Compare commits
21 Commits
Author | SHA1 | Date |
---|---|---|
George Sokianos | c076098ad9 | |
George Sokianos | 5dd814e452 | |
George Sokianos | 43c8bd610f | |
George Sokianos | 6a78b47ae6 | |
George Sokianos | 2b1fd35298 | |
lprobert | fc6bb50460 | |
lprobert | 2aba6c4338 | |
Linus Probert | 39bc060a77 | |
Linus Probert | abef4ed9a6 | |
Linus Probert | 26c5448a30 | |
Linus Probert | 1a559741e2 | |
Linus Probert | 38207e03d1 | |
Linus Probert | e636ec1e53 | |
417e7d3cc8 | ||
Linus Probert | 4edeb17ddc | |
Linus Probert | de770ccc9f | |
Linus Probert | 8a347790c1 | |
Linus Probert | 5a9335576a | |
Linus Probert | b385f6e73a | |
Linus Probert | 4106a856fc | |
Linus Probert | 8221304df8 |
|
@ -0,0 +1,12 @@
|
|||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: LiquidityC
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
|
@ -14,4 +14,8 @@
|
|||
*~
|
||||
/steam_appid.txt
|
||||
/*.so
|
||||
/breakhack*.run
|
||||
/breakhack*.run
|
||||
compile_commands.json
|
||||
*.o
|
||||
breakhack
|
||||
|
||||
|
|
127
CMakeLists.txt
127
CMakeLists.txt
|
@ -5,9 +5,9 @@ SET(CMAKE_COLOR_MAKEFILE ON)
|
|||
project(breakhack C)
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||||
|
||||
set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 3)
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||||
set(breakhack_MINOR_VERSION 1)
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||||
set(breakhack_PATCH_VERSION 2)
|
||||
set(breakhack_MAJOR_VERSION 4)
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||||
set(breakhack_MINOR_VERSION 0)
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||||
set(breakhack_PATCH_VERSION 3)
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||||
set(breakhack_RELEASE_TYPE "")
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||||
|
||||
# Checksums
|
||||
|
@ -184,61 +184,62 @@ endif ()
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|||
|
||||
# PROGRAMS:
|
||||
add_executable(breakhack
|
||||
src/main
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||||
src/texture
|
||||
src/screenresolution
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||||
src/sprite
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||||
src/sprite_util
|
||||
src/util
|
||||
src/event
|
||||
src/player
|
||||
src/map
|
||||
src/map_lua
|
||||
src/camera
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||||
src/timer
|
||||
src/roommatrix
|
||||
src/position
|
||||
src/monster
|
||||
src/stats
|
||||
src/actiontext
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||||
src/random
|
||||
src/time
|
||||
src/linkedlist
|
||||
src/hashtable
|
||||
src/gui
|
||||
src/item
|
||||
src/item_builder
|
||||
src/pointer
|
||||
src/gui_button
|
||||
src/particle_engine
|
||||
src/particle_emitter
|
||||
src/menu
|
||||
src/collisions
|
||||
src/keyboard
|
||||
src/input
|
||||
src/mixer
|
||||
src/io_util
|
||||
src/physfsrwops
|
||||
src/skillbar
|
||||
src/texturecache
|
||||
src/skill
|
||||
src/projectile
|
||||
src/vector2d
|
||||
src/map_room_modifiers
|
||||
sqlite3/sqlite3
|
||||
src/db
|
||||
src/settings
|
||||
src/actiontextbuilder
|
||||
src/animation
|
||||
src/trap
|
||||
src/artifact
|
||||
src/screen
|
||||
src/hiscore
|
||||
src/object
|
||||
src/gui_util
|
||||
src/tooltip
|
||||
src/gamecontroller
|
||||
src/effect_util
|
||||
src/main.c
|
||||
src/texture.c
|
||||
src/screenresolution.c
|
||||
src/sprite.c
|
||||
src/sprite_util.c
|
||||
src/util.c
|
||||
src/event.c
|
||||
src/player.c
|
||||
src/save.c
|
||||
src/map.c
|
||||
src/map_lua.c
|
||||
src/camera.c
|
||||
src/timer.c
|
||||
src/roommatrix.c
|
||||
src/position.c
|
||||
src/monster.c
|
||||
src/stats.c
|
||||
src/actiontext.c
|
||||
src/random.c
|
||||
src/time.c
|
||||
src/linkedlist.c
|
||||
src/hashtable.c
|
||||
src/gui.c
|
||||
src/item.c
|
||||
src/item_builder.c
|
||||
src/pointer.c
|
||||
src/gui_button.c
|
||||
src/particle_engine.c
|
||||
src/particle_emitter.c
|
||||
src/menu.c
|
||||
src/collisions.c
|
||||
src/keyboard.c
|
||||
src/input.c
|
||||
src/mixer.c
|
||||
src/io_util.c
|
||||
src/physfsrwops.c
|
||||
src/skillbar.c
|
||||
src/texturecache.c
|
||||
src/skill.c
|
||||
src/projectile.c
|
||||
src/vector2d.c
|
||||
src/map_room_modifiers.c
|
||||
sqlite3/sqlite3.c
|
||||
src/db.c
|
||||
src/settings.c
|
||||
src/actiontextbuilder.c
|
||||
src/animation.c
|
||||
src/trap.c
|
||||
src/artifact.c
|
||||
src/screen.c
|
||||
src/hiscore.c
|
||||
src/object.c
|
||||
src/gui_util.c
|
||||
src/tooltip.c
|
||||
src/gamecontroller.c
|
||||
src/effect_util.c
|
||||
${STEAM_SOURCES}
|
||||
)
|
||||
|
||||
|
@ -282,19 +283,19 @@ endif (MSVC)
|
|||
IF (CMOCKA_FOUND AND NOT OSX AND NOT CLANG)
|
||||
find_package(Threads REQUIRED)
|
||||
enable_testing()
|
||||
add_executable(test_util test/test_util src/util)
|
||||
add_executable(test_util test/test_util.c src/util.c)
|
||||
target_link_libraries(test_util ${CMOCKA_LIBRARY})
|
||||
add_test(test_util test_util)
|
||||
|
||||
add_executable(test_linkedlist test/test_linkedlist src/linkedlist src/util)
|
||||
add_executable(test_linkedlist test/test_linkedlist.c src/linkedlist.c src/util.c)
|
||||
target_link_libraries(test_linkedlist ${CMOCKA_LIBRARY})
|
||||
add_test(test_linkedlist test_linkedlist)
|
||||
|
||||
add_executable(test_hashtable test/test_hashtable src/hashtable src/util)
|
||||
add_executable(test_hashtable test/test_hashtable.c src/hashtable.c src/util.c)
|
||||
target_link_libraries(test_hashtable ${CMOCKA_LIBRARY})
|
||||
add_test(test_hashtable test_hashtable)
|
||||
|
||||
add_executable(test_input test/test_input src/input src/keyboard)
|
||||
add_executable(test_input test/test_input.c src/input.c src/keyboard.c)
|
||||
target_link_libraries(test_input
|
||||
${CMOCKA_LIBRARY}
|
||||
${SDL2_LIBRARY}
|
||||
|
@ -308,7 +309,7 @@ ENDIF ()
|
|||
# LINT:
|
||||
if (CPPCHECK_FOUND)
|
||||
add_custom_target(lint
|
||||
COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --suppress=unreadVariable --suppress=missingInclude --enable=warning,style,performance,portability,information,missingInclude src/
|
||||
COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --suppress=missingInclude --enable=warning,style,performance,portability,information,missingInclude src/
|
||||
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
COMMENT "Run cppcheck"
|
||||
)
|
||||
|
|
28
Makefile
28
Makefile
|
@ -7,12 +7,12 @@ release:
|
|||
.PHONY: release
|
||||
|
||||
clean:
|
||||
@make clean -sC _build/debug
|
||||
@make clean -sC _build/release
|
||||
@make -sC _build/debug clean
|
||||
@make -sC _build/release clean
|
||||
.PHONY: clean
|
||||
|
||||
test:
|
||||
@make test -sC _build/debug
|
||||
@make -sC _build/debug test
|
||||
.PHONY: test
|
||||
|
||||
run: $(all)
|
||||
|
@ -24,9 +24,27 @@ playtest: $(all)
|
|||
.PHONY: playtest
|
||||
|
||||
lint:
|
||||
@make lint -sC _build/debug
|
||||
@make -sC _build/debug lint
|
||||
.PHONY: lint
|
||||
|
||||
package:
|
||||
@make package -sC _build/release
|
||||
@make -sC _build/release package
|
||||
.PHONY: package
|
||||
|
||||
setup:
|
||||
@mkdir -p _build/release
|
||||
@mkdir -p _build/debug
|
||||
@cd _build/debug/ && \
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=YES ../.. && \
|
||||
cd -
|
||||
@cd _build/debug/ && \
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ../.. && \
|
||||
cd -
|
||||
@ln -s _build/debug/compile_commands.json
|
||||
@echo "Setup complete"
|
||||
.PHONY: setup
|
||||
|
||||
teardown:
|
||||
@rm -rf _build
|
||||
@rm compile_commands.json
|
||||
.PHONY: teardown
|
||||
|
|
|
@ -0,0 +1,503 @@
|
|||
#
|
||||
# Project: breakhack
|
||||
#
|
||||
# Created on: 29-08-2022 21:00:37
|
