsters
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2017-12-14 09:48:49 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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17c3b817a0
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Better hashtable destruction. Monsters prepared.
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2017-12-13 14:30:12 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |