2015-11-23 15:52:11 +01:00
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "input.h"
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static SDL_Texture *mousePointer;
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void initInput(void)
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{
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memset(&app.mouse, 0, sizeof(Mouse));
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mousePointer = getTexture("gfx/input/mousePointer.png");
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2015-11-24 08:16:48 +01:00
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SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h);
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2015-11-23 15:52:11 +01:00
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}
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void doMouseDown(SDL_MouseButtonEvent *event)
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{
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app.mouse.button[event->button] = 1;
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}
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void doMouseUp(SDL_MouseButtonEvent *event)
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{
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app.mouse.button[event->button] = 0;
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}
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2015-11-24 08:16:48 +01:00
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void doMouseWheel(SDL_MouseWheelEvent *event)
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2015-11-23 15:52:11 +01:00
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{
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2015-11-24 08:16:48 +01:00
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if (event->y == -1)
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{
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app.mouse.button[SDL_BUTTON_X1] = 1;
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}
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2015-11-23 15:52:11 +01:00
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2015-11-24 08:16:48 +01:00
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if (event->y == 1)
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{
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app.mouse.button[SDL_BUTTON_X2] = 1;
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}
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2015-11-23 15:52:11 +01:00
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}
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2015-11-26 09:17:16 +01:00
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void setMouse(int x, int y)
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{
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2015-12-14 12:41:43 +01:00
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SDL_Event event;
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app.mouse.x = x * app.scaleX;
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app.mouse.y = y * app.scaleY;
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2015-11-26 09:17:16 +01:00
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SDL_WarpMouseInWindow(app.window, x, y);
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2015-12-14 12:41:43 +01:00
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while (SDL_PollEvent(&event))
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{
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}
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2015-11-26 09:17:16 +01:00
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}
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2015-11-23 15:52:11 +01:00
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void drawMouse(void)
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{
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int x, y;
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SDL_GetMouseState(&x, &y);
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app.mouse.x = x * app.scaleX;
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app.mouse.y = y * app.scaleY;
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blit(mousePointer, app.mouse.x, app.mouse.y, 1);
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}
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