||||
# by George Sokianos
|
||||
#
|
||||
|
||||
###################################################################
|
||||
##
|
||||
##//// Objects
|
||||
##
|
||||
###################################################################
|
||||
|
||||
breakhack_OBJ := \
|
||||
src/actiontext.o src/actiontextbuilder.o src/animation.o \
|
||||
src/artifact.o src/camera.o src/collisions.o \
|
||||
src/db.o src/effect_util.o src/event.o \
|
||||
src/gamecontroller.o src/gui_button.o src/gui.o \
|
||||
src/gui_util.o src/hashtable.o src/hiscore.o \
|
||||
src/input.o src/io_util.o src/item_builder.o \
|
||||
src/item.o src/keyboard.o src/linkedlist.o \
|
||||
src/main.o src/map.o src/map_lua.o \
|
||||
src/map_room_modifiers.o src/menu.o src/mixer.o \
|
||||
src/monster.o src/object.o src/particle_emitter.o \
|
||||
src/particle_engine.o src/physfsrwops.o src/player.o \
|
||||
src/pointer.o src/position.o src/projectile.o \
|
||||
src/random.o src/roommatrix.o src/save.o \
|
||||
src/screen.o src/screenresolution.o src/settings.o \
|
||||
src/skill.o src/skillbar.o src/sprite.o \
|
||||
src/sprite_util.o src/stats.o src/texture.o \
|
||||
src/texturecache.o src/time.o src/timer.o \
|
||||
src/tooltip.o src/trap.o src/util.o \
|
||||
src/vector2d.o bh_random/src/bh_random.o
|
||||
|
||||
|
||||
###################################################################
|
||||
##
|
||||
##//// Variables and Environment
|
||||
##
|
||||
###################################################################
|
||||
|
||||
CC := gcc:bin/gcc
|
||||
|
||||
INCPATH := -I. -I/sdk/local/newlib/include/SDL2 -Ibh_random/src \
|
||||
-I/sdk/local/common/include/lua53
|
||||
# -DDEBUG
|
||||
|
||||
CFLAGS := $(INCPATH) -Wall -Wwrite-strings -Wno-discarded-qualifiers
|
||||
# \
|
||||
# -g -gstabs
|
||||
# -ggdb -gdwarf-2
|
||||
|
||||
LFLAGS := -lauto -lSDL2_image -lSDL2_ttf -lfreetype -ltiff -lwebp -lpng -ljpeg \
|
||||
-llua53 -lsqlite3 -lz \
|
||||
-lSDL2_mixer -lmikmod -lmodplug -lFLAC -logg \
|
||||
-lSDL2 -lphysfs -lpthread -athread=native -lstdc++
|
||||
# \
|
||||
# -g -gstabs
|
||||
# -ggdb -gdwarf-2
|
||||
# -lunix
|
||||
|
||||
# -lenet -lcrypto -lSDL2_gl4es -lglu_gl4es -lgl4es -lopenal \
|
||||
###################################################################
|
||||
##
|
||||
##//// General rules
|
||||
##
|
||||
###################################################################
|
||||
|
||||
.PHONY: all all-before all-after clean clean-custom realclean
|
||||
|
||||
all: all-before breakhack all-after
|
||||
|
||||
all-before:
|
||||
# You can add rules here to execute before the project is built
|
||||
|
||||
all-after:
|
||||
# You can add rules here to execute after the project is built
|
||||
|
||||
clean: clean-custom
|
||||
@echo "Cleaning compiler objects..."
|
||||
@rm -f $(breakhack_OBJ)
|
||||
|
||||
realclean:
|
||||
@echo "Cleaning compiler objects and targets..."
|
||||
@rm -f $(breakhack_OBJ) breakhack
|
||||
|
||||
|
||||
###################################################################
|
||||
##
|
||||
##//// Targets
|
||||
##
|
||||
###################################################################
|
||||
|
||||
breakhack: $(breakhack_OBJ)
|
||||
@echo "Linking breakhack"
|
||||
@gcc:bin/gcc -o breakhack $(breakhack_OBJ) $(LFLAGS)
|
||||
@echo "Removing stale debug target: breakhack"
|
||||
@rm -f breakhack.debug
|
||||
|
||||
|
||||
###################################################################
|
||||
##
|
||||
##//// Standard rules
|
||||
##
|
||||
###################################################################
|
||||
|
||||
# A default rule to make all the objects listed below
|
||||
# because we are hiding compiler commands from the output
|
||||
|
||||
.c.o:
|
||||
@echo "Compiling $<"
|
||||
@$(CC) -c $< -o $*.o $(CFLAGS)
|
||||
|
||||
src/actiontext.o: src/actiontext.c src/actiontext.h \
|
||||
src/position.h src/sprite.h src/texture.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/util.h src/update_data.h \
|
||||
src/player.h src/stats.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h \
|
||||
src/map.h src/defines.h src/monster.h \
|
||||
src/map_room_modifiers.h src/object.h src/doorlocktype.h
|
||||
|
||||
src/actiontextbuilder.o: src/actiontextbuilder.c src/actiontextbuilder.h src/actiontext.h \
|
||||
src/position.h src/sprite.h src/timer.h \
|
||||
src/vector2d.h src/camera.h src/update_data.h \
|
||||
src/player.h src/map.h src/roommatrix.h \
|
||||
src/gui.h src/util.h
|
||||
|
||||
src/animation.o: src/animation.c src/animation.h src/timer.h \
|
||||
src/camera.h src/position.h src/vector2d.h \
|
||||
src/sprite.h src/texture.h \
|
||||
src/dimension.h src/roommatrix.h src/defines.h \
|
||||
src/map_room_modifiers.h src/input.h
|
||||
|
||||
src/artifact.o: src/artifact.c src/artifact.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/util.h src/texturecache.h \
|
||||
src/dimension.h src/particle_engine.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/random.h \
|
||||
|
||||
|
||||
src/camera.o: src/camera.c src/camera.h src/position.h \
|
||||
src/timer.h src/vector2d.h src/map.h \
|
||||
src/linkedlist.h src/sprite.h src/texture.h \
|
||||
src/roommatrix.h src/defines.h src/config.h \
|
||||
src/monster.h src/stats.h src/actiontext.h \
|
||||
src/player.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/map_room_modifiers.h src/object.h src/util.h
|
||||
|
||||
src/collisions.o: src/collisions.c src/collisions.h
|
||||
|
||||
src/db.o: src/db.c src/db.h
|
||||
|
||||
src/effect_util.o: src/effect_util.c src/gui.h src/linkedlist.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/input.h src/artifact.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h src/dimension.h src/defines.h \
|
||||
src/config.h src/map_room_modifiers.h
|
||||
|
||||
src/event.o: src/event.c src/event.h src/player.h \
|
||||
src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/camera.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h
|
||||
|
||||
src/gamecontroller.o: src/gamecontroller.c src/gamecontroller.h
|
||||
|
||||
src/gui_button.o: src/gui_button.c src/util.h src/gui_button.h \
|
||||
src/pointer.h src/sprite.h src/camera.h \
|
||||
src/input.h src/texture.h src/position.h \
|
||||
src/roommatrix.h src/timer.h src/linkedlist.h \
|
||||
src/vector2d.h
|
||||
|
||||
src/gui.o: src/gui.c src/gui.h src/linkedlist.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/input.h src/artifact.h src/util.h \
|
||||
src/map.h \
|
||||
src/defines.h src/config.h src/monster.h \
|
||||
src/doorlocktype.h src/particle_emitter.h src/map_room_modifiers.h \
|
||||
src/object.h src/texturecache.h \
|
||||
src/dimension.h src/gui_util.h
|
||||
|
||||
src/gui_util.o: src/gui_util.c src/texturecache.h src/texture.h \
|
||||
src/dimension.h src/position.h \
|
||||
src/camera.h src/gui_util.h src/sprite.h \
|
||||
src/roommatrix.h src/timer.h
|
||||
|
||||
src/hashtable.o: src/hashtable.c src/hashtable.h src/defines.h \
|
||||
src/config.h
|
||||
|
||||
src/hiscore.o: src/hiscore.c src/hiscore.h src/linkedlist.h \
|
||||
src/player.h src/sprite.h \
|
||||
src/stats.h src/actiontext.h src/camera.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/db.h
|
||||
|
||||
src/input.o: src/input.c src/input.h
|
||||
|
||||
src/io_util.o: src/io_util.c src/physfsrwops.h src/io_util.h
|
||||
|
||||
src/item_builder.o: src/item_builder.c src/item_builder.h \
|
||||
src/item.h src/sprite.h src/position.h \
|
||||
src/player.h src/camera.h src/linkedlist.h \
|
||||
src/texture.h src/dimension.h \
|
||||
src/timer.h src/vector2d.h src/util.h \
|
||||
src/gui.h src/roommatrix.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/input.h \
