Layla Marchant
69430b7a2a
Added an option to compile a binary that will use the original music.
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We can't distribute the original music, but adding support for it in
as a compile-time option will enable modding the game to look and
feel like the original without having to edit the source code.
2020-12-26 13:33:15 -05:00
Layla Marchant
5b29033700
Changed our credits to "The Diligent Circle".
2020-12-26 00:10:10 -05:00
Layla Marchant
135a64e178
Reposition stars on resize
2020-12-26 00:07:51 -05:00
Layla Marchant
46ffc40592
Made Kline Venus starting position relative to screen size
2020-12-25 23:47:02 -05:00
Layla Marchant
0112d8074f
Returned Classic difficulty start positions to relative.
2020-12-25 23:43:25 -05:00
Layla Marchant
f209058367
Allow switching to Concentrate mode even with Super Charge in Classic
2020-12-25 22:25:40 -05:00
Layla Marchant
6d71317514
Implemented emulation of smaller Kline health bars.
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This makes it so that Kline's one health bar is displayed as many
smaller health bars, like the original, for Classic difficulty.
2020-12-25 21:46:58 -05:00
Layla Marchant
8ca1cdc42c
Made it so that the game doesn't go unresponsive, made credits recenter
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There was a period of time just after the defeat of Kline that the
game wasn't responding to input, causing the OS to panic. Corrected
this, and also made it so that resizing the window adjusts the
positioning of the credits appropriately.
2020-12-25 20:06:41 -05:00
Layla Marchant
51a1b67841
Made the start of the Venus Kline fight the same as the original in Classic difficulty
2020-12-25 19:40:27 -05:00
Layla Marchant
7734959320
Edited the readme a bit
2020-12-25 19:02:37 -05:00
Layla Marchant
747d0c2af6
Version number to 2.4-alpha, updated POT file.
2020-12-25 14:07:20 -05:00
Layla Marchant
a0c0edcacc
Oops! (Very bad typo)
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Fixes #23
2020-12-25 13:58:42 -05:00
Layla Marchant
b61e5e7a32
Don't remove FL_CIRCLES.
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We're now depending on the code not caring that FL_CIRCLES is there.
2020-12-24 15:50:37 -05:00
Layla Marchant
0c24aa45c8
Adjusted the way FL_ESCAPED is added.
2020-12-24 15:47:45 -05:00
Layla Marchant
1625c54ee5
Added a check so that FL_CIRCLES doesn't take effect while leaving sector
2020-12-24 15:40:19 -05:00
Layla Marchant
139940e8b2
Made more smoke come out at critical shield
2020-12-23 21:19:33 -05:00
Layla Marchant
be2cc0f1c2
Corrected the starting position of the player for Classic difficulty.
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Modern Starfighter starts you in the center, but originally you started
at (200, 200). This matters particularly for boss fights, since since
the off-center start position meant you didn't start in the same vertical
position as the bosses.
2020-12-23 20:38:25 -05:00
Layla Marchant
45470bb68c
Converted the rest of trailing &&.
2020-11-22 23:33:26 -05:00
Layla Marchant
1a3e801271
Reformatted conditionals with trailing || and &&
2020-11-22 23:03:38 -05:00
The Diligent Circle 丸
123087e60e
Merge pull request #22 from fmneto/main
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Update configure.ac
2020-11-20 16:13:31 -05:00
fmneto
67a612309f
Update configure.ac
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This adds hardening options to linking with `-Wl,-z,now`
2020-11-20 13:04:05 -03:00
Layla Marchant
c38f8ea16a
Merge branch 'main' of github.com:pr-starfighter/starfighter into main
2020-10-28 10:45:46 -04:00
Layla Marchant
86f6fc597f
Whitespace
2020-10-28 10:45:35 -04:00
The Diligent Circle 丸
5449c7fc3e
Merge pull request #20 from Vistaus/main
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Updated Dutch translation
2020-10-26 01:35:44 -04:00
Heimen Stoffels
d18b93c661
Updated Dutch translation
2020-10-25 12:10:46 +01:00
Layla Marchant
4cd8b15d8f
Adjusted shop stuff to make better use of space.
