Steve
|
a2736e1533
|
Must use AIF_ASSASSIN, to prevent other missions breaking.
|
2016-05-05 14:04:55 +01:00 |
Steve
|
2ecf267037
|
Pandorans will always kill the targets.
|
2016-05-05 12:47:48 +01:00 |
Steve
|
a3993db7e1
|
Added EF_NO_HEALTH_BAR.
|
2016-05-05 12:47:31 +01:00 |
Steve
|
ac78f83d43
|
Avoid speaking the same wingmate twice, if possible.
|
2016-05-05 12:47:19 +01:00 |
Steve
|
55462db981
|
Added EF_NO_THREAT to help with Eliminate All.
|
2016-05-05 11:11:54 +01:00 |
Steve
|
62d35ae7e8
|
Added Christabel-specific functions.
|
2016-05-05 10:01:07 +01:00 |
Steve
|
7ebfa8020f
|
Must _not_ be a challenge mission.
|
2016-05-04 17:22:02 +01:00 |
Steve
|
1e04aea417
|
Don't use strcmp each time.
|
2016-05-04 16:23:49 +01:00 |
Steve
|
fcbf18116c
|
Added getAllEntsInRadius function, for better radius checking.
|
2016-05-04 16:23:28 +01:00 |
Steve
|
eb225fefc9
|
Don't save star systems that don't have any missions.
|
2016-05-04 10:27:16 +01:00 |
Steve
|
ff07744e9d
|
Run script function with name of capital ship.
|
2016-05-04 09:34:34 +01:00 |
Steve
|
74c3a32abf
|
Added 2 Birds trophy.
|
2016-05-04 09:26:00 +01:00 |
Steve
|
9e35c44910
|
Use dark text colours for unearned trophies.
|
2016-05-03 15:40:43 +01:00 |
Steve
|
c137ef1fde
|
Show speak distance info on hud.
|
2016-05-03 15:40:23 +01:00 |
Steve
|
690e469ff3
|
Added generic warnings for capital ships, rather than scripted ones.
|
2016-05-03 11:54:19 +01:00 |
Steve
|
35120f73c3
|
Disable capital ship by destroying engines and guns. AI_IGNORE will apply only to main components.
|
2016-05-03 11:28:17 +01:00 |
Steve
|
04f2d7a203
|
Fire scripts to run when engines and guns are destroyed.
|
2016-05-03 08:42:22 +01:00 |
Steve
|
f2ade94073
|
Removed campaign % trophies: redundant.
|
2016-05-03 08:08:21 +01:00 |
Steve
|
09b3f8d917
|
Load save data before mission.
|
2016-05-02 12:54:54 +01:00 |
Steve
|
f750c10c6f
|
Blink some blips on radar. Show disabled craft as light blue.
|
2016-05-02 12:54:43 +01:00 |
Steve
|
c492115bbc
|
Mags no longer ignore shields.
|
2016-05-02 12:54:15 +01:00 |
Steve
|
f076b37620
|
If your target is disabled, just shoot it.
|
2016-05-02 12:53:55 +01:00 |
Steve
|
4abec11dfd
|
Slow missile down a bit more, to avoid orbitting static targets.
|
2016-05-02 12:53:33 +01:00 |
Steve
|
b20a377edd
|
Only add "Leader" to name if the leader has speed.
|
2016-05-02 11:59:57 +01:00 |
Steve
|
841d64ed10
|
Check objectives for disabled craft using group name.
|
2016-05-02 11:59:37 +01:00 |
Steve
|
76fff0707e
|
Permit friendly fire against craft that are disabled.
|
2016-05-02 11:58:43 +01:00 |
Steve
|
db78edb5a3
|
Disabled target AI bug fixes.
|
2016-05-02 11:58:27 +01:00 |
Steve
|
c87c95fbde
|
Added healthBars option to gameplay features.
|
2016-05-01 16:35:11 +01:00 |
Steve
|
9c113f2263
|
Kill missile if its target is dead.
|
2016-05-01 16:34:29 +01:00 |
Steve
|
1ff7e4bcd6
|
If a message box speaker is "Wingmate" randomly choose from all available wingmates.
|
2016-05-01 11:52:44 +01:00 |
Steve
|
6b768b4554
|
Experimental new gameplay features.
