Commit Graph

44 Commits

Author SHA1 Message Date
Steve d8aa7f70f2 Updated copyright. 2019-01-01 16:14:11 +00:00
Steve cc75a8d144 Don't translate Pandoran messages. 2018-12-08 19:12:17 +00:00
Steve aad8551c84 Updated copyright dates. 2018-04-29 10:01:09 +01:00
Steve ab55f19e75 Removed unused functions. 2018-02-01 08:14:43 +00:00
Steve 9e45c3fcd6 Updated copyright. 2017-08-07 19:15:30 +01:00
Steve 4ef44ed636 Use campaignFinished variable in battle, to prevent script crashes. 2016-06-01 09:55:28 +01:00
Steve 5d5c19a62d Allow campaign to be ended with script. 2016-05-31 09:12:14 +01:00
Steve 35b36754e6 Added Torelli destruction. 2016-05-30 11:58:16 +01:00
Steve b723d42dd4 Allow script to immediately terminate mission. 2016-05-29 09:36:37 +01:00
Steve b4761e43a9 Don't check other functions if you've already found one to fire. 2016-05-22 12:09:02 +01:00
Steve 946afe4a02 Removed INTERVAL script checking - unused. 2016-05-20 10:54:09 +01:00
Steve 7e7b8c5454 Moved max suspicion reaction to scripts in missions. 2016-05-20 10:51:35 +01:00
Steve c61f47ec33 NULL scriptJSON when destroying script. 2016-05-16 17:02:26 +01:00
Steve 89eb8d4a34 Allow script to change the side of an entity (for use during optional missions). 2016-05-15 14:02:35 +01:00
Steve b6513dc1f7 Added type to message box, to allow for Pandoran messages, using different font. 2016-05-15 10:00:06 +01:00
Steve 50883125e1 Merge. 2016-05-15 08:19:26 +01:00
Steve c729d59c3a Script call to complete the mission now also completes all objectives. 2016-04-17 09:11:36 +01:00
Steve 38eca9480d Allow for important messages to be created (such as maydays from capital ships). 2016-04-16 11:00:19 +01:00
Steve 7eee4d3d8e Spawner updates. 2016-04-14 11:56:58 +01:00
Steve 5e1220b9a4 Merge branch 'develop' into trophies
Conflicts:
	src/battle/bullets.c
	src/battle/bullets.h
	src/battle/fighters.c
2016-04-04 11:30:27 +01:00
Steve 29d873d28a Allow waypoints to be manually activated. Removed entId from Battle (redundant). 2016-04-04 11:23:32 +01:00
Steve e278374490 Merge from develop. 2016-03-27 11:21:23 +01:00
Steve 30fa446006 Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
Steve 4e8b85b6a1 Removed script-based spawner. Redundant. 2016-03-14 11:28:01 +00:00
Steve 0a69dd0e5e Merge from develop. 2016-03-12 18:22:48 +00:00
Steve a5509b5bcd Logging updates. 2016-03-12 15:12:52 +00:00
Steve 71b0a00689 Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
Steve ae6e2ede09 Control waypoints from script. 2016-03-12 12:09:42 +00:00
Steve c66b734e7e Added interval-based script events. 2016-03-11 23:43:50 +00:00
Steve 7118c10648 Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
Steve 99013a4e99 Allow jumpgate to be put into "sleep" state: effectively inactive. 2016-03-08 06:55:41 +00:00
Steve 16591691b5 Allow challenges to be ended via the script. 2016-03-07 12:30:20 +00:00
Steve 211df6d8ec i18n updates. 2016-02-28 13:45:17 +00:00
Steve ad7a1eefda Challenge integration updates. 2016-02-28 13:02:57 +00:00
Steve 44c7e78606 Further i18n integration updates. 2016-02-28 09:59:33 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve 48f08a3fb0 Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
Steve 01894d5150 Activate objectives by name, not number. 2015-12-18 14:28:44 +00:00
Steve 7c99ccc845 Prevent buffer overflow when reading script. 2015-12-06 15:03:59 +00:00
Steve eeaccec327 Update script function calls. 2015-11-29 12:55:15 +00:00
Steve 008e2aac8c Set message box time automatically. Added WAIT_MSG_BOX command. 2015-11-28 17:00:54 +00:00
Steve e13243d926 NULL pointer check on scripts. 2015-11-28 15:04:11 +00:00
Steve 1816bf406c Allow activation of entity groups. 2015-11-28 14:33:58 +00:00
Steve 9de6d6c737 Removed triggers, and replaced with script system. Added message box. 2015-11-28 10:11:20 +00:00