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This has involved:
* Enlarging the bottom three panels and squeezing them closer together
* Adjusting the way the item description shows
2020-10-24 15:45:07 -04:00
Layla Marchant
b9d64bb21c
Removed an unnecessary trailing newline.
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Should be harmless since empty strings are ignored in
radio_getRandomMessage, but it's still supposed to be in a form
that uses \n only as necessary; the trailing newline was a mistake.
2020-10-24 14:49:15 -04:00
The Diligent Circle 丸
da3515fae4
Merge pull request #19 from Vistaus/main
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Added Dutch translation
2020-10-24 14:31:20 -04:00
Heimen Stoffels
1189e4ea5e
Added Dutch translation
2020-10-24 17:25:08 +02:00
Layla Marchant
d129793583
Starfighter 2.3.3 version number bump, slight readme tweak.
2020-09-20 12:14:06 -04:00
Layla Marchant
8c0df9b310
Removed use of wildcards so that Autotools will be happy.
2020-09-15 23:04:17 -04:00
Layla Marchant
0e666b2d20
Fixed some remaining ableism.
2020-09-15 13:13:58 -04:00
Layla Marchant
c516cd7bb4
Replaced the SF_NOWARN flag with an SF_WARN flag which does the inverse.
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Fixes #18
2020-09-09 03:03:22 -04:00
Layla Marchant
000905e6af
Liberapay
2020-09-07 22:21:36 -04:00
Layla Marchant
fc0c8bedc6
Some tweaks to manpage (mostly just an excuse to use git commit -S)
2020-09-05 18:29:16 -04:00
Layla Marchant
df066d4ad4
Fixed nongnu.org links.
2020-09-05 18:21:26 -04:00
Layla Marchant
d48a35d15c
Updated the manfile so that it gets installed and has some info.
2020-09-05 18:17:34 -04:00
Layla Marchant
e5666251c3
Added Keywords entry to starfighter.desktop.
2020-08-27 10:20:40 -04:00
Layla Marchant
3e2795a231
Fixed spelling errors.
2020-08-27 10:14:45 -04:00
Layla Marchant
b25efb8595
"stupid" -> "foolish"
2020-08-26 12:06:34 -04:00
Layla Marchant
8d136e4cea
Merge branch 'main' of github.com:pr-starfighter/starfighter into main
2020-08-04 12:24:33 -04:00
Layla Marchant
b547ec5989
Replaced AUDIO_S16 witht AUDIO_S16SYS.
2020-08-04 12:23:54 -04:00
The Diligent Circle 丸
d7406d58d8
Merge pull request #10 from psypherium/main
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spelling fix: persuit -> pursuit
2020-07-31 17:13:25 -04:00
Alistair Findlay
f6cd2e9300
spelling fix: persuit -> pursuit
2020-08-01 05:50:51 +10:00
Alistair Findlay
8e0ab7d4ed
spelling fix: persuit -> pursuit
2020-08-01 05:50:10 +10:00
Alistair Findlay
7b7966bcf2
spelling fix: persuit -> pursuit
2020-08-01 05:49:28 +10:00
Alistair Findlay
2448a043e1
spelling fix: persuit -> pursuit
2020-08-01 05:48:31 +10:00
Layla Marchant
9237af3283
Bumped version number
2020-07-27 15:33:45 -04:00
Layla Marchant
59c21a355e
Fixed too small of a limit for mission objective descriptions.
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It was causing rendering bugs (due to the lack of a \0 terminator)
with the Japanese translation.
2020-07-27 13:44:35 -04:00
Layla Marchant
23b5c50a28
Fixed an issue in the Japanese translation that caused text to be cut off.
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Some of the text was too long to fit within the box it's supposed to, so
I made a modification to the translations (removing プラズマ from
プラズマコンデンサー etc) to make it fit. I also removed maruhiro-san's
attempt to align the numbers because it doesn't actually work in-game
(due to the font and/or method of handling whitespace).
2020-07-27 13:22:26 -04:00