Commit Graph

1289 Commits

Author SHA1 Message Date
Steve 09086c72cb Parentheses 2016-05-08 19:02:05 +01:00
Steve ad7a7788a0 Default to INFO level. 2016-05-08 19:01:09 +01:00
Steve 3f24761afc Don't retreat units. 2016-05-08 19:00:54 +01:00
Steve f51557f801 Prevent player from moving if system power <= 0. 2016-05-08 19:00:14 +01:00
Steve 86e0443067 Challenge tweaks. 2016-05-08 18:59:44 +01:00
Steve 16a04fec14 v0.7 updates. 2016-05-08 08:56:19 +01:00
Steve 5d98de8706 Added challenge 17. 2016-05-08 08:56:08 +01:00
Steve d202610ca0 Don't update challenge times if player is dead and deaths aren't allowed. 2016-05-08 08:56:00 +01:00
Steve a16dfeb997 Only NULL player during player select. 2016-05-08 08:55:40 +01:00
Steve 98f9663edb Complete mission on escape only in campaign mode. 2016-05-08 08:44:14 +01:00
Steve 7853244087 End challenge if player has escaped. 2016-05-08 08:43:37 +01:00
Steve 23e38a6313 Allow player to be disabled in Challenge mode. 2016-05-08 08:43:16 +01:00
Steve a8e447b870 i18n updates. 2016-05-07 16:36:12 +01:00
Steve f7684fc6ba Impose 4 minute time limit. 2016-05-07 16:36:02 +01:00
Steve 3694c1249d Don't hardcode radar blips to be green for allies, etc. 2016-05-07 16:35:51 +01:00
Steve d4565f3bc7 Challenge 16. 2016-05-07 10:45:03 +01:00
Steve 5a451bb2e9 Allow for scripted challenge fails. 2016-05-07 10:44:56 +01:00
Steve ce3eeadeee CAP_HELPLESS -> CAP_DISABLED 2016-05-07 10:40:30 +01:00
Steve 9063ec84a7 Removed duplicate externs from headers. 2016-05-06 16:14:41 +01:00
Steve e27c60156e Misc. code clean up. 2016-05-06 12:44:36 +01:00
Steve 0f8b02285e Paginate challenges selection screen. 2016-05-06 12:44:17 +01:00
Steve 9dade23e46 Hint as to what to do. 2016-05-06 11:38:01 +01:00
Steve c3365d2766 Truly random items. 2016-05-06 11:37:47 +01:00
Steve 4293f09b10 Damage effect fix. 2016-05-06 11:34:25 +01:00
Steve 2e8edd210a Final Mace mission requires 56 previous missions to be completed. 2016-05-06 10:57:47 +01:00
Steve 063b4d5d4b Added challenge 15. 2016-05-06 10:57:23 +01:00
Steve b1f851afd5 Added defName for items. 2016-05-06 10:57:16 +01:00
Steve b64e9e70fc Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode. 2016-05-06 10:56:58 +01:00
Steve 8f7a2ec575 Final Mace mission. 2016-05-05 14:10:22 +01:00
Steve e4ab68ad59 Roboto font license info. 2016-05-05 14:07:35 +01:00
Steve f0671b8ad8 Activate Christabel location be default. 2016-05-05 14:07:17 +01:00
Steve ef9ce45aed Don't fire objectives or conditions if no names. 2016-05-05 14:06:51 +01:00
Steve 9c18974a63 When killing an entity, strip the name to prevent objectives firing. 2016-05-05 14:06:19 +01:00
Steve 1acd6f7cf4 Include capital ships in initial enemy count. 2016-05-05 14:05:27 +01:00
Steve a2736e1533 Must use AIF_ASSASSIN, to prevent other missions breaking. 2016-05-05 14:04:55 +01:00
Steve 66093a5618 Mace falls to the Pandorans after mission 4. 2016-05-05 12:48:03 +01:00
Steve 2ecf267037 Pandorans will always kill the targets. 2016-05-05 12:47:48 +01:00
Steve a3993db7e1 Added EF_NO_HEALTH_BAR. 2016-05-05 12:47:31 +01:00
Steve ac78f83d43 Avoid speaking the same wingmate twice, if possible. 2016-05-05 12:47:19 +01:00
Steve 55462db981 Added EF_NO_THREAT to help with Eliminate All. 2016-05-05 11:11:54 +01:00
Steve 62d35ae7e8 Added Christabel-specific functions. 2016-05-05 10:01:07 +01:00
Steve 7ebfa8020f Must _not_ be a challenge mission. 2016-05-04 17:22:02 +01:00
Steve 1e04aea417 Don't use strcmp each time. 2016-05-04 16:23:49 +01:00
Steve fcbf18116c Added getAllEntsInRadius function, for better radius checking. 2016-05-04 16:23:28 +01:00
Steve eb225fefc9 Don't save star systems that don't have any missions. 2016-05-04 10:27:16 +01:00
Steve 4a2908cf6e Stats and i18n. 2016-05-04 09:40:28 +01:00
Steve 290582fa9b Mission order updates. 2016-05-04 09:40:07 +01:00
Steve ff07744e9d Run script function with name of capital ship. 2016-05-04 09:34:34 +01:00
Steve 6d6175dd46 100,000 shots. 2016-05-04 09:34:20 +01:00
Steve 18785e56e0 Final Rothan mission. 2016-05-04 09:26:45 +01:00