|
||||
src/artifact.h src/mixer.h src/gamestate.h \
|
||||
src/random.h src/texturecache.h src/defines.h \
|
||||
src/map_room_modifiers.h src/sprite_util.h src/map.h \
|
||||
src/config.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h
|
||||
|
||||
src/item.o: src/item.c src/item.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/player.h \
|
||||
src/stats.h src/actiontext.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/vector2d.h src/util.h \
|
||||
src/mixer.h src/gamestate.h src/gui.h \
|
||||
src/actiontextbuilder.h src/update_data.h
|
||||
|
||||
src/keyboard.o: src/keyboard.c src/keyboard.h src/defines.h \
|
||||
src/config.h
|
||||
|
||||
src/linkedlist.o: src/linkedlist.c src/linkedlist.h
|
||||
|
||||
src/main.o: src/main.c /sdk/local/newlib/include/SDL2/SDL_main.h \
|
||||
src/linkedlist.h src/player.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/stats.h \
|
||||
src/actiontext.h src/vector2d.h src/skill.h \
|
||||
src/input.h src/artifact.h src/screenresolution.h \
|
||||
src/dimension.h src/map.h src/defines.h \
|
||||
src/config.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h src/map_room_modifiers.h src/object.h \
|
||||
src/map_lua.h src/gamestate.h src/gui.h \
|
||||
src/util.h src/item_builder.h src/item.h \
|
||||
src/pointer.h src/gui_button.h src/particle_engine.h \
|
||||
src/menu.h src/keyboard.h \
|
||||
src/mixer.h src/random.h src/skillbar.h \
|
||||
src/texturecache.h src/update_data.h src/settings.h \
|
||||
src/actiontextbuilder.h src/screen.h src/hiscore.h \
|
||||
src/io_util.h src/tooltip.h src/gamecontroller.h \
|
||||
src/time.h src/sprite_util.h src/event.h \
|
||||
src/save.h src/steam/steamworks_api_wrapper.h src/defines.h
|
||||
|
||||
src/map.o: src/map.c src/map.h src/linkedlist.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/defines.h src/config.h \
|
||||
src/monster.h src/stats.h src/actiontext.h \
|
||||
src/player.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/map_room_modifiers.h src/object.h src/map_lua.h \
|
||||
src/util.h src/item.h src/item_builder.h \
|
||||
src/gui.h src/particle_engine.h src/dimension.h \
|
||||
src/update_data.h src/trap.h src/mixer.h
|
||||
|
||||
src/map_lua.o: src/map_lua.c src/map_lua.h src/map.h \
|
||||
src/linkedlist.h src/sprite.h \
|
||||
src/camera.h src/position.h src/timer.h \
|
||||
src/defines.h src/monster.h src/player.h \
|
||||
src/map_room_modifiers.h src/object.h src/doorlocktype.h \
|
||||
src/config.h src/util.h src/stats.h \
|
||||
src/io_util.h src/texturecache.h src/texture.h \
|
||||
src/dimension.h src/trap.h src/roommatrix.h \
|
||||
src/actiontext.h src/skill.h src/input.h \
|
||||
src/artifact.h src/update_data.h src/gui.h \
|
||||
src/vector2d.h src/item.h src/item_builder.h
|
||||
|
||||
src/map_room_modifiers.o: src/map_room_modifiers.c src/map_room_modifiers.h src/vector2d.h \
|
||||
src/player.h src/sprite.h src/texture.h \
|
||||
src/position.h src/camera.h src/roommatrix.h \
|
||||
src/timer.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/defines.h
|
||||
|
||||
src/menu.o: src/menu.c src/menu.h src/camera.h \
|
||||
src/position.h src/timer.h src/vector2d.h \
|
||||
src/linkedlist.h src/texture.h \
|
||||
src/dimension.h src/sprite.h src/roommatrix.h \
|
||||
src/util.h src/defines.h src/map_room_modifiers.h \
|
||||
src/input.h src/config.h src/gui_button.h \
|
||||
src/pointer.h src/keyboard.h src/mixer.h \
|
||||
src/gamestate.h src/collisions.h
|
||||
|
||||
src/mixer.o: src/mixer.c src/mixer.h src/gamestate.h \
|
||||
src/util.h src/io_util.h src/settings.h
|
||||
|
||||
src/monster.o: src/monster.c src/monster.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/stats.h \
|
||||
src/actiontext.h src/vector2d.h src/player.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/dimension.h src/util.h src/random.h \
|
||||
src/gui.h src/item.h src/item_builder.h \
|
||||
src/map.h src/defines.h src/config.h \
|
||||
src/map_room_modifiers.h src/object.h src/particle_engine.h \
|
||||
src/update_data.h src/actiontextbuilder.h src/texturecache.h \
|
||||
src/trap.h src/mixer.h
|
||||
|
||||
src/object.o: src/object.c src/object.h src/camera.h \
|
||||
src/position.h src/timer.h src/vector2d.h \
|
||||
src/player.h src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/linkedlist.h \
|
||||
src/input.h src/artifact.h src/texture.h \
|
||||
src/roommatrix.h src/util.h src/mixer.h \
|
||||
src/gamestate.h src/random.h src/texturecache.h
|
||||
|
||||
src/particle_emitter.o: src/particle_emitter.c src/particle_emitter.h src/timer.h \
|
||||
src/position.h src/dimension.h
|
||||
|
||||
src/particle_engine.o: src/particle_engine.c src/particle_engine.h src/position.h \
|
||||
src/dimension.h src/camera.h src/timer.h \
|
||||
src/vector2d.h src/linkedlist.h src/util.h \
|
||||
src/defines.h src/config.h
|
||||
|
||||
src/physfsrwops.o: src/physfsrwops.c src/physfsrwops.h
|
||||
|
||||
src/player.o: src/player.c src/player.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/stats.h \
|
||||
src/actiontext.h src/vector2d.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h \
|
||||
src/monster.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/dimension.h src/util.h src/gui.h \
|
||||
src/item.h src/particle_engine.h src/keyboard.h \
|
||||
src/defines.h src/config.h src/mixer.h \
|
||||
src/gamestate.h src/random.h src/projectile.h \
|
||||
src/map_room_modifiers.h src/update_data.h src/map.h \
|
||||
src/texturecache.h src/actiontextbuilder.h \
|
||||
src/animation.h src/trap.h src/gamecontroller.h \
|
||||
src/event.h src/effect_util.h src/steam/steamworks_api_wrapper.h \
|
||||
src/defines.h
|
||||
|
||||
src/pointer.o: src/pointer.c src/pointer.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/vector2d.h \
|
||||
src/input.h src/util.h src/particle_engine.h
|
||||
|
||||
src/position.o: src/position.c src/position.h src/defines.h
|
||||
|
||||
src/projectile.o: src/projectile.c src/projectile.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/defines.h src/map_room_modifiers.h \
|
||||
src/input.h src/update_data.h src/player.h \
|
||||
src/map.h src/gui.h src/config.h \
|
||||
src/util.h src/texturecache.h src/dimension.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/linkedlist.h src/artifact.h src/monster.h \
|
||||
src/doorlocktype.h src/particle_emitter.h src/mixer.h \
|
||||
src/gamestate.h src/item_builder.h src/item.h \
|
||||
src/random.h src/object.h src/effect_util.h
|
||||
|
||||
src/random.o: src/random.c src/time.h src/random.h
|
||||
|
||||
src/roommatrix.o: src/roommatrix.c src/defines.h src/config.h \
|
||||
src/roommatrix.h src/position.h src/camera.h \
|
||||
src/timer.h src/vector2d.h \
|
||||
src/map_room_modifiers.h src/input.h src/util.h \
|
||||
src/map.h src/linkedlist.h src/sprite.h src/texture.h \
|
||||
src/monster.h src/stats.h src/actiontext.h \
|
||||
src/player.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/skill.h src/artifact.h src/object.h \
|
||||
src/item.h src/update_data.h src/gui.h
|
||||
|
||||
src/save.o: src/save.c src/save.h src/player.h \
|
||||
src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/camera.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h \
|
||||
src/db.h src/defines.h src/config.h
|
||||
|
||||
src/screen.o: src/screen.c src/screen.h src/texture.h \
|
||||
src/dimension.h \
|
||||
src/position.h src/camera.h src/linkedlist.h \
|
||||
src/sprite.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/util.h src/hiscore.h \
|
||||
src/player.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/input.h
|
||||
|
||||
src/screenresolution.o: src/screenresolution.c src/defines.h src/config.h \
