Commit Graph

39 Commits

Author SHA1 Message Date
onpon4 62d14c57f0 Added special target text for Kline. 2016-01-08 11:09:13 -05:00
onpon4 f8e23ab061 Added special target text when Sid or Phoebe is the target.
This is because it may not be obvious that Sid or Phoebe is the
target now that the indicator for them says their names.
2016-01-08 10:52:34 -05:00
onpon4 409a2efe07 Updated copyright notices.
Apparently they've all been modified this year now. The earliest
modification date is alien.h, at January 2.
2016-01-07 21:32:40 -05:00
onpon4 822ff849e4 Removed the very last of the image-related magic numbers (in source code).
The only magic numbers left now are related to positioning, image
sizing, and the remaining "data" files (the "planets" and "brief" ones).
At least, I'm pretty sure that's the case.
2016-01-06 20:35:37 -05:00
onpon4 4a921947c1 NONE -> M_NONE 2016-01-05 07:07:04 -05:00
onpon4 aad7b550a9 Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
onpon4 05323ed1fb Added code to handle different resolutions during missions.
This is capable of handling any resolution which is at least 640x360.
Actually, resolutions a bit smaller than that can be handled. No
manual adjustment is necessary. :)

Now, the intermission screen needs to be fixed...
2016-01-03 20:30:54 -05:00
onpon4 e5e7d6b9c4 Some cleanup. 2016-01-03 14:31:39 -05:00
onpon4 e258921987 Moved all "script" files to C code.
I'm going to do this for all of the stuff in the "data" directory.
It was obviously an attempt to make Starfighter more flexible
somehow, but it fails at that entirely. More importantly, these
things are both unreadable and easy to make mistakes on. Simple
C code is much easier to read.

The only disadvantage is that recompiling is now needed to change
the "scripts", but considering that they had hidden limits and
no one was making custom missions to begin with, I don't consider
this to be a real loss.
2016-01-02 22:37:44 -05:00
onpon4 ce94477b70 More cleanup. 2016-01-02 16:59:48 -05:00
onpon4 651a7f55fb Did some more cleanup, removing more "shape" magic numbers. 2015-12-31 10:47:27 -05:00
onpon4 17b5f60958 More cleanup. Also rewrote the method of frame delaying a bit.
I rewrote the method because what it was doing was so confusing, I
couldn't figure out whether it actually worked right or not. I think
it did, and it's only 2/3 of a milllisecond anyway (not noticeable
at all), but this new way of writing it is much clearer.
2015-11-06 21:35:07 -05:00
onpon4 4bdf871e66 drawString -> screen_renderString 2015-11-06 19:36:20 -05:00
onpon4 9e6ff10c57 More cleanup. 2015-10-26 20:07:31 -04:00
onpon4 f306825636 Removed the "nomove" and "nofire" cheats.
I honestly don't understand why these cheats were here. Preventing
enemies from moving breaks some missions and doesn't do anything
useful, and preventing enemies from firing is basically no better
than the invincibility cheat (and might even be worse, if it applies
to Sid; I didn't check).
2015-05-20 19:41:43 -04:00
onpon4 3346af8299 Proper fix. 2015-04-05 17:26:37 -04:00
onpon4 970a6fda7f Fixed a formatting mistake. 2015-04-05 16:21:04 -04:00
onpon4 5019244da1 Added an enum for missions/areas.
Eliminating another set of magic numbers, and God, that was tedious.
2015-03-29 13:11:12 -04:00
onpon4 4a72111a46 Adjusted shop prices.
I noticed that in "original" difficulty, plasma upgrades are basically
prohibitively expensive, which is not at all like the original. To
fix this, I've given that difficulty the original prices for those.
I've also slightly reduced the normal cost of permanent upgrades.
2015-03-28 19:52:03 -04:00
onpon4 e105d6a1cc Added a new "original" difficulty.
This difficulty is meant to imitate the original Project: Starfighter
as closely as possible, for purists.
2015-03-28 09:51:49 -04:00
onpon4 6610cddeac Fixed some problems with the charge cannon.
Specifically:
- When an enemy is hit, its damage is reduced, not its lifetime.
- When the shot's lifetime ends, it no longer explodes.
2015-03-17 13:03:20 -04:00
onpon4 31a8383f90 Changed the way Kline works.
Kline previously had a maximum of 500 or 750 health, and uses some
hacks to cause it to flee just as it was destroyed, and to advance
to new stages in the final battle.

I've replaced this with a much larger amount of health, and progression
being based on how much health he has.

Also some other stuff.
2015-03-08 20:59:33 -04:00
onpon4 28cc1fcc6d Updated audio module. 2015-03-08 10:38:58 -04:00
onpon4 a3efbc06cc Substantially increased the cost of plasma upgrades.
I feel these were extremely underpriced. $1000 for triple bullets?
That's dirt-cheap! Even in hard mode, I have no trouble getting that.
2015-03-07 09:42:24 -05:00
onpon4 9974848ce8 Moved some things. 2015-03-06 23:18:31 -05:00
onpon4 7ed2d1a991 More name updates... 2015-03-05 10:47:30 -05:00
onpon4 3d1ad2b674 Autosave when changing planets and when buying/selling.
Previously, it just saved after completing a mission, so it wasn't
something you could really rely on. Now it saves every time something
changes.
2015-03-03 19:28:15 -05:00
onpon4 9959c47f98 Updated copyright notices on all files based on git-blame. 2015-03-01 15:37:32 -05:00
onpon4 81663aca52 Fixed not being able to complete missions after destroying interceptions.
There was a check that was supposed to prevent completing missions on
death, but it also prevented completing missions after an area was
finished. This was in particular a problem in interceptions, where
rescuing slaves after destroying interceptions didn't have any effect
on the slave rescue mission.
2015-02-28 10:03:27 -05:00
onpon4 26a82a6385 Some code cleanup.
Fixed some cases where I put spaces instead of tabs earlier, and
changed all cases of "weapons[0]" with "weapons[W_PLAYER_WEAPON]".
2015-02-28 08:15:53 -05:00
onpon4 182ea70ba1 Removed gameplay option, have different max shield based on difficulty 2015-02-26 20:52:20 -05:00
onpon4 fecf957cd5 Started adding some new music, fixed ship aiming off-screen at the end. 2015-02-26 14:18:27 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
Guus Sliepen 36f0e7a85d Merge remote-tracking branch 'origin/sdl2'
Conflicts:
	src/player.cpp
2014-05-13 16:22:11 +02:00
Julian e44c25018a Fixed indentation. 2014-03-12 15:18:41 -04:00
Julian b1ae2a4128 Added the changes I proposed a while back.
So now, when currentGame.gamePlay is set to GAMEPLAY_ONPON:
- You start with 50 shield, and never gain any increased capacity.
- You can't charge the charge cannon and shoot at the same time; if
  you shoot the plasma gun, the charge cannon shoots as well (as if
  you had released the charge key).

I didn't add in the feature to keep the view from slowing you down,
because the method I used was imperfect anyway.
2014-03-12 14:35:24 -04:00
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen 8810b090fa Remove external files for missions, shop items, aliens and weapons.
The source code contains routines to initialise all these resources, but also
functions to load from and store to external files.  Support for external files
has now been removed; this removes a potential difference between compiling
with or without USEPAK, and makes it easier to change missions in the code.
2013-07-11 15:29:37 +02:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00