It is not a good practice to keep a reference to the project's
directory object outside of the "core" module itself.
The TreeView was using such a reference in the cache item for each
file or directory entry. Replace the reference to the object with
the absolute name of the project directory.
Address issue:
https://github.com/lite-xl/lite-xl/issues/689
Attempt to provide a more accurate fix to commit:
59f64088e1
For this latter what happens is that any change inside a directory
cause the corresponding entry to be folded in the TreeView.
The new change is more accurate because we remove only the stale
entry corresponding to the delete event and we do not reset the
cache of the parent directory using the modify event.
Address issue:
https://github.com/lite-xl/lite-xl/issues/689
Attempt to provide a more accurate fix to commit:
59f64088e1
For this latter what happens is that any change inside a directory
cause the corresponding entry to be folded in the TreeView.
The new change is more accurate because we remove only the stale
entry corresponding to the delete event and we do not reset the
cache of the parent directory using the modify event.
Fix a problem introduced when fixing the dirty pixel problem, commit
cb08c5c. The node, when determining the layout was rounding the size
of the fixed-size view. In turns this latter was calling move_towards
to the default_size it wanted. If default_size was non-integer the
value vas never archieved because it was rounded during layout and
move_towars was keeping the editor busy by setting the
core.need_redraw flag.
The x size of the treeview plugin cannot really change expect if explicitly
resized.
The call to move_towards for x seems to raise a state where core.redraw is
always set to true and this prevent the application to go idle.
It is seen after the introduction of the dmon directory monitoring but it
is not clear why it wasn't seen before.
In TreeView:on_mouse_pressed() we need to find the directory a
relative filename belongs to from its absolute filename.
The code was using string.find to locate the relative filename
within the absolute path but in some very specific cases we can
find a pattern which is not the right-most one leading to a
wrong directory name.
Fix the error by adding a loop to make sure we find the right-most
match. The standard Lua library has not a string.rfind to make a
reverse search.
Close#275
When the number of files in a project directory is above the max
limit switch back to a mechanism to read directory content only
when the corresponding folder is expanded in the treeview.
When the command core:find-file is invoked the command core:open-file
is executed instead because the complete list of the project's
files is not available.
When a project search is done we search through all the files within
the project dir without indexing them.
Address issues #217#203#183.
Now toolbarview always compute up-to-date sizes and spacing to adapt to
changes in icon big font.
For treeview and toolbarview revert the goto_size approach to use the
original approach of rxi/lite. In order to make it work when user resizes
dragging the divider we use the view optional method set_target_size().
This latter changes the view's target size instead of changing its size
right away. The size is only changed by the lite's layout and animation
system.
Remove the config.treeview_size variable that was no longer working because
plugins are loaded before the user's config.
It make sense to not put the initial '/' in the filename as the name
is relative to the top directory it belongs to.
By removing the the initial '/' in the filename we can re-introduce the
variable
core.project_files
to stay compatible with standard Lite. The project_files variable will
always point to the files table of the first entry of
core.project_directories.