|
2016-04-30 21:52:01 +01:00 |
Steve
|
42fb77b53b
|
STAT_MISSILES_EVADED update.
|
2016-04-30 17:22:38 +01:00 |
Steve
|
f8363eb451
|
Misc. fixes.
|
2016-04-30 13:32:50 +01:00 |
Steve
|
1e631994b3
|
Always load the save game.
|
2016-04-30 11:21:05 +01:00 |
Steve
|
31ec5b1f8d
|
Use applyFighterBrakes() here.
|
2016-04-30 11:20:57 +01:00 |
Steve
|
a656d41532
|
Save game more frequently, for stats and trophies.
|
2016-04-30 11:20:24 +01:00 |
Steve
|
b021272b8b
|
Campaign and Challenge should be done in 10% and 25% increments.
|
2016-04-29 13:45:54 +01:00 |
Steve
|
35d03c1c39
|
Blink message box faster.
|
2016-04-29 12:16:07 +01:00 |
Steve
|
8c3a31b888
|
Can't use isSol here.
|
2016-04-29 12:13:00 +01:00 |
Steve
|
441a91d540
|
Logging update.
|
2016-04-29 12:12:12 +01:00 |
Steve
|
40fcc6565f
|
Misc. updates.
|
2016-04-29 08:42:17 +01:00 |
Steve
|
e62676711d
|
Award post mission trophies upon mission completion.
|
2016-04-29 08:42:10 +01:00 |
Steve
|
5de2356bec
|
Added PACIFIST trophy.
|
2016-04-29 08:40:52 +01:00 |
Steve
|
7593577c81
|
Use isSol, rather than strcmp.
|
2016-04-29 08:38:36 +01:00 |
Steve
|
dca34036a7
|
Update epic kill streak in post battle.
|
2016-04-28 17:20:34 +01:00 |
Steve
|
099152b820
|
Trophy updates.
|
2016-04-28 17:20:16 +01:00 |
Steve
|
453cdcd333
|
Press Escape on Trophies screen to return to previous menu.
|
2016-04-28 12:35:51 +01:00 |
Steve
|
238c2688d3
|
Misc updates.
|
2016-04-28 11:51:43 +01:00 |
Steve
|
73d7f059ba
|
Indicate that target is the Leader.
|
2016-04-28 11:50:57 +01:00 |
Steve
|
6ad1a56f23
|
Trophy tweaks.
|
2016-04-28 11:50:37 +01:00 |
Steve
|
27c5ee2489
|
NULL initial selected star system, to eliminate info flicker.
|
2016-04-27 17:39:52 +01:00 |
Steve
|
449e60d71f
|
AI follow update.
|
2016-04-27 17:39:30 +01:00 |
Steve
|
dd88df4bc7
|
Memory leak fixes.
|
2016-04-27 14:52:23 +01:00 |
Steve
|
b72810310c
|
Ensure Next arrow is reset to visible.
|
2016-04-27 12:54:24 +01:00 |
Steve
|
b97cfb0356
|
Epic battle kill count bug fix.
|
2016-04-27 12:53:34 +01:00 |
Steve
|
9ea17341e3
|
Animate trophies on Challenge and Galactic Map sections.
|
2016-04-27 12:53:18 +01:00 |
Steve
|
603d2ed7a0
|
Added Bodyguard trophy.
|
2016-04-27 12:52:45 +01:00 |
Steve
|
ef63ea73c4
|
Check that mission exists, before marking complete status.
|
2016-04-27 09:56:03 +01:00 |
Steve
|
db8d92d4b1
|
Re-ordered component drawing order.
|
2016-04-27 09:50:08 +01:00 |
Steve
|
cafe45bbd5
|
Don't show health over capital ship.
|
2016-04-27 09:49:56 +01:00 |
Steve
|
1ee41e0993
|
Missile launching tweaks. Slight delay before start chasing.
|
2016-04-26 22:43:25 +01:00 |
Steve
|
06610583fe
|
Change #? in names to #1, etc. when loading. For use with message boxes.
|
2016-04-26 16:35:01 +01:00 |
Steve
|
0229a2dae7
|
Don't draw message speaker indicators for player.