|
||||
src/util.h src/screenresolution.h
|
||||
|
||||
src/settings.o: src/settings.c src/settings.h src/util.h \
|
||||
src/defines.h src/config.h
|
||||
|
||||
src/skill.o: src/skill.c src/texturecache.h src/texture.h \
|
||||
src/dimension.h src/position.h \
|
||||
src/camera.h src/skill.h src/roommatrix.h \
|
||||
src/defines.h src/map_room_modifiers.h src/input.h \
|
||||
src/sprite.h src/timer.h src/vector2d.h \
|
||||
src/util.h src/player.h src/stats.h \
|
||||
src/actiontext.h src/linkedlist.h src/artifact.h \
|
||||
src/config.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h src/mixer.h src/gamestate.h \
|
||||
src/gui.h src/random.h src/particle_engine.h \
|
||||
src/projectile.h src/update_data.h src/map.h \
|
||||
src/item.h src/animation.h src/trap.h \
|
||||
src/tooltip.h src/actiontextbuilder.h
|
||||
|
||||
src/skillbar.o: src/skillbar.c src/defines.h src/config.h \
|
||||
src/skillbar.h src/linkedlist.h src/camera.h \
|
||||
src/position.h src/timer.h src/vector2d.h \
|
||||
src/player.h src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/input.h \
|
||||
src/artifact.h src/texture.h \
|
||||
src/dimension.h src/util.h src/roommatrix.h \
|
||||
src/map_room_modifiers.h src/keyboard.h src/texturecache.h \
|
||||
src/particle_engine.h src/update_data.h src/map.h \
|
||||
src/monster.h src/object.h src/doorlocktype.h
|
||||
|
||||
src/sprite.o: src/sprite.c src/sprite.h src/texture.h \
|
||||
src/dimension.h \
|
||||
src/position.h src/camera.h src/timer.h \
|
||||
src/vector2d.h src/roommatrix.h src/defines.h \
|
||||
src/map_room_modifiers.h src/input.h src/util.h \
|
||||
src/update_data.h src/player.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/linkedlist.h \
|
||||
src/artifact.h src/map.h src/monster.h \
|
||||
src/object.h src/doorlocktype.h
|
||||
|
||||
src/sprite_util.o: src/sprite_util.c src/sprite_util.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h
|
||||
|
||||
src/stats.o: src/stats.c src/gui.h \
|
||||
src/linkedlist.h src/sprite.h src/texture.h \
|
||||
src/position.h src/camera.h src/roommatrix.h \
|
||||
src/timer.h src/vector2d.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/input.h src/artifact.h src/random.h \
|
||||
src/util.h src/defines.h
|
||||
|
||||
src/texture.o: src/texture.c src/texture.h \
|
||||
src/dimension.h src/position.h \
|
||||
src/camera.h src/timer.h src/vector2d.h \
|
||||
src/util.h
|
||||
|
||||
src/texturecache.o: src/texturecache.c src/texturecache.h \
|
||||
src/texture.h src/dimension.h \
|
||||
src/position.h src/camera.h src/hashtable.h \
|
||||
src/defines.h src/config.h src/util.h
|
||||
|
||||
src/time.o: src/time.c src/time.h
|
||||
|
||||
src/timer.o: src/timer.c src/util.h
|
||||
|
||||
src/tooltip.o: src/tooltip.c src/tooltip.h src/camera.h \
|
||||
src/position.h src/timer.h \
|
||||
src/vector2d.h src/sprite.h src/texture.h \
|
||||
src/roommatrix.h src/gui_util.h src/defines.h \
|
||||
src/config.h src/gui.h src/linkedlist.h \
|
||||
src/player.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/texturecache.h
|
||||
|
||||
src/trap.o: src/trap.c src/trap.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/player.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/update_data.h src/map.h \
|
||||
src/gui.h src/vector2d.h src/util.h \
|
||||
src/random.h
|
||||
|
||||
src/util.o: src/util.c src/time.h src/defines.h \
|
||||
src/config.h
|
||||
|
||||
src/vector2d.o: src/vector2d.c
|
||||
|
||||
bh_random/src/bh_random.o:
|
||||
@g++ -c bh_random/src/bh_random.cpp -o bh_random/src/bh_random.o $(CFLAGS)
|
||||
|
||||
|
||||
# prepare an archive for the program
|
||||
release:
|
||||
@echo "Creating release files..."
|
||||
@mkdir -p release/breakhack
|
||||
@cp -r release_files/* release/breakhack/
|
||||
@cp -r data release/breakhack/
|
||||
@cp -r assets release/breakhack/
|
||||
@cp breakhack release/breakhack/
|
||||
@strip release/breakhack/breakhack
|
||||
@cp README.md release/breakhack/
|
||||
@cp README_Amiga.md release/breakhack/
|
||||
@cp LICENSE.txt release/breakhack/
|
||||
@cp CREDITS.md release/breakhack/
|
||||
@echo "Creating release archive..."
|
||||
@lha -aeqr3 a breakhack-OS4.lha release/
|
||||
@echo "Clean release files..."
|
||||
@delete release ALL QUIET FORCE
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
[![maintenance](https://img.shields.io/badge/maintenance-passively--maintained-orange)](https://img.shields.io/badge/maintenance-passively--maintained-orange)
|
||||
[![Build Status](https://travis-ci.org/Oliveshark/breakhack.svg?branch=master)](https://travis-ci.org/Oliveshark/breakhack)
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/2a18npdntkmlx3dc?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
|
||||
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=Oliveshark/breakhack&utm_campaign=Badge_Grade)
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
# breakhack for AmigaOS 4.1 FE
|
||||
|
||||
breakhack is a small roguelike game for having some good time, while
|
||||
you wait for your amiga to compile or render a screen. It is developed
|
||||
by Linus Probert and you can find it for various platforms on Steam.
|
||||
|
||||
## Installation
|
||||
|
||||
Extract the archive wherever you want and run the *breakhack* binary.
|
||||
|
||||
## I would like to thank
|
||||
|
||||
- Linus Probert for creating this awesome game and open sourcing it
|
||||
- Capehill for his tireless work on SDL port for AmigaOS 4.1 FE
|
||||
- Roman "kas1e" Kargin and Nouvel "HunoPPC" Hugues for their help
|
||||
with libphysfs
|
||||
|
||||
## Known issues
|
||||
There are some issues with the Fullscreen graphics, depending which
|
||||
Renderer driver is used. I might fix them in the future.
|
||||
|
||||
## Support
|
||||
|
||||
If you enjoy what I am doing and would like to keep me up during the night,
|
||||
please consider to buy me a coffee at:
|
||||
https://ko-fi.com/walkero
|
||||
|
||||
## Known issues
|
||||
|
||||
You can find the known issues at
|
||||
https://git.walkero.gr/walkero/breakhack/issues
|
||||
|
||||
# Changelog
|
||||
|
||||
## [4.0.3r2] - 2023-07-04
|
||||
### Changed
|
||||
- Compiled with latest SDL 2.0.28 that has a better support for 16bit
|
||||
screens. Now it works under Qemu. Tested with Software rendering
|
||||
|
||||
### Fixed
|
||||
- Fixed the hiscore date. Now it is saved on UTC +8 years which is
|
||||
the Amiga epoch diff against the unix one. This doesn affect the
|
||||
old hi-scores though
|
||||
|
||||
## [4.0.3r1] - 2022-12-21
|
||||
### Added
|
||||
- First release for AmigaOS 4
|
||||
|
Binary file not shown.
|
@ -8,7 +8,7 @@ if (NOT CMAKE_BUILD_TYPE)
|
|||
endif ()
|
||||
|
||||
add_library(bh_random STATIC
|
||||
src/bh_random
|
||||
src/bh_random.cpp
|
||||
)
|
||||
|
||||
IF ( MSVC )
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
4edeb17 Fixes cross save problems due to architecture differences
|
|
@ -0,0 +1 @@
|
|||
e636ec1 Don't delete saves from other architectures on death
|
|
@ -7,12 +7,12 @@ endif ()
|
|||
|
||||
|
||||
add_executable(checksumtool
|
||||
src/checksum
|
||||
src/checksum.c
|
||||
)
|
||||
target_compile_definitions(checksumtool PUBLIC EXECUTABLE=1)
|
||||
|
||||
add_library(checksum
|
||||
src/checksum
|
||||
src/checksum.c
|
||||
)
|
||||
|
||||
IF ( MSVC )
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
# compile, using preprocessor checks for platform-specific bits instead of
|
||||
# testing in here.
|
||||
|
||||
cmake_minimum_required(VERSION 2.8.4)
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
project(PhysicsFS)
|
||||
set(PHYSFS_VERSION 3.0.1)
|
||||
|
|
Binary file not shown.
