Commit Graph

526 Commits

Author SHA1 Message Date
Steve b6fcb774f7 Added Temper mission #4. Pirate mission #3 is now capturing a lieutenant, not a leader. 2015-11-22 13:07:00 +00:00
Steve 223231fb76 AI updates. 2015-11-22 13:06:19 +00:00
Steve a40f46e88f Added new music tracks. 2015-11-22 11:42:45 +00:00
Steve bb841db134 Bug fix for following dead player. Increase evasion radius. 2015-11-22 11:42:28 +00:00
Steve de3cd3bb5a Mission target bug fix. 2015-11-22 11:42:04 +00:00
Steve ccaf3d08fc Increased separation distance, to eliminate bunching. 2015-11-22 11:41:47 +00:00
Steve 3b7d8ff940 Allow player start position to be set. 2015-11-22 11:41:28 +00:00
Steve b61369b57f Fighter tweaks. 2015-11-22 11:41:09 +00:00
Steve a2ce689188 (formerly Iliad mission 1) 2015-11-22 11:40:57 +00:00
Steve beedfd3664 Destroy bombers mission. 2015-11-22 11:40:39 +00:00
Steve f304e8ca5b Allow AI to fire rockets. 2015-11-22 08:17:29 +00:00
Steve bbd61bf8ba Play missile hit sound effect. 2015-11-22 08:17:16 +00:00
Steve 3c9ba50930 Added rocket configuration. 2015-11-22 08:17:05 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve 94e0259953 Added defensive AI flags - only attack sometimes. 2015-11-21 23:27:43 +00:00
Steve f273862c19 Prevent player from firing when mission is complete / failed. 2015-11-21 18:54:45 +00:00
Steve e96ea6712c Added extraction point. 2015-11-21 17:37:33 +00:00
Steve 669ce654f2 AI updates for retreating fighters. 2015-11-21 17:37:23 +00:00
Steve 5ffc0e4be4 Don't damage immortal fighters. 2015-11-21 17:36:55 +00:00
Steve 693d563f27 Make player immortal upon mission completion / failure. 2015-11-21 17:36:42 +00:00
Steve a82f8b6f2c Renamed FLEE flags to RETREAT. 2015-11-21 17:32:39 +00:00
Steve fe42f5153d Added Hammerhead, Khepri, Scarab, and Thunderhead. 2015-11-21 17:28:10 +00:00
Steve 9580ad4e4f Added Rook. 2015-11-20 23:21:23 +00:00
Steve 0b9a6f8b1f Misc. bug fixes. 2015-11-20 22:52:48 +00:00
Steve b44f208f6c Complete mission if player escapes. 2015-11-20 22:52:35 +00:00
Steve 197a9fc799 Allow entities to be created inactive. 2015-11-20 22:52:17 +00:00
Steve 4db432f845 Allow player to retreat from missions. 2015-11-20 22:51:44 +00:00
Steve 0369602905 Don't allow players to select an ATAF during an Epic mission. 2015-11-20 22:47:42 +00:00
Steve 25ab01bc0d Typo fix. 2015-11-20 22:47:08 +00:00
Steve c54107e705 Reduced epic fighter count. 2015-11-20 22:46:58 +00:00
Steve c4015266ea Added final Coyote mission. 2015-11-20 22:46:44 +00:00
Steve c61b591f75 Epic battle bug fixes. 2015-11-19 12:44:56 +00:00
Steve b5b72e85e3 Added second Coyote mission. 2015-11-19 08:31:22 +00:00
Steve ed6ac7d850 Renamed suspicious packages mission. 2015-11-19 08:31:04 +00:00
Steve 32885b2111 Tweaked AI, to help balance Epic battles. 2015-11-19 08:30:45 +00:00
Steve 245e42bd39 Added Mantis. 2015-11-19 08:14:43 +00:00
Steve e181374bc5 Tweaked Hyena speed. 2015-11-19 08:14:33 +00:00
Steve 2279bf55c8 Made mag bolt circular, for variation. 2015-11-18 18:38:49 +00:00
Steve 5fda0b1ad8 Further AI tweaks. Allowed AI to select laser cannons. 2015-11-18 18:38:29 +00:00
Steve 881464282d Allowed Darts to randomly possess lasers. 2015-11-18 18:38:00 +00:00
Steve a43a6b1706 Reduced sound distance. 2015-11-18 18:37:37 +00:00
Steve d5a5271961 Added laser cannons to certain fighters. 2015-11-18 18:37:27 +00:00
Steve af913bc4cf Added Kingfisher. 2015-11-18 16:04:20 +00:00
Steve ede89eefd1 Shield damage effect updates. Laser will cause shield to disable for 10 seconds. 2015-11-18 16:04:12 +00:00
Steve 044aedeb58 Don't blink low shield bar - confusing when recharging. 2015-11-18 16:02:35 +00:00
Steve 0bd067e552 Added laser. 2015-11-18 16:02:10 +00:00
Steve f642a80305 Updated mission to fit new AI system. 2015-11-18 11:28:37 +00:00
Steve 4c4d8e9a77 Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups). 2015-11-18 11:28:19 +00:00
Steve c5c98e9317 Set item health to 0 when picked up, action to NULL. 2015-11-18 11:27:46 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00