Steve
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3ef591a7d7
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Bug fix for DEBUG on mission select.
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2015-11-14 13:03:40 +00:00 |
Steve
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1760c9e3b3
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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345516814d
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Make all missions available when compiled with DEBUG.
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2015-11-13 18:25:35 +00:00 |
Steve
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faf6c9890c
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Start of extraction points.
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2015-11-09 22:46:57 +00:00 |
Steve
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1cd8b42664
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
Steve
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3ad64a1d1d
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Fixed pulse logic.
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2015-11-02 19:10:07 +00:00 |
Steve
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ef1d0b4f4a
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Ensure width and height of entities is set.
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2015-11-02 13:34:59 +00:00 |
Steve
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b748d23267
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Use grid cell coords for placing entities.
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2015-11-02 10:49:10 +00:00 |
Steve
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4d745dc74e
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Add Epic Mission text to galactic map.
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2015-11-01 13:35:04 +00:00 |
Steve
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3783a0833e
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Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
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2015-11-01 09:25:10 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
Steve
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c506ad32cf
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Make missiles more powerful. Save name of last mission star system.
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2015-10-30 07:22:49 +00:00 |
Steve
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a87395cc23
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Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
Steve
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44818d295a
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
Steve
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483768fe79
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Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
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2015-10-29 08:03:05 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
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Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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73eb5517bf
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
Steve
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d0a3d0d6c5
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Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
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b6da6c2ec5
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Allow for mixed fighter groups, using 'types'
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2015-10-25 12:56:24 +00:00 |
Steve
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b790aa5c00
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Add green pulses for systems where everything is complete, to better aid replayability.
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2015-10-25 09:32:32 +00:00 |
Steve
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b5154d3ab8
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Added ability to set mission availability dependencies.
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2015-10-25 09:29:41 +00:00 |
Steve
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c322cced55
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
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5081b011cf
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Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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67d92cedb9
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Added ability to flag fighters and prevent team mates from killing mission targets.
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2015-10-23 22:44:39 +01:00 |
Steve
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f206f2052b
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Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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204055ea72
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Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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daf69096b4
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Show indicator arrow for star systems with available missions.
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2015-10-20 17:20:55 +01:00 |
Steve
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eaea32c934
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Galactic map bug fixes.
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2015-10-20 13:13:09 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |