Linus Probert
|
995a2f4475
|
Codacy warnings.
|
2017-12-18 10:03:58 +01:00 |
Linus Probert
|
c88c64f4b8
|
Implemented stupid agressive and coward pathing.
|
2017-12-18 09:59:01 +01:00 |
Linus Probert
|
3a464d8ea6
|
Added some more undead and fixed the random function.
|
2017-12-18 09:11:00 +01:00 |
Linus Probert
|
6007976d23
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
Linus Probert
|
7389c2d588
|
Hit and miss information.
|
2017-12-15 15:03:29 +01:00 |
Linus Probert
|
916193ecb3
|
Simple Player vs. Enemy hits
|
2017-12-15 08:08:45 +01:00 |
Linus Probert
|
c4d142860c
|
Moved 'clip' from texture to sprite.
|
2017-12-14 12:01:05 +01:00 |
Linus Probert
|
7625e02d21
|
Make codacy happy.
|
2017-12-13 23:27:20 +01:00 |
Linus Probert
|
00a2b54759
|
Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
|
2017-12-13 23:20:54 +01:00 |
Linus Probert
|
95c9ed0a67
|
Made linked list stupid and naive. Prepared for monster lua
|
2017-12-13 20:31:04 +01:00 |
Linus Probert
|
17c3b817a0
|
Better hashtable destruction. Monsters prepared.
|
2017-12-13 14:30:12 +01:00 |
Linus Probert
|
ac63f0b172
|
More monster and combat prep.
I need a hashtable next.
|
2017-12-12 11:20:08 +01:00 |
Linus Probert
|
9f71d23849
|
Prepared sprites for monster implementation.
Added a render function to texture
|
2017-12-11 08:23:30 +01:00 |
Linus Probert
|
cdf4949eea
|
Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
|
2017-12-10 23:49:15 +01:00 |
Linus Probert
|
a1c57b62d0
|
Lightsources and lightmaps
|
2017-12-10 19:51:24 +01:00 |
Linus Probert
|
f4e24bc8d7
|
Fixed animated decorations in map
|
2017-12-08 14:40:33 +01:00 |
Linus Probert
|
698c92ae33
|
Added decorations in lua and core
|
2017-12-08 09:45:57 +01:00 |
Linus Probert
|
577165a0f6
|
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
|
2017-12-07 23:58:29 +01:00 |
Linus Probert
|
171f8c8b5e
|
Nicer exits in rooms
|
2017-12-06 17:00:51 +01:00 |
Linus Probert
|
e8ccda2faf
|
Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
|
2017-12-06 11:44:17 +01:00 |
Linus Probert
|
bdc5b6d629
|
Added a room matrix that deals with movement and collisions.
|
2017-12-05 15:03:20 +01:00 |
Linus Probert
|
50f516ad71
|
Implemented a simple timer
|
2017-12-05 08:30:08 +01:00 |
Linus Probert
|
f5a23d6798
|
Nicer map creation with walls.
|
2017-12-05 08:13:28 +01:00 |
Linus Probert
|
0b376a4998
|
Camera and map following
|
2017-12-03 11:09:57 +01:00 |
Linus Probert
|
7362c2370f
|
Generate maps using lua
|
2017-12-02 23:32:40 +01:00 |
Linus Probert
|
0cdd0f6d8d
|
Extended linked list and re-thought the map structure
|
2017-12-02 16:24:31 +01:00 |
Linus Probert
|
23abb0f48c
|
Added maps and a camera
|
2017-12-01 16:03:19 +01:00 |
Linus Probert
|
1714c5d732
|
Fixed a codacy issue
|
2017-12-01 00:01:51 +01:00 |
Linus Probert
|
a7d5aa90e1
|
Initial commit
|
2017-11-30 21:06:54 +01:00 |