breakhack/src/sprite_util.c

60 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sprite_util.h"
#include "util.h"
static struct {
SDL_Renderer *renderer;
} utilData;
void
sprite_util_init(SDL_Renderer *renderer)
{
utilData.renderer = renderer;
}
Sprite *
sprite_util_create_text_sprite(const char *fontPath,
int size,
SDL_Color fg,
SDL_Color outline,
const char *fmt,
...)
{
va_list args;
Sprite *sprite = sprite_create();
sprite_load_text_texture(sprite, fontPath, 0, size, 1);
char priceLabel[10];
va_start(args, fmt);
m_vsprintf(priceLabel, 10, fmt, args);
va_end(args);
texture_load_from_text(sprite->textures[0],
priceLabel,
fg,
outline,
utilData.renderer);
sprite->dim = sprite->textures[0]->dim;
return sprite;
}