Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
4792c6d971
|
Added TEAM_PLAYER trophy.
|
2016-04-08 11:03:50 +01:00 |
Steve
|
f983b7e2f2
|
Player / Leader following tweaks.
|
2016-04-08 10:58:22 +01:00 |
Steve
|
0abfb672d7
|
Don't attach rope if disabled. Speed is 0 if created disabled.
|
2016-04-07 12:40:14 +01:00 |
Steve
|
5e8b983f3e
|
Update to showing objective numbers.
|
2016-04-07 12:39:53 +01:00 |
Steve
|
505fbb2547
|
Don't update target location, unless there are enemies nearby.
|
2016-04-06 16:49:47 +01:00 |
Steve
|
f97e0bc299
|
Report number of civilians killed.
|
2016-04-06 12:56:48 +01:00 |
Steve
|
1afc9e65f0
|
Updated capital ship destruction.
|
2016-04-05 12:21:17 +01:00 |
Steve
|
b26a5cecd5
|
Code tidy up.
|
2016-04-05 10:00:17 +01:00 |
Steve
|
b02850d0fc
|
Logging update.
|
2016-04-05 09:58:59 +01:00 |
Steve
|
0eaeaba386
|
Disabling trophies for now. Will activate in v0.7 or later.
|
2016-04-04 11:40:13 +01:00 |
Steve
|
5e1220b9a4
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
|
2016-04-04 11:30:27 +01:00 |
Steve
|
c4d9fae84c
|
Removed \n from logging.
|
2016-04-04 11:25:09 +01:00 |
Steve
|
29d873d28a
|
Allow waypoints to be manually activated. Removed entId from Battle (redundant).
|
2016-04-04 11:23:32 +01:00 |
Steve
|
77da136e75
|
Time limit warning for challenges.
|
2016-04-03 14:04:56 +01:00 |
Steve
|
8537e5207f
|
Entity drawing bug fix.
|
2016-04-03 08:37:45 +01:00 |
Steve
|
e7190150bf
|
Added killedBy, for easier stat counting.
|
2016-04-03 08:37:31 +01:00 |
Steve
|
86ed4678e2
|
Misc clean up.
|
2016-04-02 16:38:26 +01:00 |
Steve
|
4a1958319c
|
Don't use quadtree for drawing.
|
2016-04-02 16:37:49 +01:00 |
Steve
|
c555aeccbe
|
Capital ship bug fixes.
|
2016-04-02 10:47:44 +01:00 |
Steve
|
67c7bc7d55
|
Misc. HUD updates.
|
2016-04-02 09:37:49 +01:00 |
Steve
|
a64b41f851
|
Allow challenges to be completed even if the player is killed.
|
2016-04-02 09:37:39 +01:00 |
Steve
|
28eec0b8e0
|
Merge branch 'develop' into trophies
Conflicts:
README.md
src/defs.h
src/galaxy/mission.c
src/system/sound.c
|
2016-04-01 17:14:06 +01:00 |
Steve
|
d329fbaf2f
|
Only deploy mines if you're moving.
|
2016-04-01 17:02:56 +01:00 |
Steve
|
cfc41a624b
|
Exploded mines will push others aside.
|
2016-04-01 17:02:36 +01:00 |
Steve
|
a913dc613b
|
Set width and height of entities in spawn functions.
|
2016-04-01 14:20:47 +01:00 |
Steve
|
e2172a1789
|
Show mines on radar as white.
|
2016-04-01 14:20:03 +01:00 |
Steve
|
994c0b55dd
|
Don't explode mine on owner.
|
2016-04-01 14:19:55 +01:00 |
Steve
|
d178134a00
|
Allow AI to drop mines.
|
2016-04-01 14:19:03 +01:00 |
Steve
|
58fb3e911b
|
Tell AI to avoid mines.
|
2016-04-01 11:40:09 +01:00 |
Steve
|
e8f70072d5
|
Don't cause damage to immortal fighters.
|
2016-04-01 11:39:52 +01:00 |
Steve
|
3bf73b5d70
|
Updates to mines.
|
2016-04-01 10:49:41 +01:00 |
Steve
|
daa8eff104
|
Mines have a short radar range.
|
2016-03-30 22:41:34 +01:00 |
Steve
|
3646a9326a
|
Start of mines.
|
2016-03-30 07:22:58 +01:00 |
Steve
|
52691f7be5
|
Enable AI flags to focus on targets.
|
2016-03-29 22:45:46 +01:00 |
Steve
|
8705337e2a
|
Show number of conditions on HUD, as well as objectives.
|
2016-03-29 07:19:39 +01:00 |
Steve
|
e6ea4bff06
|
Reworked canAttack logic.
|
2016-03-29 07:09:26 +01:00 |
Steve
|
f114ad7e7e
|
Merge branch 'develop' into trophies
|
2016-03-28 16:09:24 +01:00 |
Steve
|
81f2dd1947
|
Stray revert compile fix.
|
2016-03-28 11:46:20 +01:00 |
Steve
|
bd8e88b3ac
|
Don't allow tugs to take ownership of something that is already owned.
|
2016-03-28 10:39:52 +01:00 |
Steve
|
c7bdeb195c
|
Allow capital ship to be disabled.
|
2016-03-28 10:39:25 +01:00 |
Steve
|
147f2afae4
|
Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies
Conflicts:
locale/tbftss.pot
src/battle/battle.c
src/battle/battle.h
src/galaxy/mission.c
|
2016-03-27 11:25:50 +01:00 |
Steve
|
e278374490
|
Merge from develop.
|
2016-03-27 11:21:23 +01:00 |
Steve
|
aadb4f6949
|
Make shield splinter effects more visible.
|
2016-03-27 08:56:09 +01:00 |
Steve
|
06f7867013
|
Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
|
2016-03-27 08:55:58 +01:00 |
Steve
|
d33bcf9414
|
In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
|
2016-03-27 08:55:25 +01:00 |
Steve
|
ca043f171c
|
Only initially add active entities to quadtree.
|
2016-03-26 18:15:52 +00:00 |
Steve
|
175b7e5ca0
|
Moved entity loading code out of mission.c, and into appropriate c files.
|
2016-03-17 08:11:52 +00:00 |
Steve
|
73a3c0c78a
|
Fixed shield splinter effect.
|
2016-03-16 21:54:08 +00:00 |