Steve
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118b99ccf6
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Format with clang.
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2022-07-31 10:43:20 +01:00 |
Steve
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5e82c957cd
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Moved #includes, #defines, enums into c files, from h files.
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2022-07-30 16:10:02 +01:00 |
Steve
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3329d1375a
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Trim all whitespace.
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2019-11-07 08:13:57 +00:00 |
Steve
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d8aa7f70f2
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Updated copyright.
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2019-01-01 16:14:11 +00:00 |
Steve
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aad8551c84
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Updated copyright dates.
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2018-04-29 10:01:09 +01:00 |
Steve
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9e45c3fcd6
|
Updated copyright.
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2017-08-07 19:15:30 +01:00 |
Steve
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0449dba7a1
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Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%.
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2017-06-16 18:34:44 +01:00 |
Steve
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b47648dde3
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Don't allow fighters to fire missiles at enemies masking their ids.
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2017-06-04 09:32:48 +01:00 |
Steve
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fe42e496a7
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Cap the speed of a surrendering vessel, so that they don't become a chore to chase down.
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2017-05-26 07:47:13 +01:00 |
Steve
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8d8ad35e17
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Don't constantly fire lasers or mags at a disabled craft.
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2016-07-31 09:58:06 +01:00 |
Steve
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7799c60652
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Allow suspicion level to drop if player is close to wing leader.
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2016-07-28 14:57:23 +01:00 |
Steve
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db2c945cd6
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fleeWithinBattleArea bug fix.
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2016-06-02 11:20:18 +01:00 |
Steve
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54920dc9b3
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Flee immediately when surrendering.
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2016-06-02 09:49:28 +01:00 |
Steve
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4e36f0731f
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Check surrender chance earlier in ai call.
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2016-05-25 12:26:25 +01:00 |
Steve
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997574dbf3
|
3 second leeway for killing a surrendering target.
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2016-05-25 09:43:39 +01:00 |
Steve
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b36b35834d
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Move away from targets that you're not allowed to kill, but are still aggressive.
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2016-05-25 08:20:53 +01:00 |
Steve
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0088dfdee3
|
Added AIF_SURRENDERING, to better handle surrendering targets and prevent race conditions.
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2016-05-25 07:56:48 +01:00 |
Steve
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4092ae6a10
|
Increased surrender chance.
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2016-05-24 09:09:58 +01:00 |
Steve
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2a725471c7
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If at edge of battle area when fleeing, turn around.
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2016-05-22 16:50:11 +01:00 |
Steve
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e2744cd4d5
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Script to call is "ENEMIES_SURRENDERED %d".
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2016-05-22 12:17:01 +01:00 |
Steve
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41aff3ee3c
|
Added ability for enemy fighters to surrender, if AIF_SURRENDERS is set.
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2016-05-22 12:08:19 +01:00 |
Steve
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7e7b8c5454
|
Moved max suspicion reaction to scripts in missions.
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2016-05-20 10:51:35 +01:00 |
Steve
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c17f1af851
|
Added AIF_ZAK_SUSPICIOUS.
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2016-05-20 09:51:34 +01:00 |
Steve
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ebf95cb631
|
Only raise suspicion level if the battle is in progress.
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2016-05-19 09:31:37 +01:00 |
Steve
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8f438c4467
|
Deactivate jumpgate if Pandoran choose to attack the player.
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2016-05-18 09:47:27 +01:00 |
Steve
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e7bfeef2cd
|
Suspicion tweaks.
|
2016-05-17 13:49:21 +01:00 |
Steve
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60d477b754
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Don't become suspicious of the player immediately after combat ends.
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2016-05-17 11:34:32 +01:00 |
Steve
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d3091caed5
|
Don't circle your destination if you're near it.
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2016-05-17 11:34:08 +01:00 |
Steve
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6794a3c268
|
Entities with SIDE_NONE don't count as enemies.
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2016-05-17 11:32:48 +01:00 |
Steve
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2af1fa6476
|
Summon backup when player's cover is blown.
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2016-05-16 17:03:02 +01:00 |
Steve
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13253ee1e8
|
Suspicion related updates.
|
2016-05-16 11:40:39 +01:00 |
Steve
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ee4e88668e
|
Added suspicion level, for optional missions.
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2016-05-16 10:54:46 +01:00 |
Steve
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50883125e1
|
Merge.
|
2016-05-15 08:19:26 +01:00 |
Steve
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6d8856deae
|
Don't exceed your own speed when following a leader.
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2016-04-20 13:53:06 +01:00 |
Steve
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a3be44a000
|
Mine deployment fix.
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2016-04-20 09:38:29 +01:00 |
Steve
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d871e48144
|
AIF_ASSASSIN check fix.
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2016-04-19 12:50:27 +01:00 |
Steve
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c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
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a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
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d976c7d3c8
|
Don't fire missiles at things flagged with EF_NO_KILL.
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2016-04-13 11:46:42 +01:00 |
Steve
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61b3ede526
|
Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
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2016-04-10 08:36:27 +01:00 |
Steve
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bea850f755
|
Wander fixes.
|
2016-04-09 17:40:34 +01:00 |
Steve
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a5676b9b49
|
Added EF_AI_IGNORE, to tell AI to ignore entities.
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2016-04-09 13:23:10 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
f983b7e2f2
|
Player / Leader following tweaks.
|
2016-04-08 10:58:22 +01:00 |
Steve
|
505fbb2547
|
Don't update target location, unless there are enemies nearby.
|
2016-04-06 16:49:47 +01:00 |
Steve
|
d329fbaf2f
|
Only deploy mines if you're moving.
|
2016-04-01 17:02:56 +01:00 |
Steve
|
d178134a00
|
Allow AI to drop mines.
|
2016-04-01 14:19:03 +01:00 |
Steve
|
58fb3e911b
|
Tell AI to avoid mines.
|
2016-04-01 11:40:09 +01:00 |
Steve
|
52691f7be5
|
Enable AI flags to focus on targets.
|
2016-03-29 22:45:46 +01:00 |