|
@ -47,7 +47,7 @@ actiontext_render(ActionText *t, Camera *cam)
|
|||
if (t->dead)
|
||||
return;
|
||||
|
||||
if (!t->dead && !timer_started(t->timer))
|
||||
if (!timer_started(t->timer))
|
||||
timer_start(t->timer);
|
||||
|
||||
if (timer_get_ticks(t->timer) < 500) {
|
||||
|
|
|
@ -32,7 +32,7 @@ actiontextbuilder_init(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
void
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color color, Position *p)
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color color, const Position *p)
|
||||
{
|
||||
assert (gRenderer != NULL);
|
||||
Sprite *sprite = sprite_create();
|
||||
|
|
|
@ -34,7 +34,7 @@ void
|
|||
actiontextbuilder_render(Camera*);
|
||||
|
||||
void
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color, Position*);
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color, const Position*);
|
||||
|
||||
void
|
||||
actiontextbuilder_close(void);
|
||||
|
|
|
@ -86,7 +86,7 @@ animation_render(Animation *animation, Camera *camera)
|
|||
}
|
||||
|
||||
void
|
||||
animation_set_frames(Animation *animation, AnimationClip clips[])
|
||||
animation_set_frames(Animation *animation, const AnimationClip clips[])
|
||||
{
|
||||
for (size_t i = 0; i < animation->clipCount; i++) {
|
||||
animation->clips[i] = clips[i];
|
||||
|
|
|
@ -53,7 +53,7 @@ void
|
|||
animation_load_texture(Animation *, const char *path, SDL_Renderer*);
|
||||
|
||||
void
|
||||
animation_set_frames(Animation*, AnimationClip clips[]);
|
||||
animation_set_frames(Animation*, const AnimationClip clips[]);
|
||||
|
||||
void
|
||||
animation_run(Animation*);
|
||||
|
|
|
@ -303,7 +303,7 @@ artifact_create(MagicalEffect effect)
|
|||
}
|
||||
|
||||
Artifact *
|
||||
artifact_copy(Artifact *a)
|
||||
artifact_copy(const Artifact *a)
|
||||
{
|
||||
Artifact *new = ec_malloc(sizeof(Artifact));
|
||||
*new = *a;
|
||||
|
|
|
@ -66,7 +66,7 @@ Artifact *
|
|||
artifact_create(MagicalEffect);
|
||||
|
||||
Artifact *
|
||||
artifact_copy(Artifact*);
|
||||
artifact_copy(const Artifact*);
|
||||
|
||||
void
|
||||
artifact_render(Artifact*, Camera*);
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* BreakHack - A dungeone crawler RPG
|
||||
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H_
|
||||
#define CONFIG_H_
|
||||
|
||||
// #cmakedefine _WIN32 ${WIN32}
|
||||
|
||||
#define GAME_TITLE "BreakHack"
|
||||
#define MAJOR_VERSION 4
|
||||
#define MINOR_VERSION 0
|
||||
#define PATCH_VERSION 3
|
||||
#define RELEASE_TYPE ""
|
||||
|
||||
|
||||
/* Checksums */
|
||||
#define SO_LIBSTEAM_CHECKSUM 0x1f5786b
|
||||
#define DLL_LIBSTEAM_CHECKSUM 0x18dba28
|
||||
|
||||
#endif // CONFIG_H_
|
||||
|
|
@ -97,7 +97,7 @@ hiscore_init(void)
|
|||
static void
|
||||
save_hiscore(double gold, int lvl, int dlvl)
|
||||
{
|
||||
const char *query = "INSERT INTO hiscore(gold, playerLevel, dungeonLevel) values (?, ?, ?)";
|
||||
const char *query = "INSERT INTO hiscore(time, gold, playerLevel, dungeonLevel) values (datetime('now','+8 years'), ?, ?, ?)";
|
||||
sqlite3_stmt *stmt = db_prepare(db, query);
|
||||
|
||||
debug("Saving high score: %dg %dpl %dl",
|
||||
|
|
|
@ -204,7 +204,6 @@ create_treasure(int current_level)
|
|||
unsigned int value;
|
||||
|
||||
amt = (unsigned int) 1 + get_random(5*current_level) % 40;
|
||||
amt = amt == 0 ? 1 : amt;
|
||||
|
||||
if (current_level > 9) {
|
||||
highest_treasure = PLATINUM;
|
||||
|
|
|
@ -142,3 +142,4 @@ unsigned int linkedlist_size(LinkedList *head)
|
|||
}
|
||||
return 1 + linkedlist_size(head->next);
|
||||
}
|
||||
|
||||
|
|
|
@ -44,3 +44,4 @@ void linkedlist_destroy(LinkedList **head);
|
|||
unsigned int linkedlist_size(LinkedList *head);
|
||||
|
||||
#endif // LINKEDLIST_H_
|
||||
|
||||
|
|
162
src/main.c
162
src/main.c
|
@ -58,19 +58,28 @@
|
|||
#include "sprite_util.h"
|
||||
#include "event.h"
|
||||
#include "config.h"
|
||||
#include "save.h"
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
#include "checksum.h"
|
||||
#include "steam/steamworks_api_wrapper.h"
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
#if defined(__amigaos4__)
|
||||
#define USED __attribute__((used))
|
||||
#define VSTRING "BreakHack 4.0.3r2 (04.07.2023)"
|
||||
#define VERSTAG "\0$VER: " VSTRING
|
||||
static const char *stack USED = "$STACK:102400";
|
||||
static const char *version USED = VERSTAG;
|
||||
#endif
|
||||
|
||||
static char *artifacts_tooltip[] = {
|
||||
"CONGRATULATIONS!", "",
|
||||
"",
|
||||
" You just picked up your first artifact!", "",
|
||||
"",
|
||||
" Your current artifacts and corresponding level are", "",
|
||||
" listed next to your skills." "",
|
||||
" listed next to your skills.", "",
|
||||
"",
|
||||
"",
|
||||
" Artifacts have mystical effects that improve your offensive", "",
|
||||
|
@ -94,8 +103,8 @@ static char *skills_tooltip[] = {
|
|||
"",
|
||||
"",
|
||||
" SKILL INFO: SHIFT + <N>", "",
|
||||
" Where <N> is the number corresponding to the skill", "",
|
||||
" Eg. 1, 2, 3, 4, 5", "",
|
||||
" Where <N> is the number corresponding to", "",
|
||||
" the skill, i.e. 1, 2, 3, 4, 5", "",
|
||||
"",
|
||||
" DISABLE TOOLTIPS: CTRL + D", "",
|
||||
"",
|
||||
|
@ -237,7 +246,7 @@ bool initSDL(void)
|
|||
m_sprintf(title_buffer, 100, "%s %d.%d.%d %s", GAME_TITLE, MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION, RELEASE_TYPE);
|
||||
gWindow = SDL_CreateWindow(title_buffer,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
(int)(SCREEN_WIDTH * renderScale),
|
||||
(int)(SCREEN_HEIGHT * renderScale),
|
||||
SDL_WINDOW_SHOWN);
|
||||
|
@ -272,7 +281,7 @@ bool initSDL(void)
|
|||
debug("Disabling text input");
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -420,6 +429,56 @@ goToCharacterMenu(void *unused)
|
|||
gGameState = CHARACTER_MENU;
|
||||
}
|
||||
|
||||
static void
|
||||
choose_music(void)
|
||||
{
|
||||
if (cLevel > (unsigned int) (quickGame ? 11 : 19)) {
|
||||
mixer_play_music(BOSS_MUSIC0);
|
||||
} else if (cLevel % (quickGame ? 3 : 5) == 0) {
|
||||
gui_log("You sense something powerful in the vicinity");
|
||||
mixer_play_music(BOSS_MUSIC0);
|
||||
} else {
|
||||
mixer_play_music(GAME_MUSIC0 + get_random(2));
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
continueGame(void *unused)
|
||||
{
|
||||
(void) unused;
|
||||
const Save *save = save_get();
|
||||
quickGame = save->quickGame;
|
||||
arcadeGame = save->arcadeGame;
|
||||
|
||||
playerClass = save->player_class;
|
||||
cLevel = save->map_level;
|
||||
set_random_seed(save->seed);
|
||||
debug("Loading seed: %d", save->seed);
|
||||
debug("Loading map level: %d", save->map_level);
|
||||
|
||||
gGameState = PLAYING;
|
||||
if (gPlayer)
|
||||
player_destroy(gPlayer);
|
||||
gPlayer = player_create(playerClass, gCamera);
|
||||
|
||||
// Load player from save
|
||||
gPlayer->daggers = save->player_daggers;
|
||||
gPlayer->xp = save->player_xp;
|
||||
gPlayer->stateData = save->player_state;
|
||||
gPlayer->stats = save->player_stats;
|
||||
gPlayer->stat_data = save->player_player_stats;
|
||||
gPlayer->potion_sips = save->player_potion_sips;
|
||||
gPlayer->equipment = save->player_equipment;
|
||||
gPlayer->gold = save->player_gold;
|
||||
|
||||
choose_music();
|
||||
resetGame();
|
||||
skillbar_reset(gSkillBar);
|
||||
gui_clear_message_log();
|
||||
gui_log("The Dungeon Crawl continues!");
|
||||
gui_event_message("Welcome back!");
|
||||
}
|
||||
|
||||
static void
|
||||
startRegularGame(void *unused)
|
||||
{
|
||||
|
@ -459,6 +518,7 @@ static void
|
|||
goToMainMenu(void *unused)
|
||||
{
|
||||
UNUSED(unused);
|
||||
save_load();
|
||||
gui_clear_message_log();
|
||||
gGameState = MENU;
|
||||
menu_destroy(inGameMenu);
|
||||
|
@ -474,37 +534,47 @@ static void
|
|||
goToGameSelectMenu(void *unused)
|
||||
{
|
||||
UNUSED(unused);
|
||||
static TEXT_MENU_ITEM menuItems[] = {
|
||||
{
|
||||
"STANDARD GAME",
|
||||
"Standard 20 level game, recommended for new players",
|
||||
startRegularGame
|
||||
},
|
||||
int item_count = 3;
|
||||
#ifdef STEAM_BUILD
|
||||
{
|
||||
"WEEKLY CHALLENGE",
|
||||
"Quick game with weekly leaderboards at breakhack.net",
|
||||
startWeeklyGame
|
||||
},
|
||||
item_count += 1;
|
||||
#endif
|
||||
{
|
||||
"QUICK GAME",
|
||||
"Shorter 12 level game, with more action earlier in the game",
|
||||
