..
actiontext.c
Memory usage improvements
2018-02-23 23:58:29 +01:00
actiontext.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
camera.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
camera.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
collisions.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
collisions.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
config.h.in
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
defines.h
Added dagger throw skill
2018-03-10 22:04:03 +01:00
dimension.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
gamestate.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
globals.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
gui.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
gui.h
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
gui_button.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
gui_button.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
hashtable.c
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
hashtable.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
io_util.c
Removes some compiler (mingw) warnings.
2018-02-24 00:06:45 +01:00
io_util.h
Read lua through physfs
2018-02-23 19:32:01 +01:00
item.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
item.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
item_builder.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
item_builder.h
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
keyboard.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
keyboard.h
Aggressive monster now path a lot better
2018-03-03 12:56:53 +01:00
linkedlist.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
linkedlist.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
main.c
Better linkedlist clearing
2018-03-13 21:47:49 +01:00
map.c
Better linkedlist clearing
2018-03-13 21:47:49 +01:00
map.h
Weight monster loot according to player health.
2018-02-24 21:15:13 +01:00
map_lua.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
map_lua.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
menu.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
menu.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
mixer.c
Adds swoosh sound to charge skill
2018-03-01 19:46:23 +01:00
mixer.h
Adds swoosh sound to charge skill
2018-03-01 19:46:23 +01:00
monster.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
monster.h
Weight monster loot according to player health.
2018-02-24 21:15:13 +01:00
particle_engine.c
Adds skill return countdown.
2018-03-02 17:05:13 +01:00
particle_engine.h
Adds "speed lines" to charge skill
2018-03-01 19:37:57 +01:00
physfsrwops.c
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
physfsrwops.h
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
player.c
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
player.h
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
pointer.c
Memory usage improvements
2018-02-23 23:58:29 +01:00
pointer.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
position.c
Adds "speed lines" to charge skill
2018-03-01 19:37:57 +01:00
position.h
Adds "speed lines" to charge skill
2018-03-01 19:37:57 +01:00
projectile.c
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
projectile.h
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
random.c
Adds skills, 'flurry' skill and sip_potion skill.
2018-02-28 22:31:38 +01:00
random.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
roommatrix.c
Adds the charge skill
2018-03-01 13:48:03 +01:00
roommatrix.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
screenresolution.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
screenresolution.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
skill.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
skill.h
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
skillbar.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
skillbar.h
Adds skill return countdown.
2018-03-02 17:05:13 +01:00
sprite.c
Added dagger throw skill
2018-03-10 22:04:03 +01:00
sprite.h
Added dagger throw skill
2018-03-10 22:04:03 +01:00
stats.c
Minor message change
2018-02-28 09:32:37 +01:00
stats.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
texture.c
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
texture.h
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
texturecache.c
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
texturecache.h
Memory usage improvements
2018-02-23 23:58:29 +01:00
timer.c
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
timer.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
update_data.h
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
util.c
Added nice info messages across the screen
2018-03-07 16:02:56 +01:00
util.h
Added nice info messages across the screen
2018-03-07 16:02:56 +01:00
vector2d.c
Adds projectiles
2018-03-08 00:58:26 +01:00
vector2d.h
Adds projectiles
2018-03-08 00:58:26 +01:00