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actiontext.c
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Badges and mingw warnings
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2017-12-21 12:35:52 +01:00 |
actiontext.h
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
camera.c
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
camera.h
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Camera and map following
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2017-12-03 11:09:57 +01:00 |
collisions.c
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Working on menus. Still pretty broken game.
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2018-02-09 06:53:06 +01:00 |
collisions.h
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Working on menus. Still pretty broken game.
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2018-02-09 06:53:06 +01:00 |
config.h.in
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
defines.h
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Fixed the scaling which was borked
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2018-01-24 08:52:50 +01:00 |
dimension.h
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Initial commit
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2017-11-30 21:06:54 +01:00 |
gamestate.h
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The menu is working but it's a bit wonky still.
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2018-02-09 07:26:44 +01:00 |
globals.h
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
gui.c
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Added a lot of sound and music.
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2018-02-15 14:00:59 +01:00 |
gui.h
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Nicer gui and stored potions.
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2018-02-03 13:02:39 +01:00 |
gui_button.c
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Fixed menu-mouse-click crash.
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2018-02-14 23:14:30 +01:00 |
gui_button.h
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Completed the button implementation
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2018-02-02 17:05:41 +01:00 |
hashtable.c
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Info print from lua and new hash function in hashtable
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2018-02-01 09:55:12 +01:00 |
hashtable.h
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Moved hashtabl and linkedlist into source.
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2017-12-19 09:06:21 +01:00 |
item.c
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
item.h
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Items can now contain items.
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2018-01-30 13:44:21 +01:00 |
item_builder.c
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
item_builder.h
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Added a mousepointer for later use.
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2018-01-31 09:15:33 +01:00 |
keyboard.c
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Introduced centralized keyboard handling
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2018-02-12 10:55:36 +01:00 |
keyboard.h
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Introduced centralized keyboard handling
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2018-02-12 10:55:36 +01:00 |
linkedlist.c
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Removed some duplicate code and fixed appveyor issue.
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2018-01-23 23:02:26 +01:00 |
linkedlist.h
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
main.c
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
map.c
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
map.h
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Hopefully fixes the "exit under decor" problem for the last time.
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2018-02-16 09:10:05 +01:00 |
map_lua.c
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Make codacy happy
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2018-02-16 11:15:29 +01:00 |
map_lua.h
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Nicer menu background
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2018-02-09 13:27:25 +01:00 |
menu.c
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Codacy fix
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2018-02-14 23:24:08 +01:00 |
menu.h
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Keyboard menu navigation
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2018-02-09 10:18:22 +01:00 |
mixer.c
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Added a lot of sound and music.
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2018-02-15 14:00:59 +01:00 |
mixer.h
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Added a lot of sound and music.
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2018-02-15 14:00:59 +01:00 |
monster.c
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
monster.h
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
particle_engine.c
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
particle_engine.h
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Adds functioning player death and introduces better XP threshholds.
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2018-02-14 11:00:34 +01:00 |
player.c
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
player.h
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Hilite current tile under mouse
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2018-02-06 16:53:48 +01:00 |
pointer.c
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Fixed menu, leaks and clickableness
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2018-02-09 09:36:24 +01:00 |
pointer.h
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Completed the button implementation
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2018-02-02 17:05:41 +01:00 |
position.c
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
position.h
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
random.c
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
random.h
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
roommatrix.c
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Fixed the lightmap bug where some tiles would stay too dark
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2018-02-12 11:32:43 +01:00 |
roommatrix.h
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Hilite current tile under mouse
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2018-02-06 16:53:48 +01:00 |
screenresolution.c
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Get screen resolution in Windows
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2017-12-20 19:17:41 +01:00 |
screenresolution.h
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
sprite.c
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Some rewrites and lots of nice gui labels
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2018-01-31 20:59:55 +01:00 |
sprite.h
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Some rewrites and lots of nice gui labels
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2018-01-31 20:59:55 +01:00 |
stats.c
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
stats.h
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
texture.c
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Started writing menus
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2018-02-08 17:01:38 +01:00 |
texture.h
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
timer.c
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Fixed some mingw warnings.
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2017-12-21 11:57:12 +01:00 |
timer.h
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
util.c
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Nicer gui and stored potions.
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2018-02-03 13:02:39 +01:00 |
util.h
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Better labels, more treasure
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2018-01-25 10:45:05 +01:00 |
vector2d.h
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |