Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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3a464d8ea6
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Added some more undead and fixed the random function.
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2017-12-18 09:11:00 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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80ab804e07
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More monsters
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2017-12-14 09:48:49 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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88bcc9c5ad
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Lua modules
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2017-12-11 20:07:05 +01:00 |
Linus Probert
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9eab032a71
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Added some nice lighting to maps
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2017-12-11 11:53:18 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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f4e24bc8d7
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
Linus Probert
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4a2b709900
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Better map visuals
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2017-12-08 12:27:36 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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577165a0f6
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Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
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2017-12-07 23:58:29 +01:00 |
Linus Probert
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171f8c8b5e
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Nicer exits in rooms
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2017-12-06 17:00:51 +01:00 |
Linus Probert
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b950673952
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Attemptive lua structuring and more mapgeneration code
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2017-12-06 16:02:50 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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7362c2370f
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |