Commit Graph

25 Commits

Author SHA1 Message Date
Linus Probert f840b28839 Adds mediocre crack protection
- Added a simple checksum calculation lib
- Validates the hardcoded "lib file" checksum against the calculated
    checksum.

By looking at instructions for the cracked version of BreakHack on
various sites that show up on google it seems that the common theme is
to replace the steamlib dll/so with a modified version. Now the Steam
version of the game will validate a hardcoded checksum against a live
validated version to see if everything seems ok before boot.

It's not a major hinderance but it should eliminate the more basic
sites modus operandi.

Honestly I don't really care if people steal the game. IT'S OPEN SOURCE
FFS!

And the above exclamation confirms why I did this. Also, I wanted to se
if it was possible. Game on Crackers! :D
2019-03-11 00:06:06 +01:00
Linus Probert af0c61684d Adds juice
- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
    score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert f53703dd88 Introduces arcade mode 2018-10-26 18:37:50 +02:00
Linus Probert c8900e8ddf Controller button rendering based on controller type
Also added in the last button textures that I'd left out previously.
2018-10-11 20:12:11 +02:00
Linus Probert 76d78600cb Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert dbc36aab9f Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
Linus Probert 549f47ae0b Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert 736eb79996 Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert 41a902181a Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert fa8797a20f Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
Linus Probert 7386b3d582 Adds levelcaps to skills
Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert c360aa75ee Added dagger throw skill
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert e41e560219 Aggressive monster now path a lot better 2018-03-03 12:56:53 +01:00
Linus Probert 462a22f7a0 Starts an idea for skills. Not sure I like it. 2018-02-24 07:13:28 +01:00
Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert 2afb8090e3 Initial skillbar code 2018-02-22 15:42:43 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert 6853f860f6 Fixed the scaling which was borked 2018-01-24 08:52:50 +01:00
Linus_Probert 5a95808266 Prepared the gui frames. 2018-01-23 12:14:44 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert 7f6507d30c Fixed for windows 2017-12-19 19:42:05 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert bdc5b6d629 Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00