startQuickGame
|
||||
},
|
||||
{
|
||||
"ARCADE GAME",
|
||||
"One big level with lots of action",
|
||||
startArcadeGame
|
||||
}
|
||||
if (save_exists()) {
|
||||
item_count += 1;
|
||||
}
|
||||
TEXT_MENU_ITEM *menuItems = ec_malloc(item_count * sizeof(TEXT_MENU_ITEM));
|
||||
int i = 0;
|
||||
if (save_exists()) {
|
||||
menuItems[i++] = (TEXT_MENU_ITEM) {
|
||||
"CONTINUE",
|
||||
"Continue your last session",
|
||||
continueGame,
|
||||
};
|
||||
}
|
||||
menuItems[i++] = (TEXT_MENU_ITEM) {
|
||||
"STANDARD GAME",
|
||||
"Standard 20 level game, recommended for new players",
|
||||
startRegularGame
|
||||
};
|
||||
#ifdef STEAM_BUILD
|
||||
menuItems[i++] = (TEXT_MENU_ITEM) {
|
||||
"WEEKLY CHALLENGE",
|
||||
"Quick game with weekly leaderboards at breakhack.net",
|
||||
startWeeklyGame
|
||||
};
|
||||
#endif
|
||||
menuItems[i++] = (TEXT_MENU_ITEM) {
|
||||
"QUICK GAME",
|
||||
"Shorter 12 level game, with more action earlier in the game",
|
||||
startQuickGame
|
||||
};
|
||||
menuItems[i++] = (TEXT_MENU_ITEM) {
|
||||
"ARCADE GAME",
|
||||
"One big level with lots of action",
|
||||
startArcadeGame
|
||||
};
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
int count = 4;
|
||||
#else
|
||||
int count = 3;
|
||||
#endif
|
||||
menu_create_text_menu(&gameSelectMenu, &menuItems[0], count, gRenderer);
|
||||
menu_create_text_menu(&gameSelectMenu, menuItems, item_count, gRenderer);
|
||||
free(menuItems);
|
||||
gGameState = GAME_SELECT;
|
||||
}
|
||||
|
||||
|
@ -691,6 +761,7 @@ init(void)
|
|||
event_register_listener(on_event_callback);
|
||||
|
||||
settings_init();
|
||||
save_init();
|
||||
hiscore_init();
|
||||
initMainMenu();
|
||||
|
||||
|
@ -851,7 +922,7 @@ end_game_details(void)
|
|||
{
|
||||
gui_log("You earned %.2f gold", gPlayer->gold);
|
||||
gui_event_message("You earned %.2f gold", gPlayer->gold);
|
||||
|
||||
|
||||
if (hiscore_get_top_gold() < gPlayer->gold) {
|
||||
gui_event_message("NEW HIGHSCORE");
|
||||
gui_log("NEW HIGHSCORE");
|
||||
|
@ -874,17 +945,17 @@ check_next_level(void)
|
|||
return;
|
||||
}
|
||||
if (tile->levelExit) {
|
||||
mixer_play_effect(NEXT_LEVEL);
|
||||
++cLevel;
|
||||
if (cLevel > (unsigned int) (quickGame ? 11 : 19)) {
|
||||
mixer_play_music(BOSS_MUSIC0);
|
||||
} else if (cLevel % (quickGame ? 3 : 5) == 0) {
|
||||
gui_log("You sense something powerful in the vicinity");
|
||||
mixer_play_music(BOSS_MUSIC0);
|
||||
} else {
|
||||
mixer_play_music(GAME_MUSIC0 + get_random(2));
|
||||
if (!weeklyGame) {
|
||||
save_save(get_random_seed(),
|
||||
cLevel,
|
||||
quickGame,
|
||||
arcadeGame,
|
||||
gPlayer);
|
||||
}
|
||||
|
||||
mixer_play_effect(NEXT_LEVEL);
|
||||
choose_music();
|
||||
if (!gameCompleted()) {
|
||||
resetGame();
|
||||
}
|
||||
|
@ -1116,6 +1187,7 @@ run_game(void)
|
|||
camera_shake(VECTOR2D_RIGHT, 800);
|
||||
gui_log("The dungeon consumed you");
|
||||
gui_event_message("You died!");
|
||||
save_clear();
|
||||
end_game_details();
|
||||
mixer_play_effect(SPLAT);
|
||||
gGameState = GAME_OVER;
|
||||
|
@ -1349,6 +1421,7 @@ void close(void)
|
|||
texturecache_close();
|
||||
settings_close();
|
||||
hiscore_close();
|
||||
save_close();
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
steam_shutdown();
|
||||
|
@ -1383,7 +1456,7 @@ validate_lib_checksum(void)
|
|||
fatal("Unable to open %s for reading\n", file);
|
||||
}
|
||||
|
||||
unsigned calculated = checksum_fp(fp);
|
||||
unsigned calculated = checksum_fp(fp);
|
||||
fclose(fp);
|
||||
|
||||
if (calculated != expected) {
|
||||
|
@ -1403,7 +1476,7 @@ int main(int argc, char *argv[])
|
|||
#endif // STEAM_BUILD
|
||||
|
||||
PHYSFS_init(argv[0]);
|
||||
#ifndef DEBUG
|
||||
#if !defined(DEBUG) && !defined(__amigaos4__)
|
||||
PHYSFS_mount("assets.pack", NULL, 0);
|
||||
PHYSFS_mount("data.pack", NULL, 0);
|
||||
#else
|
||||
|
@ -1419,7 +1492,7 @@ int main(int argc, char *argv[])
|
|||
return 1;
|
||||
|
||||
if (settings_get()->fullscreen_enabled) {
|
||||
// Game starts in windowed mode so this will
|
||||
// Game starts in windowed mode so this will
|
||||
// change to fullscreen
|
||||
toggle_fullscreen();
|
||||
}
|
||||
|
@ -1429,3 +1502,4 @@ int main(int argc, char *argv[])
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera *
|
|||
"Commissions/Mage.png"
|
||||
};
|
||||
|
||||
static char *callbackData[] = {
|
||||
static const char *callbackData[] = {
|
||||
"warrior",
|
||||
"rogue",
|
||||
"mage"
|
||||
|
|
|
@ -26,8 +26,8 @@
|
|||
#include "sprite.h"
|
||||
|
||||
typedef struct TEXT_MENU_ITEM {
|
||||
char label[20];
|
||||
char description[100];
|
||||
char *label;
|
||||
char *description;
|
||||
void (*callback)(void*);
|
||||
} TEXT_MENU_ITEM;
|
||||
|
||||
|
|
|
@ -114,7 +114,7 @@ mixer_toggle_sound(void)
|
|||
}
|
||||
|
||||
bool
|
||||
mixer_toggle_music(GameState *state)
|
||||
mixer_toggle_music(const GameState *state)
|
||||
{
|
||||
Settings *settings = settings_get();
|
||||
settings->music_enabled = !settings->music_enabled;
|
||||
|
|
|
@ -79,7 +79,7 @@ bool
|
|||
mixer_toggle_sound(void);
|
||||
|
||||
bool
|
||||
mixer_toggle_music(GameState*);
|
||||
mixer_toggle_music(const GameState*);
|
||||
|
||||
void
|
||||
mixer_play_effect(Fx fx);
|
||||
|
|
|
@ -474,7 +474,7 @@ monster_coward_walk(Monster *m, RoomMatrix *rm)
|
|||
}
|
||||
|
||||
static void
|
||||
on_monster_move(Monster *m, Position *origPos, Map *map, RoomMatrix *rm)
|
||||
on_monster_move(Monster *m, const Position *origPos, Map *map, RoomMatrix *rm)
|
||||
{
|
||||
Position currentTilePos = position_to_matrix_coords(&m->sprite->pos);
|
||||
Player *player = rm->spaces[rm->playerRoomPos.x][rm->playerRoomPos.y].player;
|
||||
|
|
67
src/player.c
67
src/player.c
|
@ -181,7 +181,7 @@ on_monster_collision(Player *player,
|
|||
action_spent(player);
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
player_pickup_artifacts(Player *player, RoomSpace *space)
|
||||
{
|
||||
LinkedList *artifacts = space->artifacts;
|
||||
|
@ -191,7 +191,7 @@ player_pickup_artifacts(Player *player, RoomSpace *space)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
player_interact_objects(Player *player, RoomSpace *space)
|
||||
{
|
||||
LinkedList *objects = space->objects;
|
||||
|
@ -201,7 +201,7 @@ player_interact_objects(Player *player, RoomSpace *space)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
player_collect_items(Player *player, RoomSpace *space)
|
||||
{
|
||||
LinkedList *items = space->items;
|
||||
|
@ -212,7 +212,7 @@ player_collect_items(Player *player, RoomSpace *space)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
player_interact_traps_and_pits(Player *player, RoomSpace *space)
|
||||
{
|
||||
if (space->lethal) {
|
||||
|
@ -224,7 +224,7 @@ player_interact_traps_and_pits(Player *player, RoomSpace *space)
|
|||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
static bool
|
||||
player_has_collided(Player *p, RoomSpace *space)
|
||||
{
|
||||
if (space->occupied)
|
||||
|
@ -233,7 +233,7 @@ player_has_collided(Player *p, RoomSpace *space)
|
|||
return !p->phase_count && space->monster && space->monster->sprite->state != SPRITE_STATE_FALLING;
|
||||
}
|
||||
|
||||
static bool
|
||||
static bool
|
||||
has_collided(Player *player, RoomMatrix *matrix, Vector2d direction)
|
||||
{
|
||||
Position roomCoord = position_to_room_coords(&player->sprite->pos);
|
||||
|
@ -276,7 +276,7 @@ has_collided(Player *player, RoomMatrix *matrix, Vector2d direction)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
set_clip_for_direction(Player *player, Vector2d *direction)
|
||||
{
|
||||
if (vector2d_equals(*direction, VECTOR2D_LEFT))
|
||||
|
@ -289,7 +289,7 @@ set_clip_for_direction(Player *player, Vector2d *direction)
|
|||
player->sprite->clip.y = 0;
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_turn(Player *player, Vector2d *direction)
|
||||
{
|
||||
set_clip_for_direction(player, direction);
|
||||
|
@ -316,7 +316,7 @@ player_turn(Player *player, Vector2d *direction)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
move(Player *player, RoomMatrix *matrix, Vector2d direction)
|
||||
{
|
||||
player_turn(player, &direction);
|
||||
|
@ -343,7 +343,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_sip_health(Player *player)
|
||||
{
|
||||
bool hasSips = player->class == MAGE ?
