* Close lua state when exiting on a runtime error
* This change allows calling the garbage collector before exiting the
application for a cleaner shutdown.
* Components like the shared memory object on #1486 will have a better
chance at destroying no longer needed resources.
* Overriden os.exit to always close the state
* Allow setting close param on os.exit override
* Simplified the os.exit override a bit more
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
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Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* move signal.h inclusion outside of if-else block
not sure if this change is appropriate, we need to make sure SIG_IGN
is only set on POSIX targets. To verify this we might need to include
unistd.h,
* fix syntax error
this is often overlooked when compiling for normal platforms
* fix stdalign and min/max for MSVC
* add missing ISREG and ISDIR for MSVC
* use MAX_PATH instead of PATH_MAX
* remove unecessary headers inclusion
* add MSVC CI
* add appropriate macros to platform detection
* re-add msvc CI artifacts
* upload the generated artifacts
* patch lua for MSVC CI builds
* update patch for MSVC compatibility
defining anything that isn't a specific set of architectures x86 is just wrong.
It should at least be called something non identifying like "native"
Lite-XL already builds for FreeBSD so add it to the platform detection
* Added in native modules with suffixes, giving priority to those with matching architectures and platforms.
* PowerPC isn't x86, and it's x86_64.
* Changed things over to allow compiler to set a tuple, makes more sense from a build perspective.
* Spelling mistake.
* Added in arm target tuples.
Removed dmon, and replaced with logic that works across Linux, Mac, FreeBSD and Windows. Have tested on all platforms, and seems to work.
Co-authored-by: Jan200101 <sentrycraft123@gmail.com>
since 5 months ago (ttps://github.com/libsdl-org/SDL/commit/c289bad9007cb672c994f726d967f6e5682f200d)
SDL2 now reads Xft.dpi. There is no need to link to X11 anymore.
Use resolved executablePath instead of resourcePath to allow lanching
the lite-xl binary via a symlink, like typically done by Homebrew:
/usr/local/bin/lite-xl -> /Applications/lite-xl.app/Contents/MacOS/lite-xl
The resourcePath returns /usr/local in this case instead of
/Applications/lite-xl.app/Contents/Resources, which makes later
access to the resource files fail. Resolving the symlink to the
executable and then the relative path to the expected directory
Resources is a workaround for starting the application from both
the launcher directly and the command line via the symlink.