Linus Probert
d564a559dc
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
...
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
2a3f5aaa6a
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
Linus Probert
c02d674618
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
3fe549e6fe
Started writing menus
...
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
Linus Probert
4088357584
Better info, debug, error and fatal printouts.
2018-01-23 22:54:02 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
7f6507d30c
Fixed for windows
2017-12-19 19:42:05 +01:00
Linus Probert
7389c2d588
Hit and miss information.
2017-12-15 15:03:29 +01:00
Linus Probert
c4d142860c
Moved 'clip' from texture to sprite.
2017-12-14 12:01:05 +01:00
Linus Probert
9f71d23849
Prepared sprites for monster implementation.
...
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert
7362c2370f
Generate maps using lua
2017-12-02 23:32:40 +01:00
Linus Probert
a7d5aa90e1
Initial commit
2017-11-30 21:06:54 +01:00