breakhack/src
Linus Probert 8a2cb3b446 Embed sqlite3 2018-03-16 19:46:28 +01:00
..
actiontext.c Memory usage improvements 2018-02-23 23:58:29 +01:00
actiontext.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
camera.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
camera.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
collisions.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
collisions.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
config.h.in Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
defines.h Added dagger throw skill 2018-03-10 22:04:03 +01:00
dimension.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gamestate.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
globals.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
gui.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
gui.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
gui_button.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
gui_button.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
hashtable.c Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
hashtable.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
io_util.c Removes some compiler (mingw) warnings. 2018-02-24 00:06:45 +01:00
io_util.h Read lua through physfs 2018-02-23 19:32:01 +01:00
item.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
item_builder.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
item_builder.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
keyboard.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
keyboard.h Aggressive monster now path a lot better 2018-03-03 12:56:53 +01:00
linkedlist.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
linkedlist.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
main.c Smooths out some glitches 2018-03-13 23:36:39 +01:00
map.c Adds the windy room effect 2018-03-15 11:30:18 +01:00
map.h Adds the windy room effect 2018-03-15 11:30:18 +01:00
map_lua.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
map_lua.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
map_room_modifiers.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
map_room_modifiers.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
menu.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
menu.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
mixer.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
mixer.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
monster.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
monster.h Weight monster loot according to player health. 2018-02-24 21:15:13 +01:00
particle_engine.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
particle_engine.h Adds the windy room effect 2018-03-15 11:30:18 +01:00
physfsrwops.c Optional physfs compile, removed deprectaions. 2018-02-22 13:02:40 +01:00
physfsrwops.h Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
player.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
player.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
pointer.c Memory usage improvements 2018-02-23 23:58:29 +01:00
pointer.h Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
position.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
position.h Adds "speed lines" to charge skill 2018-03-01 19:37:57 +01:00
projectile.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
projectile.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
random.c Adds skills, 'flurry' skill and sip_potion skill. 2018-02-28 22:31:38 +01:00
random.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
roommatrix.c Windy rooms affect player 2018-03-15 16:30:41 +01:00
roommatrix.h Windy rooms affect player 2018-03-15 16:30:41 +01:00
screenresolution.c New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
screenresolution.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
skill.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
skill.h Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
skillbar.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
skillbar.h Adds skill return countdown. 2018-03-02 17:05:13 +01:00
sprite.c Added dagger throw skill 2018-03-10 22:04:03 +01:00
sprite.h Added dagger throw skill 2018-03-10 22:04:03 +01:00
sqlite3.c Embed sqlite3 2018-03-16 19:46:28 +01:00
sqlite3.h Embed sqlite3 2018-03-16 19:46:28 +01:00
stats.c Minor message change 2018-02-28 09:32:37 +01:00
stats.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
texture.c Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
texture.h Adds essentially nothing. Some convenience functions. That is all 2018-03-07 19:15:08 +01:00
texturecache.c Limit the number of daggers carried. 2018-03-13 16:13:54 +01:00
texturecache.h Memory usage improvements 2018-02-23 23:58:29 +01:00
timer.c Conform to "standard" SDL2 including 2018-02-21 00:29:21 +01:00
timer.h New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
update_data.h Add possibility to retrieve thrown daggers. 2018-03-13 16:51:08 +01:00
util.c Added nice info messages across the screen 2018-03-07 16:02:56 +01:00
util.h Added nice info messages across the screen 2018-03-07 16:02:56 +01:00
vector2d.c Add direction to windy rooms in lua 2018-03-16 10:04:43 +01:00
vector2d.h Windy rooms affect player 2018-03-15 16:30:41 +01:00