Commit Graph

84 Commits

Author SHA1 Message Date
Steve 7118c10648 Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
Steve 798135eadf Don't allow rogue files to crash game at startup. 2016-03-07 19:03:55 +00:00
Steve bc1c5d09a8 Replaced extraction point with jumpgate. 2016-03-07 17:12:21 +00:00
Steve bd715286a1 Allows show killed message during a challenge battle. 2016-03-07 12:31:43 +00:00
Steve 159d36017b Centralizing getFileLocation() to make file loading more transparent. 2016-03-04 14:29:50 +00:00
Steve 95cb35d5a1 Added getJSONValue to aid with optional JSON data. 2016-03-04 14:14:04 +00:00
Steve ed9b02a917 Disabled entities now become secondary targets. 2016-03-03 11:31:18 +00:00
Steve 8242dbf037 Use getFileLocation for loading files (install is broken on Linux). 2016-02-29 14:43:24 +00:00
Steve 211df6d8ec i18n updates. 2016-02-28 13:45:17 +00:00
Steve ad7a1eefda Challenge integration updates. 2016-02-28 13:02:57 +00:00
Steve 2c33041344 Load data from files found in directory, rather than using a text file. 2016-02-27 16:14:14 +00:00
Steve 0c88500690 Start of avoidance code for capital ships. 2016-02-22 12:47:30 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve da71c1d647 Added ECM, mag bolt hit, and power down sounds. 2016-02-20 14:19:59 +00:00
Steve a5f73cc3fc Renamed "textureName" to simply "texture". 2016-02-13 14:31:45 +00:00
Steve 58e91e83c0 Don't instantly kill the player during an epic mission. 2016-01-28 17:03:13 +00:00
Steve 672fd01282 Eliminate all tweaks. 2016-01-24 09:50:31 +00:00
Steve 7f055102bf Split space craft into separate lists. 2015-12-26 21:08:53 +00:00
Steve e2ffe9ba84 Added ability to specify death type of fighters (e.g. supply ships shouldn't spin). 2015-12-24 12:12:23 +00:00
Steve 1f03b81cca Misc. updates. 2015-12-22 17:58:53 +00:00
Steve 05b42f21ce AI evasion updates. 2015-12-20 16:13:49 +00:00
Steve 1849a20831 AI fighers will now attempt to avoid combat if they take too much damage in a short space of time. 2015-12-20 15:13:41 +00:00
Steve 2e2bd9d882 Debris updates. 2015-12-16 22:40:26 +00:00
Steve 691068a634 Shield smash bug fix. 2015-12-14 14:04:48 +00:00
Steve c4dfb823ef Code clean up. 2015-12-14 08:15:41 +00:00
Steve 2012f87b39 Randomize debris for fighters. Added Rebel AI thresholds. 2015-12-13 17:56:16 +00:00
Steve 743786efb8 Added debris. 2015-12-13 14:50:54 +00:00
Steve 4fbdcd0af6 Allow flags in missions to be added to existing entity flags, or replace them completely. 2015-12-12 18:24:23 +00:00
Steve 91822f1ca3 Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
Steve 6441f926e2 Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
Steve 65b62091d1 Allow for file location to be determined automatically. 2015-12-02 23:20:19 +00:00
Steve a15efc4ea9 Enable running of scripts when enemies are killed. 2015-12-02 07:24:26 +00:00
Steve 999c0eedb3 Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set. 2015-11-30 12:41:11 +00:00
Steve e5906d5f5f Added new AI flags. 2015-11-30 11:29:56 +00:00
Steve ff8bf560e0 Also use GroupName as objective trigger. 2015-11-29 12:57:27 +00:00
Steve dec3538956 Added AIF_MOVES_TO_PLAYER flag. 2015-11-28 14:33:05 +00:00
Steve 9de6d6c737 Removed triggers, and replaced with script system. Added message box. 2015-11-28 10:11:20 +00:00
Steve 8b669448e8 Only show target escaped target for targets that aren't disabled. 2015-11-27 06:37:08 +00:00
Steve 444ffaeffa Double health / shield values of all craft. 2015-11-22 16:57:53 +00:00
Steve 048d3b17e0 Shield hit effect optimisation. 2015-11-22 16:51:11 +00:00
Steve ccaf3d08fc Increased separation distance, to eliminate bunching. 2015-11-22 11:41:47 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve a82f8b6f2c Renamed FLEE flags to RETREAT. 2015-11-21 17:32:39 +00:00
Steve b44f208f6c Complete mission if player escapes. 2015-11-20 22:52:35 +00:00
Steve 32885b2111 Tweaked AI, to help balance Epic battles. 2015-11-19 08:30:45 +00:00
Steve 881464282d Allowed Darts to randomly possess lasers. 2015-11-18 18:38:00 +00:00
Steve ede89eefd1 Shield damage effect updates. Laser will cause shield to disable for 10 seconds. 2015-11-18 16:04:12 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve 87445c41ae Merged fighterDefs.c in to fighters.c. 2015-11-16 17:23:56 +00:00