|
2016-04-26 13:47:06 +01:00 |
Steve
|
e196752efa
|
Draw and blink a white rectangle around the message box speaker.
|
2016-04-26 13:22:31 +01:00 |
Steve
|
262eefec6e
|
Don't make fighters appear onscreen when being spawned during epic battles.
|
2016-04-26 10:52:47 +01:00 |
Steve
|
e83d794e1e
|
Debugging info.
|
2016-04-26 10:43:51 +01:00 |
Steve
|
0bb7ce2591
|
Added EF_FRIENDLY_HEALTH_BAR.
|
2016-04-26 10:43:43 +01:00 |
Steve
|
c5cc733957
|
Clear resetTimeDelta after resetting.
|
2016-04-26 10:43:16 +01:00 |
Steve
|
d3e2da1821
|
Use 12-hour clock
|
2016-04-26 08:17:05 +01:00 |
Steve
|
f4fc43b017
|
Don't load trophies with an id that leads with an underscore for now.
|
2016-04-26 08:16:52 +01:00 |
Steve
|
f0868c7a29
|
Reset delta time when ending a transition.
|
2016-04-26 08:16:15 +01:00 |
Steve
|
bdfbe345c7
|
Short description length reduced to 32 characters.
|
2016-04-25 17:22:12 +01:00 |
Steve
|
d7a96dbfbd
|
Show trophy alert at end of mission (not during, as the banner can obstruct the play area).
|
2016-04-25 17:21:42 +01:00 |
Steve
|
b7746b9622
|
Count battle stats as well as game stats when awarding stats trophies.
|
2016-04-25 17:20:35 +01:00 |
Steve
|
c02c374910
|
Award stats trophies at the end of a mission / challenge.
|
2016-04-25 17:20:08 +01:00 |
Steve
|
b44794f19b
|
Show trophies menu option on Challenges and Galactic Map screen.
|
2016-04-25 17:18:46 +01:00 |
Steve
|
29620620c8
|
Don't show health bars.
|
2016-04-25 16:25:10 +01:00 |
Steve
|
2cb6206ea9
|
Capital ship component name bug fix.
|
2016-04-25 16:24:58 +01:00 |
Steve
|
9dd027b825
|
Tell missiles to turn more sharply when close to their target.
|
2016-04-25 11:20:54 +01:00 |
Steve
|
f55d01d6dc
|
Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set.
|
2016-04-25 09:50:57 +01:00 |
Steve
|
bea1b531e1
|
Added EF_NO_HEALTH_BAR to avoid showing health for certain entities.
|
2016-04-25 09:50:25 +01:00 |
Steve
|
b732d6c08b
|
Trophy updates.
|
2016-04-25 07:35:15 +01:00 |
Steve
|
5d6ddb25b9
|
Fixed -O2 compile options (ignoring unused result)
|
2016-04-24 19:02:36 +01:00 |
Steve
|
90e4cebc1a
|
Moved to game directory.
|
2016-04-24 18:11:18 +01:00 |
Steve
|
134acf7a3d
|
Trophy integration updates.
|
2016-04-24 18:11:02 +01:00 |
Steve
|
3ce51feb9c
|
Various trophy tweaks.
|
2016-04-24 13:00:27 +01:00 |
Steve
|
5d59f1f353
|
Allow screenshot key to be configured.
|
2016-04-23 17:46:47 +01:00 |
Steve
|
d0aa4879eb
|
Allow saving of screenshots by pressing F12.
|
2016-04-23 08:09:15 +01:00 |
Steve
|
a5ed044fff
|
Remove addedTo if no ents added and children have none.
|
2016-04-20 15:44:57 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
6d8856deae
|
Don't exceed your own speed when following a leader.
|
2016-04-20 13:53:06 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
a3be44a000
|
Mine deployment fix.
|
2016-04-20 09:38:29 +01:00 |
Steve
|
d871e48144
|
AIF_ASSASSIN check fix.
|
2016-04-19 12:50:27 +01:00 |
Steve
|
c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
9f4be9a780
|
If a mission has hidden objectives, don't complete when all current ones are finished.
|
2016-04-18 10:54:59 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
7c100f0c37
|
Added button to restore default controls.
|
2016-04-17 11:26:04 +01:00 |