A casual coffee-break roguelike
Go to file
Linus_Probert 4149a0cc7b Adds coverity scan to the badges and builds 2018-03-19 10:43:00 +01:00
assets Windy rooms affect player 2018-03-15 16:30:41 +01:00
bin Dropped some bad dll's 2018-02-28 07:11:43 +01:00
cmake Add better lint checking 2018-03-13 09:35:44 +01:00
data Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
physfs-3.0.1 Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
src Adds prevention from passive monsters being "dodgy" 2018-03-19 10:25:32 +01:00
test New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
.appveyor.yml More appveyor lua 2018-02-14 21:38:27 +01:00
.gitignore Don't commit the settings file 2018-03-17 00:21:46 +01:00
.travis.yml Adds coverity scan to the badges and builds 2018-03-19 10:43:00 +01:00
.vimrc Add better lint checking 2018-03-13 09:35:44 +01:00
CMakeLists.txt Added persistent settings 2018-03-17 00:04:26 +01:00
LICENSE.txt New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Makefile Added cppcheck to travis 2018-03-12 14:55:09 +01:00
README.md Adds coverity scan to the badges and builds 2018-03-19 10:43:00 +01:00
TODO.txt Updated the TODO.txt 2018-03-17 11:09:46 +01:00

README.md

Build Status Build Status Coverity Scan Codacy Badge

Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.