Steve
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a9dc374d40
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Added new stats.
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2015-11-17 07:23:50 +00:00 |
Steve
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1cd8b42664
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
Steve
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a7c1906950
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
Steve
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7a6a6b26c0
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
Steve
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ee05399652
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NULL check against player, when getting camera position.
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2015-11-01 16:11:56 +00:00 |
Steve
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bedf2fe74d
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Get camera coords before drawing, to prevent jerky player.
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2015-11-01 13:34:20 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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73eb5517bf
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
Steve
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d0a3d0d6c5
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Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
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c322cced55
|
Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |