Commit Graph

473 Commits

Author SHA1 Message Date
Linus Probert cd3985686d Msg more stuff 2017-12-20 21:14:19 +01:00
Linus Probert 3789fd684f Let's try it with some ps 2017-12-20 21:12:20 +01:00
Linus Probert dc641c1d4d Appveyor 2017-12-20 21:01:22 +01:00
Linus Probert 7613ffc2cb Another lua appveyor attempt 2017-12-20 20:58:55 +01:00
Linus Probert 143903b101 Minor attempt on fixing lua for appveyor 2017-12-20 20:36:09 +01:00
Linus Probert f7a6f36928 More indentation issues :( 2017-12-20 20:31:23 +01:00
Linus Probert 15727626cc Don't think one should mess with yml indentation 2017-12-20 20:29:41 +01:00
Linus Probert 70444c2299 We don't use mixer so don't include it.
Also an attempt to download lua with appveyor
2017-12-20 20:26:57 +01:00
Linus Probert a69d8b2d46 Apparently no mingw in 2017 env on appveyor 2017-12-20 20:15:23 +01:00
Linus Probert d4fa8b9765 MinGW in appveyor path 2017-12-20 20:11:39 +01:00
Linus Probert 9ede61544f More appveyor stuff 2017-12-20 20:07:25 +01:00
Linus Probert 3a85647d1c Removed the mingw thing 2017-12-20 20:01:52 +01:00
Linus Probert e6c3e0134d Half-assed attempt on appveyor 2017-12-20 19:58:56 +01:00
Linus Probert 9250dad9ce Get screen resolution in Windows 2017-12-20 19:17:41 +01:00
Linus Probert d4fa9f89d6 Fixed a massive error in hashtable.
Compile on windows now works fine.
2017-12-20 18:56:28 +01:00
Linus Probert c128a5dc39 Cleaner sprite creation. 2017-12-19 23:30:58 +01:00
Linus Probert 025bd3eda2 Fixed some codacy stuff 2017-12-19 23:02:24 +01:00
Linus Probert 4bbe82a705 More windows stuff 2017-12-19 22:51:00 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert 7f6507d30c Fixed for windows 2017-12-19 19:42:05 +01:00
Linus Probert b269abd0f7 Moved hashtabl and linkedlist into source. 2017-12-19 09:06:21 +01:00
Linus Probert 856d47fec9 Removed old valgrind dump 2017-12-19 08:59:18 +01:00
Linus Probert 64a9105d21 Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
Linus Probert 1c48f1dd9a Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
Linus Probert 995a2f4475 Codacy warnings. 2017-12-18 10:03:58 +01:00
Linus Probert c88c64f4b8 Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
Linus Probert 3a464d8ea6 Added some more undead and fixed the random function. 2017-12-18 09:11:00 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert c4d142860c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
Linus Probert 80ab804e07 More monsters 2017-12-14 09:48:49 +01:00
Linus Probert 0fcf0afc39 More Codacy 2017-12-13 23:35:06 +01:00
Linus Probert 7625e02d21 Make codacy happy. 2017-12-13 23:27:20 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert 95c9ed0a67 Made linked list stupid and naive. Prepared for monster lua 2017-12-13 20:31:04 +01:00
Linus Probert 17c3b817a0 Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
Linus Probert f90a7c735e Attempt to fix test-build on travis 2017-12-13 12:18:20 +01:00
Linus Probert b5ddc344c4 More cmake logic to improve the build 2017-12-13 12:09:04 +01:00
Linus Probert 86eb3aee01 Wrote a naive hashtable.
Be careful regarding memeory handling using this table. It takes
pointers as values. Deletes the pointers on occasion and destruction but
doesn't copy the original pointer. So pointers inserted should be left
to be handled by the table.
2017-12-12 13:06:01 +01:00
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert 88bcc9c5ad Lua modules 2017-12-11 20:07:05 +01:00
Linus Probert 9eab032a71 Added some nice lighting to maps 2017-12-11 11:53:18 +01:00
Linus Probert 9f71d23849 Prepared sprites for monster implementation.
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert a1c57b62d0 Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
Linus Probert f4e24bc8d7 Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
Linus Probert 4a2b709900 Better map visuals 2017-12-08 12:27:36 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00