Commit Graph

134 Commits

Author SHA1 Message Date
Steve 3ef591a7d7 Bug fix for DEBUG on mission select. 2015-11-14 13:03:40 +00:00
Steve 1760c9e3b3 Centralized mission failure logic. 2015-11-14 08:41:31 +00:00
Steve 1f62eb2564 Added entity groups, to help with triggers and events. 2015-11-14 08:41:07 +00:00
Steve 345516814d Make all missions available when compiled with DEBUG. 2015-11-13 18:25:35 +00:00
Steve faf6c9890c Start of extraction points. 2015-11-09 22:46:57 +00:00
Steve 1cd8b42664 Centralize completeMission and failMission logic. 2015-11-02 19:18:26 +00:00
Steve 3ad64a1d1d Fixed pulse logic. 2015-11-02 19:10:07 +00:00
Steve ef1d0b4f4a Ensure width and height of entities is set. 2015-11-02 13:34:59 +00:00
Steve b748d23267 Use grid cell coords for placing entities. 2015-11-02 10:49:10 +00:00
Steve 4d745dc74e Add Epic Mission text to galactic map. 2015-11-01 13:35:04 +00:00
Steve 3783a0833e Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available. 2015-11-01 09:25:10 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve 4f47cd0bc6 Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
Steve c506ad32cf Make missiles more powerful. Save name of last mission star system. 2015-10-30 07:22:49 +00:00
Steve a87395cc23 Allow enemies to flee. 2015-10-29 16:18:41 +00:00
Steve 44818d295a Integrated triggers. 2015-10-29 11:08:47 +00:00
Steve 483768fe79 Added Firefly, tweaked fighter speeds. Adjusted mission requirements. 2015-10-29 08:03:05 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00
Steve d0a3d0d6c5 Start of triggers. 2015-10-26 08:10:13 +00:00
Steve b6da6c2ec5 Allow for mixed fighter groups, using 'types' 2015-10-25 12:56:24 +00:00
Steve b790aa5c00 Add green pulses for systems where everything is complete, to better aid replayability. 2015-10-25 09:32:32 +00:00
Steve b5154d3ab8 Added ability to set mission availability dependencies. 2015-10-25 09:29:41 +00:00
Steve c322cced55 Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
Steve 5081b011cf Allow disabled fighters to be destroyed. Added more challenges and stats. 2015-10-24 16:00:06 +01:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve 67d92cedb9 Added ability to flag fighters and prevent team mates from killing mission targets. 2015-10-23 22:44:39 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve 204055ea72 Added objective target types, and conditional objectives. 2015-10-22 07:08:03 +01:00
Steve daf69096b4 Show indicator arrow for star systems with available missions. 2015-10-20 17:20:55 +01:00
Steve eaea32c934 Galactic map bug fixes. 2015-10-20 13:13:09 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00