tbftss/src/draw/draw.c

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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "draw.h"
void prepareScene(void)
{
SDL_SetRenderTarget(app.renderer, app.backBuffer);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(app.renderer);
}
void presentScene(void)
{
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if (dev.debug)
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{
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drawText(5, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "DEBUG MODE");
if (dev.showFPS)
{
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 25, 14, TA_CENTER, colors.white, "FPS: %d", dev.fps);
}
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}
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drawMouse();
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SDL_SetRenderTarget(app.renderer, NULL);
SDL_RenderCopy(app.renderer, app.backBuffer, NULL, NULL);
SDL_RenderPresent(app.renderer);
}
void blit(SDL_Texture *texture, int x, int y, int center)
{
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
SDL_QueryTexture(texture, NULL, NULL, &dstRect.w, &dstRect.h);
if (center)
{
dstRect.x -= (dstRect.w / 2);
dstRect.y -= (dstRect.h / 2);
}
SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
}
void blitScaled(SDL_Texture *texture, int x, int y, int w, int h)
{
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
dstRect.w = w;
dstRect.h = h;
SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
}
void blitRotated(SDL_Texture *texture, int x, int y, float angle)
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{
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
SDL_QueryTexture(texture, NULL, NULL, &dstRect.w, &dstRect.h);
dstRect.x -= (dstRect.w / 2);
dstRect.y -= (dstRect.h / 2);
SDL_RenderCopyEx(app.renderer, texture, NULL, &dstRect, angle, NULL, SDL_FLIP_NONE);
}
void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a)
{
int x = radius;
int y = 0;
int radiusError = 1 - x;
SDL_Point p[8];
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SDL_SetRenderDrawColor(app.renderer, r, g, b, a);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
while (x >= y)
{
p[0].x = x + cx; p[0].y = y + cy;
p[1].x = y + cx; p[1].y = x + cy;
p[2].x = -x + cx; p[2].y = y + cy;
p[3].x = -y + cx; p[3].y = x + cy;
p[4].x = -x + cx; p[4].y = -y + cy;
p[5].x = -y + cx; p[5].y = -x + cy;
p[6].x = x + cx; p[6].y = -y + cy;
p[7].x = y + cx; p[7].y = -x + cy;
SDL_RenderDrawPoints(app.renderer, p, 8);
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y++;
if (radiusError < 0)
{
radiusError += 2 * y + 1;
}
else
{
x--;
radiusError += 2 * (y - x) + 1;
}
}
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
}
void saveScreenshot(void)
{
static int i = 0;
char filename[MAX_NAME_LENGTH];
SDL_Surface *sshot;
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sprintf(filename, "dev/screenshots/tmp/%d.bmp", ++i);
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sshot = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
SDL_RenderReadPixels(app.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);
SDL_SaveBMP(sshot, filename);
SDL_FreeSurface(sshot);
}