Linus_Probert
|
b13479b5e1
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
Linus Probert
|
80ab804e07
|
More monsters
|
2017-12-14 09:48:49 +01:00 |
Linus Probert
|
00a2b54759
|
Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
|
2017-12-13 23:20:54 +01:00 |
Linus Probert
|
88bcc9c5ad
|
Lua modules
|
2017-12-11 20:07:05 +01:00 |
Linus Probert
|
577165a0f6
|
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
|
2017-12-07 23:58:29 +01:00 |
Linus Probert
|
171f8c8b5e
|
Nicer exits in rooms
|
2017-12-06 17:00:51 +01:00 |
Linus Probert
|
b950673952
|
Attemptive lua structuring and more mapgeneration code
|
2017-12-06 16:02:50 +01:00 |
Linus Probert
|
e8ccda2faf
|
Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
|
2017-12-06 11:44:17 +01:00 |
Linus Probert
|
f5a23d6798
|
Nicer map creation with walls.
|
2017-12-05 08:13:28 +01:00 |
Linus Probert
|
7362c2370f
|
Generate maps using lua
|
2017-12-02 23:32:40 +01:00 |