breakhack/src/projectile.h

60 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PROJECTILE_H_
#define PROJECTILE_H_
#include <stdbool.h>
#include "sprite.h"
#include "camera.h"
#include "vector2d.h"
#include "timer.h"
#include "roommatrix.h"
#include "update_data.h"
#include "defines.h"
#define DAGGER_VELOCITY 500
typedef struct Projectile {
Sprite *sprite;
Vector2d velocity;
Timer *lifetime;
bool alive;
Uint32 collisionCount;
Uint32 bounceCount;
bool processedSpaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
void (*onRender)(struct Projectile*);
} Projectile;
Projectile *
projectile_dagger_create(void);
Projectile *
projectile_create(void);
void
projectile_update(Projectile*, UpdateData *);
void
projectile_render(Projectile*, Camera*);
void
projectile_destroy(Projectile*);
#endif // PROJECTILE_H_