Linus Probert
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6633db7aa4
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Adds room objects and FIRE rooms.
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2018-08-13 13:11:32 +02:00 |
Linus Probert
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736eb79996
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Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
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2018-08-08 14:46:59 +02:00 |
Linus Probert
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68cf24ddf8
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Dropps the particle line slash effect.
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2018-08-03 10:44:30 +02:00 |
Linus Probert
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ec6722106a
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Adds an idea for slash animations that didn't look very good.
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2018-05-22 23:01:15 +02:00 |
Linus Probert
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9a3dd410ab
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Particle sparcle when skill unlocks
Minor modification to dagger damage
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2018-03-24 12:46:23 +01:00 |
Linus Probert
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7386b3d582
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Adds levelcaps to skills
Still need to add the sparkles when they activate
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2018-03-23 22:03:34 +01:00 |
Linus_Probert
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eb345cfc25
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Adds the windy room effect
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2018-03-15 11:30:18 +01:00 |
Linus Probert
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b05f9333dc
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Adds "speed lines" to charge skill
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2018-03-01 19:37:57 +01:00 |
Linus Probert
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c02d674618
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Conform to "standard" SDL2 including
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2018-02-21 00:29:21 +01:00 |
Linus_Probert
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0adcbc1b11
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Adds explosions of different kinds.
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2018-02-19 15:55:37 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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cfa522009e
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Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
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2018-02-14 11:00:34 +01:00 |
Linus_Probert
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08207f5e35
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Bloodspatter based on damage.
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2018-02-09 13:55:57 +01:00 |
Linus Probert
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93c0623fe4
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |