Commit Graph

243 Commits

Author SHA1 Message Date
Niels Nesse b98c2e6b49 Adding win32 makefile 2015-11-23 00:46:50 -08:00
Steve 84e0b88d00 Texture cache fix. 2015-11-22 16:52:27 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve 94e0259953 Added defensive AI flags - only attack sometimes. 2015-11-21 23:27:43 +00:00
Steve a82f8b6f2c Renamed FLEE flags to RETREAT. 2015-11-21 17:32:39 +00:00
Steve 4db432f845 Allow player to retreat from missions. 2015-11-20 22:51:44 +00:00
Steve a43a6b1706 Reduced sound distance. 2015-11-18 18:37:37 +00:00
Steve ede89eefd1 Shield damage effect updates. Laser will cause shield to disable for 10 seconds. 2015-11-18 16:04:12 +00:00
Steve 0bd067e552 Added laser. 2015-11-18 16:02:10 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve 5964162971 New item collect sound effect. 2015-11-16 22:47:15 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve 5aa8e0280e Added EF_MUST_DISABLE, to replace EF_DISABLE. 2015-11-16 16:24:57 +00:00
Steve 8c0b7fdb2f Further item code updates: allow items to be created and collected. 2015-11-16 12:31:50 +00:00
Steve a040a8de98 Start of items. 2015-11-16 11:27:03 +00:00
Steve 627b18d0b7 Added shuttle. 2015-11-16 11:26:23 +00:00
Steve f0d3b1f167 Added new missile launch sound. Added boost sound. 2015-11-15 17:10:47 +00:00
Steve 3d90352fbc Misc. code tweaks. 2015-11-15 11:32:00 +00:00
Steve 235d471a3b Added Tug. 2015-11-14 23:18:09 +00:00
Steve c9632613ce Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once). 2015-11-14 16:14:48 +00:00
Steve 1f62eb2564 Added entity groups, to help with triggers and events. 2015-11-14 08:41:07 +00:00
Steve dc2f2c4635 Added ALIVE_ESCAPED and TT_ESCAPED. 2015-11-11 22:33:33 +00:00
Steve ad405c57ae Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
Steve faf6c9890c Start of extraction points. 2015-11-09 22:46:57 +00:00
Steve bef2511ac4 Save a valid config at first start..! 2015-11-02 19:07:38 +00:00
Steve c506ad32cf Make missiles more powerful. Save name of last mission star system. 2015-10-30 07:22:49 +00:00
Steve 5dc4042b55 Added lookups for DISABLED. 2015-10-29 16:46:08 +00:00
Steve a87395cc23 Allow enemies to flee. 2015-10-29 16:18:41 +00:00
Steve 44818d295a Integrated triggers. 2015-10-29 11:08:47 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00
Steve d0a3d0d6c5 Start of triggers. 2015-10-26 08:10:13 +00:00
Steve b5154d3ab8 Added ability to set mission availability dependencies. 2015-10-25 09:29:41 +00:00
Steve c322cced55 Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
Steve 5081b011cf Allow disabled fighters to be destroyed. Added more challenges and stats. 2015-10-24 16:00:06 +01:00
Steve a21153cb12 Further missile tweaks. Added launch sound effect. 2015-10-24 14:52:55 +01:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve 67d92cedb9 Added ability to flag fighters and prevent team mates from killing mission targets. 2015-10-23 22:44:39 +01:00
Steve 204055ea72 Added objective target types, and conditional objectives. 2015-10-22 07:08:03 +01:00
Steve a8a5d507fb Added mag cannons and Ray. 2015-10-21 19:21:45 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00