Steve
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b5dfab1bd5
|
Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
|
48d54af42e
|
Use float for draw angle, instead of int.
|
2015-12-17 23:14:25 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
767920478c
|
Clear entire grid at start of frame (removing individuals is buggy right now).
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2015-12-08 06:44:53 +00:00 |
Steve
|
6441f926e2
|
Various tweaks and refactoring to accomodate capital ships.
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2015-12-07 19:19:41 +00:00 |
Steve
|
d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
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9ce6624fc0
|
Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
|
56c43aad3c
|
Added ability to attach tow rope to disabled craft.
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2015-11-14 23:19:17 +00:00 |
Steve
|
ec72a5dd40
|
Highlight all mission targets, not just the one the player is targetting.
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2015-11-13 22:08:59 +00:00 |
Steve
|
950cffcb4f
|
Use grid to determine drawn entities.
|
2015-11-02 13:19:31 +00:00 |
Steve
|
f585a30f3f
|
Add and remove entities from grid.
|
2015-11-02 07:57:56 +00:00 |
Steve
|
f197d656c4
|
Added 'combined guns' to allow for weapons to be fired together.
|
2015-10-29 10:14:21 +00:00 |
Steve
|
49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
|
705a2cebe9
|
Removed Fighter struct and replaced with Entity.
|
2015-10-26 19:16:12 +00:00 |
Steve
|
73eb5517bf
|
Start of waypoints.
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2015-10-26 17:27:43 +00:00 |