|
||||
|
@ -362,7 +362,7 @@ player_sip_health(Player *player)
|
|||
}
|
||||
}
|
||||
|
||||
static Vector2d
|
||||
static Vector2d
|
||||
read_direction_from(Input *input)
|
||||
{
|
||||
if (input_key_is_pressed(input, KEY_LEFT))
|
||||
|
@ -377,7 +377,7 @@ read_direction_from(Input *input)
|
|||
return VECTOR2D_NODIR;
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
handle_next_move(UpdateData *data)
|
||||
{
|
||||
static unsigned int step = 1;
|
||||
|
@ -417,7 +417,7 @@ handle_next_move(UpdateData *data)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
use_skill(Skill *skill, SkillData *skillData)
|
||||
{
|
||||
skill->active = false;
|
||||
|
@ -427,7 +427,7 @@ use_skill(Skill *skill, SkillData *skillData)
|
|||
skill->resetCountdown = skill->resetTime;
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
check_skill_activation(UpdateData *data)
|
||||
{
|
||||
// TODO(Linus): This could be "smarter"
|
||||
|
@ -468,7 +468,7 @@ check_skill_activation(UpdateData *data)
|
|||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
static bool
|
||||
check_skill_trigger(UpdateData *data)
|
||||
{
|
||||
Player *player = data->player;
|
||||
|
@ -496,7 +496,7 @@ check_skill_trigger(UpdateData *data)
|
|||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
build_sword_animation(Player *p, SDL_Renderer *renderer)
|
||||
{
|
||||
animation_load_texture(p->swordAnimation, "Extras/SwordSwing.png", renderer);
|
||||
|
@ -514,7 +514,7 @@ build_sword_animation(Player *p, SDL_Renderer *renderer)
|
|||
p->swordAnimation->sprite->rotationPoint = (SDL_Point) { 16, 16 };
|
||||
}
|
||||
|
||||
Player*
|
||||
Player*
|
||||
player_create(class_t class, Camera *cam)
|
||||
{
|
||||
Player *player = malloc(sizeof(Player));
|
||||
|
@ -524,6 +524,7 @@ player_create(class_t class, Camera *cam)
|
|||
player->gold = 500;
|
||||
#else
|
||||
player->daggers = 0;
|
||||
player->gold = 0;
|
||||
#endif
|
||||
player->stat_data.total_steps = 0;
|
||||
player->stat_data.steps = 0;
|
||||
|
@ -531,7 +532,6 @@ player_create(class_t class, Camera *cam)
|
|||
player->stat_data.kills = 0;
|
||||
player->stat_data.misses = 0;
|
||||
player->xp = 0;
|
||||
player->gold = 0;
|
||||
player->potion_sips = 0;
|
||||
player->phase_count = 0;
|
||||
player->class = class;
|
||||
|
@ -596,7 +596,7 @@ player_create(class_t class, Camera *cam)
|
|||
return player;
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_reset_on_levelchange(Player *player)
|
||||
{
|
||||
player->sprite->pos = (Position) {
|
||||
|
@ -604,7 +604,8 @@ player_reset_on_levelchange(Player *player)
|
|||
player->equipment.keys = 0;
|
||||
}
|
||||
|
||||
ExperienceData player_get_xp_data(Player *p)
|
||||
ExperienceData
|
||||
player_get_xp_data(Player *p)
|
||||
{
|
||||
ExperienceData data;
|
||||
data.previousLevel = next_level_threshold(p->stats.lvl - 1);
|
||||
|
@ -614,7 +615,7 @@ ExperienceData player_get_xp_data(Player *p)
|
|||
return data;
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_monster_kill_check(Player *player, Monster *monster)
|
||||
{
|
||||
if (!monster)
|
||||
|
@ -654,7 +655,7 @@ player_monster_kill_check(Player *player, Monster *monster)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_hit(Player *p, unsigned int dmg)
|
||||
{
|
||||
if (dmg > 0) {
|
||||
|
@ -678,7 +679,7 @@ player_hit(Player *p, unsigned int dmg)
|
|||
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_render(Player *player, Camera *cam)
|
||||
{
|
||||
sprite_set_alpha(player->sprite, player->phase_count ? 150 : 255);
|
||||
|
@ -691,25 +692,25 @@ player_render(Player *player, Camera *cam)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_render_toplayer(Player *player, Camera *camera)
|
||||
{
|
||||
animation_render(player->swordAnimation, camera);
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_reset_steps(Player *p)
|
||||
{
|
||||
p->stat_data.steps = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
reset_dagger_skill(Player *p)
|
||||
{
|
||||
p->skills[3]->resetCountdown = 0;
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_update(UpdateData *data)
|
||||
{
|
||||
Player *player = data->player;
|
||||
|
@ -749,7 +750,7 @@ player_update(UpdateData *data)
|
|||
animation_update(player->swordAnimation);
|
||||
}
|
||||
|
||||
static void
|
||||
static void
|
||||
player_reset(Player *player)
|
||||
{
|
||||
for (size_t i = 0; i < LAST_ARTIFACT_EFFECT; ++i)
|
||||
|
@ -760,7 +761,7 @@ player_reset(Player *player)
|
|||
projectile_destroy(linkedlist_pop(&player->projectiles));
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_destroy(Player *player)
|
||||
{
|
||||
player_reset(player);
|
||||
|
@ -780,19 +781,19 @@ player_destroy(Player *player)
|
|||
free(player);
|
||||
}
|
||||
|
||||
bool
|
||||
bool
|
||||
player_turn_over(Player *player)
|
||||
{
|
||||
return player->stat_data.steps >= player->stats.speed;
|
||||
}
|
||||
|
||||
Uint32
|
||||
Uint32
|
||||
player_has_artifact(Player *p, MagicalEffect effect)
|
||||
{
|
||||
return p->equipment.artifacts[effect].level;
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_add_artifact(Player *p, Artifact *a)
|
||||
{
|
||||
if (a->price > p->gold) {
|
||||
|
@ -822,7 +823,7 @@ player_add_artifact(Player *p, Artifact *a)
|
|||
p->equipment.hasArtifacts = true;
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
player_set_falling(Player *player)
|
||||
{
|
||||
mixer_play_effect(FALL0 + get_random(1));
|
||||
|
|
|
@ -0,0 +1,166 @@
|
|||
/*
|
||||
* BreakHack - A dungeone crawler RPG
|
||||
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include "save.h"
|
||||
#include "sqlite3.h"
|
||||
#include "db.h"
|
||||
#include "defines.h"
|
||||
#include "util.h"
|
||||
|
||||
static sqlite3 *db = NULL;
|
||||
static bool loaded = false;
|
||||
static Save save;
|
||||
|
||||
static
|
||||
DbQuery MIGRATE_COMMAND = {
|
||||
"CREATE TABLE IF NOT EXISTS saves("
|
||||
"major_version INTEGER, "
|
||||
"minor_version INTEGER, "
|
||||
"patch_version INTEGER, "
|
||||
"arch INTEGER, "
|
||||
"save BLOB)",
|
||||
NULL, NULL
|
||||
};
|
||||
|
||||
static
|
||||
DbQuery CLEAR_SAVE = {
|
||||
"DELETE FROM saves "
|
||||
#ifdef _WIN32
|
||||
"WHERE arch = 1",
|
||||
#else // _WIN32
|
||||
"WHERE arch = 2",
|
||||
#endif // _WIN32
|
||||
NULL,
|
||||
NULL };
|
||||
|
||||
static void
|
||||
create_table(void)
|
||||
{
|
||||
db_execute(db, &MIGRATE_COMMAND);
|
||||
}
|
||||
|
||||
void
|
||||
save_load(void)
|
||||
{
|
||||
debug("Loading save");
|
||||
const char *query =
|
||||
"SELECT save FROM saves "
|
||||
"WHERE major_version = ? "
|
||||
"AND minor_version = ? "
|
||||
"AND patch_version = ? "
|
||||
#ifdef _WIN32
|
||||
"AND arch = 1 "
|
||||
#else // _WIN32
|
||||
"AND arch = 2 "
|
||||
#endif // _WIN32
|
||||
"LIMIT 1";
|
||||
|
||||
sqlite3_stmt *stmt = db_prepare(db, query);
|
||||
sqlite3_bind_int(stmt, 1, MAJOR_VERSION);
|
||||
sqlite3_bind_int(stmt, 2, MINOR_VERSION);
|
||||
sqlite3_bind_int(stmt, 3, PATCH_VERSION);
|
||||
if (SQLITE_ROW == sqlite3_step(stmt)) {
|
||||
int size = sqlite3_column_bytes(stmt, 0);
|
||||
debug("Reading save bytes: %d", size);
|
||||
