Steve
|
9dade23e46
|
Hint as to what to do.
|
2016-05-06 11:38:01 +01:00 |
Steve
|
c3365d2766
|
Truly random items.
|
2016-05-06 11:37:47 +01:00 |
Steve
|
4293f09b10
|
Damage effect fix.
|
2016-05-06 11:34:25 +01:00 |
Steve
|
2e8edd210a
|
Final Mace mission requires 56 previous missions to be completed.
|
2016-05-06 10:57:47 +01:00 |
Steve
|
063b4d5d4b
|
Added challenge 15.
|
2016-05-06 10:57:23 +01:00 |
Steve
|
b1f851afd5
|
Added defName for items.
|
2016-05-06 10:57:16 +01:00 |
Steve
|
b64e9e70fc
|
Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode.
|
2016-05-06 10:56:58 +01:00 |
Steve
|
8f7a2ec575
|
Final Mace mission.
|
2016-05-05 14:10:22 +01:00 |
Steve
|
e4ab68ad59
|
Roboto font license info.
|
2016-05-05 14:07:35 +01:00 |
Steve
|
f0671b8ad8
|
Activate Christabel location be default.
|
2016-05-05 14:07:17 +01:00 |
Steve
|
ef9ce45aed
|
Don't fire objectives or conditions if no names.
|
2016-05-05 14:06:51 +01:00 |
Steve
|
9c18974a63
|
When killing an entity, strip the name to prevent objectives firing.
|
2016-05-05 14:06:19 +01:00 |
Steve
|
1acd6f7cf4
|
Include capital ships in initial enemy count.
|
2016-05-05 14:05:27 +01:00 |
Steve
|
a2736e1533
|
Must use AIF_ASSASSIN, to prevent other missions breaking.
|
2016-05-05 14:04:55 +01:00 |
Steve
|
66093a5618
|
Mace falls to the Pandorans after mission 4.
|
2016-05-05 12:48:03 +01:00 |
Steve
|
2ecf267037
|
Pandorans will always kill the targets.
|
2016-05-05 12:47:48 +01:00 |
Steve
|
a3993db7e1
|
Added EF_NO_HEALTH_BAR.
|
2016-05-05 12:47:31 +01:00 |
Steve
|
ac78f83d43
|
Avoid speaking the same wingmate twice, if possible.
|
2016-05-05 12:47:19 +01:00 |
Steve
|
55462db981
|
Added EF_NO_THREAT to help with Eliminate All.
|
2016-05-05 11:11:54 +01:00 |
Steve
|
62d35ae7e8
|
Added Christabel-specific functions.
|
2016-05-05 10:01:07 +01:00 |
Steve
|
7ebfa8020f
|
Must _not_ be a challenge mission.
|
2016-05-04 17:22:02 +01:00 |
Steve
|
1e04aea417
|
Don't use strcmp each time.
|
2016-05-04 16:23:49 +01:00 |
Steve
|
fcbf18116c
|
Added getAllEntsInRadius function, for better radius checking.
|
2016-05-04 16:23:28 +01:00 |
Steve
|
eb225fefc9
|
Don't save star systems that don't have any missions.
|
2016-05-04 10:27:16 +01:00 |
Steve
|
4a2908cf6e
|
Stats and i18n.
|
2016-05-04 09:40:28 +01:00 |
Steve
|
290582fa9b
|
Mission order updates.
|
2016-05-04 09:40:07 +01:00 |
Steve
|
ff07744e9d
|
Run script function with name of capital ship.
|
2016-05-04 09:34:34 +01:00 |
Steve
|
6d6175dd46
|
100,000 shots.
|
2016-05-04 09:34:20 +01:00 |
Steve
|
18785e56e0
|
Final Rothan mission.
|
2016-05-04 09:26:45 +01:00 |
Steve
|
74c3a32abf
|
Added 2 Birds trophy.
|
2016-05-04 09:26:00 +01:00 |
Steve
|
9e35c44910
|
Use dark text colours for unearned trophies.
|
2016-05-03 15:40:43 +01:00 |
Steve
|
c137ef1fde
|
Show speak distance info on hud.
|
2016-05-03 15:40:23 +01:00 |
Steve
|
690e469ff3
|
Added generic warnings for capital ships, rather than scripted ones.
|
2016-05-03 11:54:19 +01:00 |
Steve
|
e4dd447d18
|
autoSwitchPlayerTarget and healthBars enabled by default.
|
2016-05-03 11:28:42 +01:00 |
Steve
|
cc7df329c3
|
Message tweak.
|
2016-05-03 11:28:25 +01:00 |
Steve
|
35120f73c3
|
Disable capital ship by destroying engines and guns. AI_IGNORE will apply only to main components.
|
2016-05-03 11:28:17 +01:00 |
Steve
|
12c5671da0
|
4th Aster mission.
|
2016-05-03 11:27:14 +01:00 |
Steve
|
04f2d7a203
|
Fire scripts to run when engines and guns are destroyed.
|
2016-05-03 08:42:22 +01:00 |
Steve
|
62cf2e9558
|
Message tweaks.
|
2016-05-03 08:08:36 +01:00 |
Steve
|
f2ade94073
|
Removed campaign % trophies: redundant.
|
2016-05-03 08:08:21 +01:00 |
Steve
|
af83eb8cf7
|
Added DISABLE trophy.
|
2016-05-02 17:40:13 +01:00 |
Steve
|
a14f1c3d25
|
3rd Mace mission.
|
2016-05-02 13:07:16 +01:00 |
Steve
|
09b3f8d917
|
Load save data before mission.
|
2016-05-02 12:54:54 +01:00 |
Steve
|
f750c10c6f
|
Blink some blips on radar. Show disabled craft as light blue.
|
2016-05-02 12:54:43 +01:00 |
Steve
|
c492115bbc
|
Mags no longer ignore shields.
|
2016-05-02 12:54:15 +01:00 |
Steve
|
f076b37620
|
If your target is disabled, just shoot it.
|
2016-05-02 12:53:55 +01:00 |
Steve
|
4abec11dfd
|
Slow missile down a bit more, to avoid orbitting static targets.
|
2016-05-02 12:53:33 +01:00 |
Steve
|
b20a377edd
|
Only add "Leader" to name if the leader has speed.
|
2016-05-02 11:59:57 +01:00 |
Steve
|
841d64ed10
|
Check objectives for disabled craft using group name.
|
2016-05-02 11:59:37 +01:00 |
Steve
|
76fff0707e
|
Permit friendly fire against craft that are disabled.
|
2016-05-02 11:58:43 +01:00 |