Commit Graph

1032 Commits

Author SHA1 Message Date
Steve 044aedeb58 Don't blink low shield bar - confusing when recharging. 2015-11-18 16:02:35 +00:00
Steve 0bd067e552 Added laser. 2015-11-18 16:02:10 +00:00
Steve f642a80305 Updated mission to fit new AI system. 2015-11-18 11:28:37 +00:00
Steve 4c4d8e9a77 Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups). 2015-11-18 11:28:19 +00:00
Steve c5c98e9317 Set item health to 0 when picked up, action to NULL. 2015-11-18 11:27:46 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00
Steve dfc6cc30fb Updated CHANGELOG 2015-11-18 06:51:17 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve 5964162971 New item collect sound effect. 2015-11-16 22:47:15 +00:00
Steve 9a988ee94c Adjusted shuttle speed. 2015-11-16 22:46:57 +00:00
Steve b8c5653f0a Added first shuttle mission. 2015-11-16 22:46:44 +00:00
Steve 6fa47cac99 Flash health and shield bars when under 25%. 2015-11-16 18:45:40 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve 3bf5a0f057 Simplified missile hunt logic. 2015-11-16 17:31:49 +00:00
Steve 87445c41ae Merged fighterDefs.c in to fighters.c. 2015-11-16 17:23:56 +00:00
Steve 928b00749d Use current date (yymmdd) as revision number. 2015-11-16 17:18:01 +00:00
Steve 04d196af7f Player target select will never choose disabled targets. 2015-11-16 16:25:28 +00:00
Steve 91a2cda540 ECM fix. 2015-11-16 16:25:08 +00:00
Steve 5aa8e0280e Added EF_MUST_DISABLE, to replace EF_DISABLE. 2015-11-16 16:24:57 +00:00
Steve eb4db6028f Tweaked Firefly and Leopard, to swap around weapons. 2015-11-16 16:24:16 +00:00
Steve 2546b904a8 Added requirement. 2015-11-16 14:39:34 +00:00
Steve 68e700473b Based target / mission rectangles on entity size. 2015-11-16 14:39:20 +00:00
Steve 86c687f7ef Added crate graphics. 2015-11-16 14:31:16 +00:00
Steve 07d93b700f Always set fighter entity type. 2015-11-16 12:32:03 +00:00
Steve 8c0b7fdb2f Further item code updates: allow items to be created and collected. 2015-11-16 12:31:50 +00:00
Steve a040a8de98 Start of items. 2015-11-16 11:27:03 +00:00
Steve 6bdee92b35 Fixed HUD bug when using shuttle. 2015-11-16 11:26:34 +00:00
Steve 627b18d0b7 Added shuttle. 2015-11-16 11:26:23 +00:00
Steve d2a2c26f23 Relocated online game manual. 2015-11-16 08:32:40 +00:00
Steve b338519be5 Added Getting Started section. 2015-11-16 08:08:50 +00:00
Steve ab539f0755 Updated README with support info. 2015-11-16 07:58:04 +00:00
Steve cca3dedf7a Boost and speed limit tweaks. 2015-11-15 23:23:03 +00:00
Steve fabb57d7c2 Updated game manual. 2015-11-15 22:19:01 +00:00
Steve 6dfe2b7f22 Various boost tweaks. 2015-11-15 17:12:04 +00:00
Steve f62861cfba AI tweaks. ECM means AI can now fire missiles freely at player. 2015-11-15 17:11:11 +00:00
Steve f0d3b1f167 Added new missile launch sound. Added boost sound. 2015-11-15 17:10:47 +00:00
Steve 43ac7ab92c Reset ECM and Boost when selecting a new fighter. 2015-11-15 16:19:21 +00:00
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 0b459a9927 Force enemies to flee when the mission is complete. 2015-11-15 13:26:46 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve c8489e7dc6 Added 3rd Warro evacuation mission. 2015-11-15 12:28:29 +00:00
Steve 484afee9ef Consider centering when gathering entities. 2015-11-15 12:28:12 +00:00
Steve 3d90352fbc Misc. code tweaks. 2015-11-15 11:32:00 +00:00
Steve af85d1ca5e Allowed fighter groups to have flags. 2015-11-15 11:31:43 +00:00
Steve 9ce6624fc0 Moved all rope handling code to rope.c. 2015-11-15 11:31:30 +00:00
Steve 67967a2a34 Tweaked Tug - no shields. 2015-11-15 11:29:59 +00:00
Steve 6ac2d23625 Renamed evacuation mission filenames. 2015-11-15 11:28:26 +00:00
Steve 56c43aad3c Added ability to attach tow rope to disabled craft. 2015-11-14 23:19:17 +00:00
Steve 235d471a3b Added Tug. 2015-11-14 23:18:09 +00:00
Steve c9632613ce Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once). 2015-11-14 16:14:48 +00:00