memcpy(&save, sqlite3_column_blob(stmt, 0), size);
|
||||
loaded = true;
|
||||
} else {
|
||||
loaded = false;
|
||||
}
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
void
|
||||
save_init(void)
|
||||
{
|
||||
if (!db_open(DB_FILE, &db)) {
|
||||
db_close(&db);
|
||||
fatal("Exiting");
|
||||
}
|
||||
create_table();
|
||||
save_load();
|
||||
}
|
||||
|
||||
const Save *
|
||||
save_get(void)
|
||||
{
|
||||
return &save;
|
||||
}
|
||||
|
||||
bool
|
||||
save_exists(void)
|
||||
{
|
||||
return loaded;
|
||||
}
|
||||
|
||||
void
|
||||
save_save(unsigned int seed,
|
||||
unsigned int map_level,
|
||||
bool quickGame,
|
||||
bool arcadeGame,
|
||||
Player *player)
|
||||
{
|
||||
debug("Saving game, Seed: %d, Map level: %d", seed, map_level);
|
||||
save_clear();
|
||||
|
||||
save.seed = seed;
|
||||
save.map_level = map_level;
|
||||
save.quickGame = quickGame;
|
||||
save.arcadeGame = arcadeGame;
|
||||
save.player_stats = player->stats;
|
||||
save.player_daggers = player->daggers;
|
||||
save.player_gold = player->gold;
|
||||
save.player_xp = player->xp;
|
||||
save.player_potion_sips = player->potion_sips;
|
||||
save.player_player_stats = player->stat_data;
|
||||
save.player_state = player->stateData;
|
||||
save.player_class = player->class;
|
||||
save.player_equipment = player->equipment;
|
||||
|
||||
const char *query =
|
||||
"INSERT INTO saves"
|
||||
"(major_version, minor_version, patch_version, arch, save) "
|
||||
"VALUES(?, ?, ?, ?, ?)";
|
||||
|
||||
sqlite3_stmt *stmt = db_prepare(db, query);
|
||||
sqlite3_bind_int(stmt, 1, MAJOR_VERSION);
|
||||
sqlite3_bind_int(stmt, 2, MINOR_VERSION);
|
||||
sqlite3_bind_int(stmt, 3, PATCH_VERSION);
|
||||
#ifdef _WIN32
|
||||
sqlite3_bind_int(stmt, 4, 1);
|
||||
#else // _WIN32
|
||||
sqlite3_bind_int(stmt, 4, 2);
|
||||
#endif // _WIN32
|
||||
sqlite3_bind_blob(stmt, 5, &save, sizeof(Save), SQLITE_STATIC);
|
||||
sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
void
|
||||
save_clear(void)
|
||||
{
|
||||
db_execute(db, &CLEAR_SAVE);
|
||||
}
|
||||
|
||||
void
|
||||
save_close(void)
|
||||
{
|
||||
db_close(&db);
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
* BreakHack - A dungeone crawler RPG
|
||||
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef SAVE_H_
|
||||
#define SAVE_H_
|
||||
|
||||
#include <stdbool.h>
|
||||
#include "player.h"
|
||||
#include "artifact.h"
|
||||
|
||||
typedef struct Save {
|
||||
int seed;
|
||||
bool quickGame;
|
||||
bool arcadeGame;
|
||||
unsigned int map_level;
|
||||
unsigned int player_daggers;
|
||||
unsigned int player_xp;
|
||||
unsigned int player_potion_sips;
|
||||
unsigned int potion_sips;
|
||||
Stats player_stats;
|
||||
PlayerStatData player_player_stats;
|
||||
double player_gold;
|
||||
PlayerStateData player_state;
|
||||
class_t player_class;
|
||||
PlayerEquipment player_equipment;
|
||||
} Save;
|
||||
|
||||
void
|
||||
save_init(void);
|
||||
|
||||
void
|
||||
save_load(void);
|
||||
|
||||
const Save *
|
||||
save_get(void);
|
||||
|
||||
bool
|
||||
save_exists(void);
|
||||
|
||||
void
|
||||
save_save(unsigned int seed,
|
||||
unsigned int map_level,
|
||||
bool quickGame,
|
||||
bool arcadeGame,
|
||||
Player *player);
|
||||
|
||||
void
|
||||
save_clear(void);
|
||||
|
||||
void
|
||||
save_close(void);
|
||||
|
||||
#endif // SAVE_H_
|
|
@ -69,8 +69,13 @@ screen_create_credits(SDL_Renderer *renderer)
|
|||
linkedlist_push(&screen->sprites, credit_txt("liquidityc.github.io", C_WHITE, x + columnOffset, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("@LiquidityC", C_WHITE, x + columnOffset, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("AmigaOS 4", C_YELLOW, x, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("port:", C_YELLOW, x, y, renderer));
|
||||
linkedlist_push(&screen->sprites, credit_txt("George Sokianos", C_WHITE, x + columnOffset, y, renderer));
|
||||
|
||||
y += 60;
|
||||
y += 40;
|
||||
linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
|
||||
y += 30;
|
||||
linkedlist_push(&screen->sprites, credit_txt("Tileset:", C_YELLOW, x, y, renderer));
|
||||
|
@ -209,3 +214,4 @@ screen_destroy(Screen *screen)
|
|||
sprite_destroy(linkedlist_pop(&screen->sprites));
|
||||
free(screen);
|
||||
}
|
||||
|
||||
|
|
|
@ -888,10 +888,11 @@ skill_blink(Skill *skill, SkillData *data)
|
|||
// Find collider
|
||||
destination.x += (int) data->direction.x;
|
||||
destination.y += (int) data->direction.y;
|
||||
RoomSpace *space = &matrix->spaces[destination.x][destination.y];
|
||||
Position lastAvailableDest = playerStartPos;
|
||||
while (position_in_roommatrix(&destination))
|
||||
{
|
||||
RoomSpace *space = &matrix->spaces[destination.x][destination.y];
|
||||
|
||||
if (space->occupied) {
|
||||
break;
|
||||
}
|
||||
|
@ -900,10 +901,9 @@ skill_blink(Skill *skill, SkillData *data)
|
|||
lastAvailableDest = destination;
|
||||
}
|
||||
|
||||
perform_pickups_for_space(space, player);
|
||||
destination.x += (int) data->direction.x;
|
||||
destination.y += (int) data->direction.y;
|
||||
space = &matrix->spaces[destination.x][destination.y];
|
||||
perform_pickups_for_space(space, player);
|
||||
}
|
||||
|
||||
destination = lastAvailableDest;
|
||||
|
|
|
@ -64,7 +64,7 @@ load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
|
|||
s->dim = (Dimension) { 8, 8 };
|
||||
s->fixed = true;
|
||||
sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 8, 0);
|
||||
m_sprintf(buffer, 4, "%u", i + 1 < 10 ? i + 1 : 0);
|
||||
m_sprintf(buffer, 4, "%u", i + 1);
|
||||
texture_load_from_text(s->textures[0], buffer, C_YELLOW, C_BLACK, renderer);
|
||||
linkedlist_append(&bar->sprites, s);
|
||||
}
|
||||
|
|
|
@ -160,13 +160,11 @@ texture_load_from_text(Texture *t,
|
|||
{
|
||||
SDL_Surface *bg_surface = NULL;
|
||||
SDL_Surface *fg_surface = NULL;
|
||||
fg_surface = TTF_RenderText_Blended(t->font, text, c);
|
||||
if (t->outlineFont) {
|
||||
bg_surface = TTF_RenderText_Blended(t->outlineFont, text, oc);
|
||||
fg_surface = TTF_RenderText_Blended(t->font, text, c);
|
||||
}
|
||||
else {
|
||||
fg_surface = TTF_RenderText_Solid(t->font, text, c);
|
||||
}
|
||||
|
||||
SDL_Surface *surface = fg_surface;
|
||||
if (bg_surface) {
|
||||
int outline = TTF_GetFontOutline(t->outlineFont);
|
||||
|
@ -287,3 +285,4 @@ void texture_destroy(Texture *texture)
|
|||
TTF_CloseFont(texture->outlineFont);
|
||||
free(texture);
|
||||
}
|
||||
|
||||
|
|
|
@ -51,8 +51,6 @@ texturecache_add(const char *path)
|
|||
texture_load_from_file(tc->texture, path, renderer);
|
||||
ht_set(textures, path, tc);
|
||||
debug("Cached texture: %s", path);
|
||||
} else {
|
||||
debug("Retrieved cached texture: %s", path);
|
||||
}
|
||||
|
||||
return tc->texture;
|
||||
|
|
|
@ -27,16 +27,12 @@ vector2d_to_direction(const Vector2d *vec)
|
|||
|
||||
if (new.x > 0)
|
||||
new.x = 1;
|
||||
else if (new.x == 0)
|
||||
new.x = 0;
|
||||
else
|
||||
else if (new.x < 0)
|
||||
new.x = -1;
|
||||
|
||||
if (new.y > 0)
|
||||
new.y = 1;
|
||||
else if (new.y == 0)
|
||||
new.y = 0;
|
||||
else
|
||||
else if (new.y < 0)
|
||||
new.y = -1;
|
||||
|
||||
return new;
|
||||
|
|
Loading…
Reference in New Issue