Steve
|
6e0cbba3d8
|
Determine width of trophy alert based on title and description length.
|
2016-05-14 17:35:57 +01:00 |
Steve
|
95876d3437
|
Don't face left when player isn't moving.
|
2016-05-14 17:02:51 +01:00 |
Steve
|
4cf6530686
|
Evading a missile is not the same as destroying it with the ECM.
|
2016-05-14 14:16:05 +01:00 |
Steve
|
78a0be8b1b
|
Pass capital ship group name to condition and objective check.
|
2016-05-14 12:42:47 +01:00 |
Steve
|
1306268847
|
Retreat allies and enemies at end of challenge, so they don't keep fighting.
|
2016-05-13 09:05:42 +01:00 |
Steve
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2920b00e96
|
Don't head for the jumpgate if retreating during a challenge.
|
2016-05-13 09:05:27 +01:00 |
Steve
|
b9b8f524b3
|
Also save game when unlocking a stats trophy.
|
2016-05-13 08:37:06 +01:00 |
Steve
|
ecd5c8df4a
|
Removed teamDeathMatch, won't work.
|
2016-05-13 08:36:43 +01:00 |
Steve
|
3496ff251a
|
Don't create a bullet that is BT_NONE when using combined guns.
|
2016-05-13 08:36:26 +01:00 |
Steve
|
f3956d370d
|
Tidy headers update.
|
2016-05-12 12:20:16 +01:00 |
Steve
|
c0ef632ed8
|
Tidied headers.
|
2016-05-12 11:41:12 +01:00 |
Steve
|
64d88faec8
|
Use app.saveGame rather than forcing a save (trophy unlocks can cause saving to happen twice in a row).
|
2016-05-12 11:41:03 +01:00 |
Steve
|
a04c3321e7
|
Always set next to null after memcpy.
|
2016-05-12 09:34:48 +01:00 |
Steve
|
bd1dac445a
|
Fighter damage indication fix.
|
2016-05-12 09:34:33 +01:00 |
Steve
|
2e17d68b47
|
Added death match challenges.
|
2016-05-12 09:34:09 +01:00 |
Steve
|
a3590f3580
|
Use player->side instead of SIDE_ALLIES.
|
2016-05-10 14:56:33 +01:00 |
Steve
|
025e72822b
|
Use battle.hasThreats to determine if all enemies have been defeated.
|
2016-05-10 14:56:10 +01:00 |
Steve
|
6dcbd265d9
|
Restrict controls when player is dead or disabled.
|
2016-05-10 10:03:17 +01:00 |
Steve
|
09ecd97f29
|
Set logging type after memset of app and dev, to allow -debug to work correctly.
|
2016-05-10 10:00:42 +01:00 |
Steve
|
f9922e3bf1
|
Allow mines to be destroyed by any shot.
|
2016-05-10 09:59:53 +01:00 |
Steve
|
2198db980b
|
Health bars should be green for player-align craft.
|
2016-05-10 09:59:39 +01:00 |
Steve
|
e631133983
|
Show disable and kill limit on hud.
|
2016-05-10 09:59:21 +01:00 |
Steve
|
3537265e6a
|
Added disable limit to challenges.
|
2016-05-10 09:59:06 +01:00 |
Steve
|
7d9e852659
|
Tidied headers.
|
2016-05-09 09:45:02 +01:00 |
Steve
|
136bfbda8b
|
Don't save game here, it can result in wiped saves due to start up errors.
|
2016-05-09 09:43:19 +01:00 |
Steve
|
a38f21bd95
|
Set logging level before anything else.
|
2016-05-09 09:34:22 +01:00 |
Steve
|
410400633b
|
Hashcode should use unsigned long.
|
2016-05-09 09:34:04 +01:00 |
Steve
|
6287e10746
|
Allow challenges to specify that all enemies must be defeated before activating waypoint.
|
2016-05-09 09:33:35 +01:00 |
Steve
|
09086c72cb
|
Parentheses
|
2016-05-08 19:02:05 +01:00 |
Steve
|
ad7a7788a0
|
Default to INFO level.
|
2016-05-08 19:01:09 +01:00 |
Steve
|
3f24761afc
|
Don't retreat units.
|
2016-05-08 19:00:54 +01:00 |
Steve
|
f51557f801
|
Prevent player from moving if system power <= 0.
|
2016-05-08 19:00:14 +01:00 |
Steve
|
d202610ca0
|
Don't update challenge times if player is dead and deaths aren't allowed.
|
2016-05-08 08:56:00 +01:00 |
Steve
|
a16dfeb997
|
Only NULL player during player select.
|
2016-05-08 08:55:40 +01:00 |
Steve
|
98f9663edb
|
Complete mission on escape only in campaign mode.
|
2016-05-08 08:44:14 +01:00 |
Steve
|
7853244087
|
End challenge if player has escaped.
|
2016-05-08 08:43:37 +01:00 |
Steve
|
23e38a6313
|
Allow player to be disabled in Challenge mode.
|
2016-05-08 08:43:16 +01:00 |
Steve
|
3694c1249d
|
Don't hardcode radar blips to be green for allies, etc.
|
2016-05-07 16:35:51 +01:00 |
Steve
|
5a451bb2e9
|
Allow for scripted challenge fails.
|
2016-05-07 10:44:56 +01:00 |
Steve
|
ce3eeadeee
|
CAP_HELPLESS -> CAP_DISABLED
|
2016-05-07 10:40:30 +01:00 |
Steve
|
9063ec84a7
|
Removed duplicate externs from headers.
|
2016-05-06 16:14:41 +01:00 |
Steve
|
e27c60156e
|
Misc. code clean up.
|
2016-05-06 12:44:36 +01:00 |
Steve
|
0f8b02285e
|
Paginate challenges selection screen.
|
2016-05-06 12:44:17 +01:00 |
Steve
|
c3365d2766
|
Truly random items.
|
2016-05-06 11:37:47 +01:00 |
Steve
|
4293f09b10
|
Damage effect fix.
|
2016-05-06 11:34:25 +01:00 |
Steve
|
b64e9e70fc
|
Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode.
|
2016-05-06 10:56:58 +01:00 |
Steve
|
f0671b8ad8
|
Activate Christabel location be default.
|
2016-05-05 14:07:17 +01:00 |
Steve
|
ef9ce45aed
|
Don't fire objectives or conditions if no names.
|
2016-05-05 14:06:51 +01:00 |
Steve
|
9c18974a63
|
When killing an entity, strip the name to prevent objectives firing.
|
2016-05-05 14:06:19 +01:00 |
Steve
|
1acd6f7cf4
|
Include capital ships in initial enemy count.
|
2016-05-05 14:05:27 +01:00 |