Commit Graph

33 Commits

Author SHA1 Message Date
Linus_Probert 97af927004 Fixed rabid dog sprite 2018-03-13 10:01:17 +01:00
Linus Probert 22bed2948f Fixed CPack and made lua work from .pack file
Adds a custom searcher to the lua table package.searcher.
2018-02-27 19:59:51 +01:00
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
Linus_Probert 94363a2e95 Added monster stats generation to lua. 2018-02-20 14:22:26 +01:00
Linus_Probert f9443b1468 Hopefully fixes the "exit under decor" problem for the last time. 2018-02-16 09:10:05 +01:00
Linus_Probert a045ffc07c Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert 1bb8514a8d Fixed a minor lua bug 2018-02-10 08:00:20 +01:00
Linus_Probert 8def916504 Nicer menu background 2018-02-09 13:27:25 +01:00
Linus_Probert 73e300e343 Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus_Probert 0564f6c3a2 Info print from lua and new hash function in hashtable 2018-02-01 09:55:12 +01:00
Linus Probert a0b86eb06d Memory leaks and left over debug prints 2018-01-31 16:55:48 +01:00
Linus Probert c19fb67279 WASD movement and more logical monsters in levels. 2018-01-30 21:05:33 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert 969af2f8c2 Better labels, more treasure 2018-01-25 10:45:05 +01:00
Linus Probert 38a584f418 Added labels to monsters 2018-01-17 09:32:49 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert 1c48f1dd9a Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
Linus Probert 3a464d8ea6 Added some more undead and fixed the random function. 2017-12-18 09:11:00 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 80ab804e07 More monsters 2017-12-14 09:48:49 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert 88bcc9c5ad Lua modules 2017-12-11 20:07:05 +01:00
Linus Probert 9eab032a71 Added some nice lighting to maps 2017-12-11 11:53:18 +01:00
Linus Probert a1c57b62d0 Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
Linus Probert f4e24bc8d7 Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
Linus Probert 4a2b709900 Better map visuals 2017-12-08 12:27:36 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert 171f8c8b5e Nicer exits in rooms 2017-12-06 17:00:51 +01:00
Linus Probert b950673952 Attemptive lua structuring and more mapgeneration code 2017-12-06 16:02:50 +01:00
Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert f5a23d6798 Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
Linus Probert 7362c2370f Generate maps using lua 2017-12-02 23:32:40 +01:00